mirror of
https://gitlab.com/fabinfra/fabaccess/fabaccess-api.git
synced 2025-03-12 14:51:42 +01:00
Make Authentication return an authenticated Bootstrap instead
Fixes: #12 Fixes: #14
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@ -1,135 +1,112 @@
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@0xb9cffd29ac983e9f;
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@0xb9cffd29ac983e9f;
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using Rust = import "programming_language/rust.capnp";
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using Rust = import "programming_language/rust.capnp";
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$Rust.parentModule("schema");
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$Rust.parentModule("schema");
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using CSharp = import "programming_language/csharp.capnp";
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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$CSharp.namespace("FabAccessAPI.Schema");
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using User = import "user.capnp".User;
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using L10NString = import "utils.capnp".L10NString;
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using Session = import "connection.capnp".Session;
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interface AuthenticationSystem {
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mechanisms @0 () -> ( mechs :List(Text) );
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# Get the list of mechanisms supported by the server
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start @1 ( request :Request ) -> ( response :Response );
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# Initiate an authentication exchange
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# NOTE: Calling start() after an authentication exchange has already
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# finished is undefined behaviour. If you want to double-authenticate call
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# auth() from connection.capnp again to get a fresh capability you can use.
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# This may however return NULL if you are not allowed to authenticate twice.
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step @2 ( response :Data ) -> ( response :Response );
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# Respond to a challenge with more data
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# NOTE: As with start() calling this after having received an outcome is
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# undefined behaviour.
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abort @3 () -> ();
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# Abort the current exchange. This may be sent by both client and server
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# at any point during the exchange. It MUST not be sent by a server
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# after sending an outcome or by a client after receiving an outcome.
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# A server receiving an abort after sending an outcome but before
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# receiving any other message MUST respect the abort.
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whoami @4 () -> ( you :User, dummy :UInt8 = 0 );
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# Returns NULL if not authenticated and an User object if authenticated.
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}
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struct Request {
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mechanism @0 :Text; # The SASL mechanism name.
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initialResponse :union {
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# A client may send some intial data when requesting an auth exchange.
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# According to RFC4422 section 4.3a an implementation MUST be able to
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# distinguish between an empty initial reponse and no initial response.
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none @1 :Void;
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# No initial reponse is being sent.
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# The lowest numbered field in an union is the default value in Cap'n
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# Proto.
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initial @2 :Data;
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# A response may be any sequence of octets, including zero-length
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# sequences and zero-valued octets.
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}
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}
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struct Response {
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struct Response {
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enum Result {
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enum Error {
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# Result code of the outcome
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aborted @0;
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successful @0;
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# This authentication exchange was aborted by either side.
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badMechanism @1;
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badMechanism @1;
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# The server does not support this mechanism in this context.
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# The server does not support this mechanism in this context.
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unwilling @2;
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unwilling @2;
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# Generic "I'm sorry dave, I can't do that" response. MAY be set for any
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# Generic "I'm sorry dave, I can't do that" response. MAY be set for any reason, all reasons
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# reason, all reasons or no reason at all.
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# or no reason at all. This code will for example be used if a client is being rate limited.
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# A server SHOULD set the `action` and `helpText` fields as appropiate.
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# A server SHOULD set the `action` and `description` fields as appropiate.
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# This code SHOULD only be sent if no other value is more fitting.
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# This code SHOULD only be sent if no other value is more fitting.
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invalidCredentials @3;
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invalidCredentials @3;
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# The exchange was valid, but the provided credentials are invalid. This
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# The exchange was valid, but the provided credentials are invalid. This may mean that the
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# may mean that the authcid is not known to the server or that the
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# authcid is not known to the server or that the password/certificate/key/ticket/etc is not
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# password/certificate/key/etc. is not correct.
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# correct.
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unauthorized @4;
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unauthorized @4;
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# The given authcid is not authorized to act as the requested authzid.
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# The given authcid is not authorized to act as the requested authzid. This MAY also be
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# This MAY also be returned for the cases `authzid == NULL` or
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# returned for the cases `authzid == NULL` or `authzid == authcid`, for example because
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# `authzid == authcid`, for example because login is disabled for that
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# login is disabled for that authcid.
