mirror of
https://gitlab.com/fabinfra/fabaccess/fabaccess-api.git
synced 2025-03-11 14:21:44 +01:00
New Structur
This commit is contained in:
parent
4adb053417
commit
f2783c7f6e
168
api.capnp
168
api.capnp
@ -1,168 +0,0 @@
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# Copyright © 2020 Gregor Reitzenstein
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# Licensed under the MIT License:
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the "Software"),
|
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# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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# OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
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# OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@0xfd92ce9be2369b8e;
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using Rust = import "rust.capnp";
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$Rust.parentModule("schema");
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using CSharp = import "csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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interface Machines {
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# The interface to the machines subsystem
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listMachines @0 () -> ( machines :List(Machine) );
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# List all machines that BFFH knows about the user has been granted at least read access on
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getMachine @1 ( uid :Text ) -> ( machine :Machine, dummy :UInt8 = 0 );
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# Access a particular machine by known UUID. This may fail for two reasons: The user
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# has not been granted access to know the machine exists or the machine does in fact
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# not exist. In both cases the `machine` result will be a NULL-pointer
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}
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interface Permissions {
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}
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struct UUID {
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# UUID type used to identify machines.
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# Since the exact value has no meaning the encoding rules are not too relevant, but it is
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# paramount that you are consistent when encoding and decoding this type.
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#
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# Consider using this algorithm for assembling the 128-bit integer:
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# (assuming ISO9899:2018 shifting & casting rules)
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# uint128_t num = (uuid1 << 64) + uuid0;
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# And then respectively this code for deconstructing it:
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# uint64_t uuid0 = (uint64_t) num;
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# uint64_t uuid1 = (uint64_t) (num >> 64);
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uuid0 @0 :UInt64;
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uuid1 @1 :UInt64;
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}
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enum State {
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free @0;
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inUse @1;
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toCheck @2;
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blocked @3;
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disabled @4;
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reserved @5;
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}
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struct Machine {
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# A machine struct. This represents a machine as BFFH thinks about it which may mean
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# several machines or just part of a machine in the real world.
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# By itself this struct is completely useless since it contains only the information
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# that the machine exists the user is allowed to know about that fact. For all further
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# information the user has to call the contained capabilities which depending on the
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# access level may not be set. For example an admin will have every capability here
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# set but a simple user may only have `read` and `write` set while some users may not
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# even have `read` set and are unable to even see if the machine is currently in use.
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struct MInfo {
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state @0 :State;
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name @1 :Text;
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description @2 :Text;
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responsible @3 :User; # This field may be NULL if nobody is using the machine
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}
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struct PropertyMap {
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properties @0 :List(Property);
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struct Property {
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key @0 :Text;
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value @1 :Text;
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}
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}
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read @0 :Read;
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interface Read $CSharp.name("ReadInterface") {
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info @0 () -> ( minfo :MInfo, dummy :UInt8 = 0 );
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# Check the state of a machine.
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getProperties @1 () -> (properties :PropertyMap, dummy :UInt8 = 0 );
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# Read Machine Properties
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}
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write @1 :Write;
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interface Write $CSharp.name("WriteInterface") {
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use @0 () -> ( ret :GiveBack );
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# Try to use a machine. Returns a NULL-ptr if the user does not have the required
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# permissions to use this machine
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interface GiveBack {
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# If you are using a machine you have the capablity to give it back
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ret @0 () -> ();
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# Calling this function will return the machine and set its state as appropiate
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}
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reserve @1 () -> ( ret :GiveBack );
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# Try to reserve a machine. returns a NULL-ptr if the user does not have the required
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# permissions to reserve this machine
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setProperties @2 (properties :PropertyMap) -> ();
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# Write all Machine Properties
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setProperty @3 (property :PropertyMap.Property) -> ();
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# Write ONE Machine Property identified by it's key
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sendRawData @4 (data :Data) -> ();
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# send a blob of arbitrary data to the machine
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}
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manage @2 :Manage;
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# After a machine has been used by an user with low enough permissions it's
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# in the 'toCheck' state. This call then allows more priviledged users to
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# "check" the machine and move it to the `free` state.
