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https://gitlab.com/fabinfra/fabaccess/fabaccess-api.git
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Mirror persistent.capnp which isn't provided by capnproto-rust
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@ -30,10 +30,7 @@ struct Response {
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# returned for the cases `authzid == NULL` or `authzid == authcid`, for example because
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# login is disabled for that authcid.
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malformedAuthZid @5;
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# The provided authzid is malformed in some way.
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failed @6;
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failed @5;
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# A generic failed result. A server sending this result MUST set the `action` field to
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# indicate whether this is a temporary or permanent failure and SHOULD set `description` to
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# a human-readable error message.
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@ -4,8 +4,8 @@ using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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using import "/capnp/rpc.capnp".SturdyRef;
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using import "/capnp/persistent.capnp".Persistent;
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using import "persistent.capnp".Persistent;
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using import "state.capnp".State;
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interface Claimable extends (Persistent) {
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28
main.capnp
28
main.capnp
@ -19,27 +19,31 @@ interface Bootstrap
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getServerRelease @1 () -> ( name :Text, release :Text );
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# Returns the server implementation name and version/build number
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# Designed only for human-facing debugging output so should be informative over machine-readable
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# Example: ( name = "bffhd", release = "0.3.1-f397e1e [rustc 1.57.0 (f1edd0429 2021-11-29)]")
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# Designed only for human-facing debugging output so should be informative
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# over machine-readable.
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# Example: ("bffhd", "0.3.1-f397e1e [rustc 1.57.0 (f1edd0429 2021-11-29)]")
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mechanisms @2 () -> ( mechs :List(Text) );
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# Get a list of Mechanisms this server allows in this context.
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createSession @3 ( mechanism :Text, initialData :Data ) -> ( authentication :Authentication );
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# Create a new session with the server that you wish to authenticate using `mechanism`.
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# If the mechanism is a client-first mechanism you MAY set `initialData` to contain the data you
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# want to send. If the mechanism is server-first or you do not wish to send initial data, make
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# initialData a NULL-pointer.
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createSession @3 ( mechanism :Text, initialData :Data )
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-> ( authentication :Authentication );
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# Create a new session with the server that you wish to authenticate using
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# `mechanism`. If the mechanism is a client-first mechanism you MAY set
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# `initialData` to contain the data you want to send. If the mechanism is
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# server-first or you do not wish to send initial data, make initialData a
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# NULL-pointer.
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}
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struct Session {
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# An API session with the server. The below capabilities are set to NULL if the authenticated
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# user doesn't have permission to access the system in question.
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# An API session with the server. The below capabilities are set to NULL if
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# the authenticated user doesn't have permission to access the system in
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# question, or if the server does not implement it.
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resources @0 :Resources;
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# Access to the resources configured.
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# Access to the resources configured.
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users @1 :Users;
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# User administration. This includes both modifying other users and self-modification, so this
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# is allowed for most sessions
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# User administration. This includes both modifying other users and
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# self-modification, so this is allowed for most sessions
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}
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122
persistent.capnp
Normal file
122
persistent.capnp
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@ -0,0 +1,122 @@
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# Copyright (c) 2014 Sandstorm Development Group, Inc. and contributors
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# Licensed under the MIT License:
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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@0xb8630836983feed7;
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$import "/capnp/c++.capnp".namespace("capnp");
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interface Persistent@0xc8cb212fcd9f5691(SturdyRef, Owner) {
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# Interface implemented by capabilities that outlive a single connection. A client may save()
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# the capability, producing a SturdyRef. The SturdyRef can be stored to disk, then later used to
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# obtain a new reference to the capability on a future connection.
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#
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# The exact format of SturdyRef depends on the "realm" in which the SturdyRef appears. A "realm"
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# is an abstract space in which all SturdyRefs have the same format and refer to the same set of
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# resources. Every vat is in exactly one realm. All capability clients within that vat must
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# produce SturdyRefs of the format appropriate for the realm.
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#
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# Similarly, every VatNetwork also resides in a particular realm. Usually, a vat's "realm"
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# corresponds to the realm of its main VatNetwork. However, a Vat can in fact communicate over
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# a VatNetwork in a different realm -- in this case, all SturdyRefs need to be transformed when
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# coming or going through said VatNetwork. The RPC system has hooks for registering
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# transformation callbacks for this purpose.