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# authcid.
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malformedAuthZid @5;
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malformedAuthZid @5;
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# The provided authzid is malformed in some way.
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# The provided authzid is malformed in some way.
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failed @6;
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failed @6;
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# A generic failed result. A server sending this result MUST set the
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# A generic failed result. A server sending this result MUST set the `action` field to
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# `action` field to indicate whether this is a temporary or permanent
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# indicate whether this is a temporary or permanent failure and SHOULD set `description` to
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# failure and SHOULD set `helpText` to a human-readable error message.
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# a human-readable error message.
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}
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}
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enum Action {
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enum Action {
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# In case of a unsuccessful outcome, how should a client proceed?
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# In case of a unsuccessful outcome, how should a client proceed?
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unset @0;
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unset @0;
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# Not a unsuccessful outcome, or the server doesn't know either.
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# The server doesn't know either. A client SHOULD treat this either as as `retry` or as
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# Also, the default value
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# `wait`.
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retry @1;
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retry @1;
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# A client should just try again, potentially after prompting the user
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# A client SHOULD try again, depending on the `Error` after prompting the user for their
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# to enter their credentials again.
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# credentials once more.
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wait @2;
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wait @2;
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# The client should wait and try again later. This MAY mean that
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# The client SHOULD wait and retry after a grace period. A client MUST wait at least 500ms
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# whatever failure happened was temporary or the server is applying
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# and SHOULD implement exponential backoff up to no less than 64s.
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# This MAY mean that whatever failure happened was temporary or the server is applying
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# rate-limiting to the connection.
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# rate-limiting to the connection.
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permanent @3;
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permanent @3;
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# The issue appears to the server as being permanent. Another try is
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# The issue appears to the server as being permanent. Another try is very likely to return
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# very likely to return the exact same result. In most cases the user
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# the exact same result. In most cases the user should notify the responsible system
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# should notify the responsible system administrator.
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# administrator. A client SHOULD NOT try to authenticate to the server again until the user
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# manually indicates a retry.
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}
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}
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union {
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union {
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challence @0 :Data;
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error :group {
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outcome :group {
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# Some kind of error happened. This in the first entry in the union because it is the
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result @1 :Result; # Result code
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# default set value meaning if a server fails to set any of the values, indicating some
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# pretty severe server bugs, it is parsed as an "aborted" error.
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action @2 :Action; # Hints for the client how to proceed in case of an error
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result @0 :Error;
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action @1 :Action;
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description @2 :L10NString;
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# A human-readable error description that is designed to be shown to the user in case of
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# failure. Clients MAY NOT display this message if they understand the error e.g. for
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# the error/action "invalidCredentials/retry".
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}
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challenge @3 :Data;
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# The data provided so far is not enough to authenticate the user. The data MAY be a
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# NULL-ptr or a non-NULL list ptr of zero bytes which clients MUST pass to their SASL
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# implementation as "no data" and "some data of zero length" respectively.
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successful :group {
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# The exchange was successful and a new session has been created for the authzid that
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# was established by the SASL exchange.
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helpText @3 :Text; # Human-readable further information in case of an error
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session @4 :Session;
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additionalData @5 :Data;
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additionalData :union {
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# SASL may send additional data with the successful result. This MAY be a NULL-ptr or a
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# Additional data that may be sent by the server to the client after a
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# non-NULL list ptr of zero bytes which clients MUST pass to their SASL implementation
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# successful authentication exchange.
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# as "no additional data" and "some additional data of zero length" respectively.
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none @4 :Void;
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# No additional data is being sent. This MUST be set on unsuccessful
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# outcomes.
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additional @5 :Data;
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# Additional data may be any sequence of octets, including zero-length
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# sequences and zero-value octets.
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}
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}
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}
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}
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}
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}
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interface Authentication {
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step @0 ( data: Data ) -> ( response: Response );
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# Respond to a challenge with more data. A client MUST NOT call this after having received an
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# "successful" response.
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abort @1 () -> ();
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# Abort the current exchange. This will invalidate the Authentication making all further calls
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# to `step` return an error response. A client MUST NOT call this function after
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# having received an "successful" response.
