api.fabaccess-api/resource.capnp

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Cap'n Proto
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@0x8c2f829df1930cd5;
using CSharp = import "programming_language/csharp.capnp";
$CSharp.namespace("FabAccessAPI.Schema");
using import "persistent.capnp".Persistent;
using import "notify.capnp".Notifiable;
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using import "interest.capnp".Interestable;
using import "claim.capnp".Claimable;
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using import "claim.capnp".Lockable;
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using import "utils.capnp".OID;
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using import "utils.capnp".L10NString;
using import "utils.capnp".Map;
struct Resource {
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# BFFH's smallest unit of a physical or abstract "thing". A resource can be as simple and
# physical as a table, as complex as a PCB production line or as abstract as "people with
# specific know-how are present".
description @0 :Describable;
notify @1 :Notifiable;
# NULL if the user does not have permission to read this resource, or if this resource is not
# notifiable
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interest @2 :Interestable;
# NULL if this resource is not interestable or the user does not have permission to set
# interests for this resource.
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claim @3 :Claimable;
# NULL if the user does not have permission to write to this resource, or if this resource type
# does not support claiming.
lock @4 :Lockable;
# NULL if the user does not have permission to manage this resource, or if this resource type
# does not support claiming or locking.
}
interface Describable {
description @0 () -> Description;
# Return information about this resource. This information is usually static and does not
# change between calls.
}
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struct Description {
identifier @0 :Text;
# The unique identifier for this resource
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name @1 :L10NString;
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# A human-facing name for this resource. A name should be short and recognizable, and is meant
# as the primary identifier for users to find a resource.
description @2 :L10NString;
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# A human-facing description for this resource. Descriptions are longer-form text that give
# additional information about a resource beyond a name. They are meant to provide either
# further identifying information or important information that users should be actively shown
# when selecting this resource.
types @3 :List(OID);
# The 'type' of Resource. Each OID in the list specifies certain behaviours that this Resource
# follows.
category @4 :Category;
# A category this resource belongs to. If a resource was not assigned a category this is empty,
# see the definition of [`Category`](struct::Category) for details.
metadata @5 :Map(Text, Text);
# Metadata associated with this resource. This can be things like links to wikis or similar.
# Common keys are pre-defined as constants in this file.
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}
struct Category {
# A category this resource belongs to.
id @0 :Data;
# An unique ID for this category. If a resource was not assigned a category this is NULL.
name @1 :L10NString;
# A human-facing name for this category.
}
const metadataWiki :Text = "wiki";
# An URI to further detailed information about this resource, e.g. in a wiki. This SHOULD be an
# https URL.