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#
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# Since the format of SturdyRef is realm-dependent, it is not defined here. An application should
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# choose an appropriate realm for itself as part of its design. Note that under Sandstorm, every
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# application exists in its own realm and is therefore free to define its own SturdyRef format;
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# the Sandstorm platform handles translating between realms.
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#
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# Note that whether a capability is persistent is often orthogonal to its type. In these cases,
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# the capability's interface should NOT inherit `Persistent`; instead, just perform a cast at
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# runtime. It's not type-safe, but trying to be type-safe in these cases will likely lead to
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# tears. In cases where a particular interface only makes sense on persistent capabilities, it
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# still should not explicitly inherit Persistent because the `SturdyRef` and `Owner` types will
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# vary between realms (they may even be different at the call site than they are on the
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# implementation). Instead, mark persistent interfaces with the $persistent annotation (defined
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# below).
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#
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# Sealing
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# -------
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#
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# As an added security measure, SturdyRefs may be "sealed" to a particular owner, such that
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# if the SturdyRef itself leaks to a third party, that party cannot actually restore it because
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# they are not the owner. To restore a sealed capability, you must first prove to its host that
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# you are the rightful owner. The precise mechanism for this authentication is defined by the
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# realm.
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#
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# Sealing is a defense-in-depth mechanism meant to mitigate damage in the case of catastrophic
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# attacks. For example, say an attacker temporarily gains read access to a database full of
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# SturdyRefs: it would be unfortunate if it were then necessary to revoke every single reference
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# in the database to prevent the attacker from using them.
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#
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# In general, an "owner" is a course-grained identity. Because capability-based security is still
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# the primary mechanism of security, it is not necessary nor desirable to have a separate "owner"
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# identity for every single process or object; that is exactly what capabilities are supposed to
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# avoid! Instead, it makes sense for an "owner" to literally identify the owner of the machines
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# where the capability is stored. If untrusted third parties are able to run arbitrary code on
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# said machines, then the sandbox for that code should be designed using Distributed Confinement
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# such that the third-party code never sees the bits of the SturdyRefs and cannot directly
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# exercise the owner's power to restore refs. See:
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#
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# http://www.erights.org/elib/capability/dist-confine.html
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#
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# Resist the urge to represent an Owner as a simple public key. The whole point of sealing is to
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# defend against leaked-storage attacks. Such attacks can easily result in the owner's private
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# key being stolen as well. A better solution is for `Owner` to contain a simple globally unique
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# identifier for the owner, and for everyone to separately maintain a mapping of owner IDs to
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# public keys. If an owner's private key is compromised, then humans will need to communicate
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# and agree on a replacement public key, then update the mapping.
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#
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# As a concrete example, an `Owner` could simply contain a domain name, and restoring a SturdyRef
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# would require signing a request using the domain's private key. Authenticating this key could
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# be accomplished through certificate authorities or web-of-trust techniques.
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save @0 SaveParams -> SaveResults;
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# Save a capability persistently so that it can be restored by a future connection. Not all
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# capabilities can be saved -- application interfaces should define which capabilities support
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# this and which do not.
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struct SaveParams {
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sealFor @0 :Owner;
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# Seal the SturdyRef so that it can only be restored by the specified Owner. This is meant
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# to mitigate damage when a SturdyRef is leaked. See comments above.
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#
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# Leaving this value null may or may not be allowed; it is up to the realm to decide. If a
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# realm does allow a null owner, this should indicate that anyone is allowed to restore the
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# ref.
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}
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struct SaveResults {
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sturdyRef @0 :SturdyRef;
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}
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}
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annotation persistent(interface, field) :Void;
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# Apply this annotation to interfaces for objects that will always be persistent, instead of
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# extending the Persistent capability, since the correct type parameters to Persistent depend on
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# the realm, which is orthogonal to the interface type and therefore should not be defined
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# along-side it.
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#
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# You may also apply this annotation to a capability-typed field which will always contain a
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# persistent capability, but where the capability's interface itself is not already marked
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# persistent.
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#
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# Note that absence of the $persistent annotation doesn't mean a capability of that type isn't
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# persistent; it just means not *all* such capabilities are persistent.
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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using import "/capnp/persistent.capnp".Persistent;
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using import "persistent.capnp".Persistent;
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using import "notify.capnp".Notifyable;
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using import "interest.capnp".Interestable;
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using import "claim.capnp".Claimable;
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