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interface Manage $CSharp.name("ManageInterface") {
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ok @0 () -> (); # The machine was clean & ok. -> free
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notOk @1 () -> ();
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# The machine was left in an unacceptable state.
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# Most likely marks the machine as `blocked` and somehow informs the previous user.
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}
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admin @3 :Admin;
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# Administrative overrides. This is only not-NULL if you have the required permissions
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# to use it.
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interface Admin $CSharp.name("AdminInterface") {
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forceSetState @0 ( state :State ) -> (); # Forcefully set a machine state
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forceSetUser @1 ( user :Text ) -> (); # Set the given user as current responsible
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}
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}
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struct User {
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struct UserInformation {
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id @0 :Text;
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name @1 :Text;
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originatingWorkshop @2 :Text;
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}
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read @0 :Read;
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interface Read $CSharp.name("ReadInterface") {
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info @0 () -> ( uinfo :UserInformation );
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}
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write @1 :Write;
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interface Write $CSharp.name("WriteInterface") {
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setName @0 ( name :Text ) -> ();
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}
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}
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@ -1,36 +1,14 @@
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# Copyright © 2020 Gregor Reitzenstein
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# Licensed under the MIT License:
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the "Software"),
|
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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# OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
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# OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@0xb9cffd29ac983e9f;
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@0x81ac94a588025602;
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using Rust = import "rust.capnp";
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using Rust = import "programming_language/rust.capnp";
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$Rust.parentModule("schema");
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using CSharp = import "csharp.capnp";
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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using Api = import "api.capnp";
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using User = import "user.capnp".User;
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interface Authentication {
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interface AuthenticationSystem {
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mechanisms @0 () -> ( mechs :List(Text) );
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# Get the list of mechanisms supported by the server
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@ -53,7 +31,7 @@ interface Authentication {
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# A server receiving an abort after sending an outcome but before
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# receiving any other message MUST respect the abort.
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whoami @4 () -> ( you :Api.User, dummy :UInt8 = 0 );
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whoami @4 () -> ( you :User, dummy :UInt8 = 0 );
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# Returns NULL if not authenticated and an User object if authenticated.
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}
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@ -1,43 +1,29 @@
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# Copyright © 2020 Gregor Reitzenstein
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# Licensed under the MIT License:
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the "Software"),
|
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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# OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
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# OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@0xbf017710be5a54ff;
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@0x9e1c146a27dcc635;
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using Rust = import "rust.capnp";
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using Rust = import "programming_language/rust.capnp";
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$Rust.parentModule("schema");
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using CSharp = import "csharp.capnp";
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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using Auth = import "auth.capnp";
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using Api = import "api.capnp";
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using AuthenticationSystem = import "authenticationsystem.capnp".AuthenticationSystem;
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using MachineSystem = import "machinesystem.capnp".MachineSystem;
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using UserSystem = import "usersystem.capnp".UserSystem;
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using PermissionSystem = import "permissionsystem.capnp".PermissionSystem;
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using InteractionSystem = import "interactionsystem.capnp".InteractionSystem;
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using FederationSystem = import "federationsystem.capnp".FederationSystem;
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interface Bootstrap {
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auth @0 () -> ( auth :Auth.Authentication );
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interface Bootstrap
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{
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authenticationSystem @0 () -> ( authenticationSystem : AuthenticationSystem );
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permissions @1 () -> ( permissions :Api.Permissions );
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# Permission subsystem to manage permissions and systems underlying the authorization process
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machineSystem @1 () -> ( machineSystem : MachineSystem );
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userSystem @2 () -> ( userSystem : UserSystem );
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machines @2 () -> ( machines :Api.Machines );
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# Diflouroborane stores machine¹ information in an opaque internal database. This interface is
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# the only stable process of modifying that information
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}
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permissionSystem @3 () -> ( permissionSystem : PermissionSystem );
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interactionSystem @4 () -> ( interactionSystem : InteractionSystem );
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federationSystem @5 () -> ( federationSystem : FederationSystem );
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}
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12
federationsystem.capnp
Normal file
12
federationsystem.capnp
Normal file
@ -0,0 +1,12 @@
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@0xb3359bdbf762b7ab;
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using Rust = import "programming_language/rust.capnp";
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$Rust.parentModule("schema");
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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interface FederationSystem
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{
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}
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28
general.capnp
Normal file
28
general.capnp
Normal file
@ -0,0 +1,28 @@
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@0xff5b4a767d98592a;
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using Rust = import "programming_language/rust.capnp";
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$Rust.parentModule("schema");
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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struct UUID {
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# UUID type used to identify machines.