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# A server will indicate that they have aborted an authentication exchange by replying with an
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# "aborted" Error to the next `step` call. A server SHOULD directly terminate the underlying stream
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# after sending this response. The server MAY after a short grace period terminate the stream
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# without sending a response if no call to `step` was received by the client.
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}
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}
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@ -6,7 +6,7 @@ $Rust.parentModule("schema");
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using CSharp = import "programming_language/csharp.capnp";
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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$CSharp.namespace("FabAccessAPI.Schema");
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using AuthenticationSystem = import "authenticationsystem.capnp".AuthenticationSystem;
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using Authentication = import "authenticationsystem.capnp".Authentication;
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using MachineSystem = import "machinesystem.capnp".MachineSystem;
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using MachineSystem = import "machinesystem.capnp".MachineSystem;
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using UserSystem = import "usersystem.capnp".UserSystem;
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using UserSystem = import "usersystem.capnp".UserSystem;
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using PermissionSystem = import "permissionsystem.capnp".PermissionSystem;
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using PermissionSystem = import "permissionsystem.capnp".PermissionSystem;
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@ -31,11 +31,20 @@ interface Bootstrap
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# Designed only for human-facing debugging output so should be informative over machine-readable
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# Designed only for human-facing debugging output so should be informative over machine-readable
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# Example: ( name = "bffhd", release = "0.3.1-f397e1e [rustc 1.57.0 (f1edd0429 2021-11-29)]")
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# Example: ( name = "bffhd", release = "0.3.1-f397e1e [rustc 1.57.0 (f1edd0429 2021-11-29)]")
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authenticationSystem @2 () -> ( authenticationSystem : AuthenticationSystem );
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mechanisms @2 () -> ( mechs: List(Text) );
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# Get a list of Mechanisms this server allows in this context.
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machineSystem @3 () -> ( machineSystem : MachineSystem );
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createSession @3 ( mechanism :Text, initialData :Data ) -> ( authentication :Authentication);
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# Create a new session with the server that you wish to authenticate using `mechanism`.
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userSystem @4 () -> ( userSystem : UserSystem );
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# If the mechanism is a client-first mechanism you MAY set `initialData` to contain the data you
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# want to send. If the mechanism is server-first or you do not wish to send initial data, make
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permissionSystem @5 () -> ( permissionSystem : PermissionSystem );
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# initialData a NULL-pointer.
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}
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struct Session {
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me @0 :Text;
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machineSystem @1 : MachineSystem;
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userSystem @2 : UserSystem;
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permissionSystem @3 : PermissionSystem;
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}
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}
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29
utils.capnp
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29
utils.capnp
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@ -0,0 +1,29 @@
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@0xed0c02f41fea6b5a;
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interface L10NString {
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# Any string type that is intended to be displayed to an user that is more than an identifier to
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# be used as-is must be able to be localized into the users preferred language. This includes
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# description, help messages, etc. but of course does not extend to usernames.
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# TODO: Potentially make generic over the localized content (e.g. dates)? Can be done after the
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# fact without braking protocol, so no big issue.
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get @0 ( lang :Text ) -> ( lang :Text, content :Text );
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# Retrieve the string in the given locale. The input parameter MUST be a RFC5646-formatted
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# locale identifier (e.g: "en-US", "de-DE", "az-Arab-IR").
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# A server MUST set the outputs `lang` to the exact tag that the content it sends was written in
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# and `content` to the localized string.
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# If a server can't find a localized version it SHOULD try to substitute it. Substitution SHOULD
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# only search for close matches, e.g. returning "en-UK" for a string requested in "en-US" or
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# returning "es-ES" for a requested "es-VE". Substitution MUST NOT return a localization that an
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# user can not be expected to understand unless the server has a priori knowledge that the user
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# can read and understand said language.
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# If a server sends a substituted string it MUST set the output `lang` to the tag of the
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# substitute it is sending.
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# If a server can't find a suitable substitute or is not doing substitution it MUST set the
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# output `content` to a NULL pointer and set the output `lang` to the input `lang` it was
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# passed.
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# If a server can't parse a given `lang` tag it MUST set the output `lang` to a NULL pointer.
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available @1 () -> ( langs :List(Text) );
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# Returns the list of locales this content is available in.
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}
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