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# Since the exact value has no meaning the encoding rules are not too relevant, but it is
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# paramount that you are consistent when encoding and decoding this type.
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#
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# Consider using this algorithm for assembling the 128-bit integer:
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# (assuming ISO9899:2018 shifting & casting rules)
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# uint128_t num = (uuid1 << 64) + uuid0;
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# And then respectively this code for deconstructing it:
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# uint64_t uuid0 = (uint64_t) num;
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# uint64_t uuid1 = (uint64_t) (num >> 64);
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uuid0 @0 :UInt64;
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uuid1 @1 :UInt64;
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}
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struct KeyValuePair {
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key @0 :Text;
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value @1 :Text;
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}
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12
interactionsystem.capnp
Normal file
12
interactionsystem.capnp
Normal file
@ -0,0 +1,12 @@
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@0xf997d4fafd488ee6;
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using Rust = import "programming_language/rust.capnp";
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$Rust.parentModule("schema");
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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interface InteractionSystem
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{
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}
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96
machine.capnp
Normal file
96
machine.capnp
Normal file
@ -0,0 +1,96 @@
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@0x8c2f829df1930cd5;
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using Rust = import "programming_language/rust.capnp";
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$Rust.parentModule("schema");
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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using General = import "general.capnp";
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using User = import "user.capnp".User;
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using Space = import "space.capnp".Space;
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struct Machine {
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enum MachineState {
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free @0;
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inUse @1;
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toCheck @2;
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blocked @3;
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disabled @4;
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reserved @5;
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}
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struct MachineInfo {
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id @0 :General.UUID;
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space @1 :Space;
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name @2 :Text;
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info @3 :Text;
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state @4 :MachineState;
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user @5 :User;
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transferuser @6 :User;
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manager @7:User;
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}
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struct Reservation {
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user @0 :User;
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start @1: UInt64;
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end @2: UInt64;
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}
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info @0 :Info;
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interface Info $CSharp.name("InfoInterface") {
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getMachineInfo @0 () -> ( machineInfo :MachineInfo);
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getPropertyList @1 () -> (propertyList :List(General.KeyValuePair));
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getReservationList @2 () -> (reservationList :List(Reservation));
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}
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use @1 :Use;
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interface Use $CSharp.name("UseInterface") {
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use @0 () -> ();
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reserve @1 () -> ();
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reserveto @2 (start :UInt64, end :UInt64);
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}
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inuse @2 :InUse;
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interface InUse $CSharp.name("InUseInterface") {
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giveBack @0 ();
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transfer @1 (user: User);
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sendRawData @2 (data :Data);
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}
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transfer @3 :Transfer;
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interface Transfer $CSharp.name("TransferInterface") {
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accept @0 ();
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reject @1 ();
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}
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check @4 :Check;
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interface Check $CSharp.name("CheckInterface") {
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check @0 ();
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reject @1 ();
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}
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manage @5 :Manage;
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interface Manage $CSharp.name("ManageInterface") {
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setProperty @0 (property :General.KeyValuePair);
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removeProperty @1(property :General.KeyValuePair);
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}
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admin @6 :Admin;
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interface Admin $CSharp.name("AdminInterface") {
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forceSetState @0 ( state :MachineState );
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forceSetUser @1 ( user :User );
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getAdminPropertyList @2 () -> (propertyList :List(General.KeyValuePair));
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setAdminProperty @3 (property :General.KeyValuePair);
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removeAdminProperty @4(property :General.KeyValuePair);
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}
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}
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18
machinesystem.capnp
Normal file
18
machinesystem.capnp
Normal file
@ -0,0 +1,18 @@
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@0xe89d197dcef9c49b;
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using Rust = import "programming_language/rust.capnp";
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$Rust.parentModule("schema");
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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using General = import "general.capnp";
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using Machine = import "machine.capnp".Machine;
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using Space = import "space.capnp".Space;
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interface MachineSystem
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{
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listMachines @0 () -> ( machines :List(Machine) );
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getMachine @1 ( uuid :General.UUID ) -> ( machine :Machine);
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}
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12
permissionsystem.capnp
Normal file
12
permissionsystem.capnp
Normal file
@ -0,0 +1,12 @@
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@0xd0568a21cf11488e;
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using Rust = import "programming_language/rust.capnp";
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$Rust.parentModule("schema");
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
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interface PermissionSystem
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{
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}
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16
space.capnp
Normal file
16
space.capnp
Normal file
@ -0,0 +1,16 @@
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@0xbacaff4190ac7d80;
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using Rust = import "programming_language/rust.capnp";
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$Rust.parentModule("schema");
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using CSharp = import "programming_language/csharp.capnp";
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$CSharp.namespace("FabAccessAPI.Schema");
|
||||
|
||||
using General = import "general.capnp";
|
||||
|
||||
struct Space
|
||||
{
|
||||
id @0 :General.UUID;
|
||||
name @1 :Text;
|
||||
info @2 :Text;
|
||||
}
|
43
user.capnp
Normal file
43
user.capnp
Normal file
@ -0,0 +1,43 @@
|
||||
@0xc7941adf5db6bbf0;
|
||||
|
||||
using Rust = import "programming_language/rust.capnp";
|
||||
$Rust.parentModule("schema");
|
||||
|
||||
using CSharp = import "programming_language/csharp.capnp";
|
||||
$CSharp.namespace("FabAccessAPI.Schema");
|
||||
|
||||
using General = import "general.capnp";
|
||||
using Space = import "space.capnp".Space;
|
||||
|
||||
struct User
|
||||
{
|
||||
struct UserInfo
|
||||
{
|
||||
id @0 :General.UUID;
|
||||
username @1 :Text;
|
||||
space @2 :Space;
|
||||
}
|
||||
|
||||
struct UserInfoExtended
|
||||
{
|
||||
id @0 :General.UUID;
|
||||
firstname @1 :Text;
|
||||
lastname @2 :Text;
|
||||
address @3 :Address;
|
||||
|
||||
struct Address
|
||||
{ # TODO POST*CODE
|
||||
text @0 :Text;
|
||||
}
|
||||
}
|
||||
|
||||
info @0 :Info;
|
||||
interface Info $CSharp.name("InfoInterface") {
|
||||
getUserInfo @0 () -> ( userInfo :UserInfo );
|
||||
}
|
||||
|
||||
manage @1 :Manage;
|
||||
interface Manage $CSharp.name("ManageInterface") {
|
||||
getUserInfoExtended @0 () -> ( userInfoExtended :UserInfoExtended );
|
||||
}
|
||||
}
|
12
usersystem.capnp
Normal file
12
usersystem.capnp
Normal file
@ -0,0 +1,12 @@
|
||||
@0x9a05e95f65f2edda;
|
||||
|
||||
using Rust = import "programming_language/rust.capnp";
|
||||
$Rust.parentModule("schema");
|
||||
|
||||
using CSharp = import "programming_language/csharp.capnp";
|
||||
$CSharp.namespace("FabAccessAPI.Schema");
|
||||
|
||||
interface UserSystem
|
||||
{
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user