api.fabaccess-api/connection.capnp
2022-03-12 00:00:49 +01:00

49 lines
1.7 KiB
Cap'n Proto

@0xbf017710be5a54ff;
using Rust = import "programming_language/rust.capnp";
$Rust.parentModule("schema");
using CSharp = import "programming_language/csharp.capnp";
$CSharp.namespace("FabAccessAPI.Schema");
using Authentication = import "authenticationsystem.capnp".Authentication;
using MachineSystem = import "machinesystem.capnp".MachineSystem;
using UserSystem = import "usersystem.capnp".UserSystem;
using PermissionSystem = import "permissionsystem.capnp".PermissionSystem;
const apiVersionMajor :Int32 = 0;
const apiVersionMinor :Int32 = 3;
const apiVersionPatch :Int32 = 0;
struct Version
{
major @0 :Int32;
minor @1 :Int32;
patch @2 :Int32;
}
interface Bootstrap
{
getAPIVersion @0 () -> ( version : Version );
getServerRelease @1 () -> ( name :Text, release :Text );
# Returns the server implementation name and version/build number
# Designed only for human-facing debugging output so should be informative over machine-readable
# Example: ( name = "bffhd", release = "0.3.1-f397e1e [rustc 1.57.0 (f1edd0429 2021-11-29)]")
mechanisms @2 () -> ( mechs: List(Text) );
# Get a list of Mechanisms this server allows in this context.
createSession @3 ( mechanism :Text, initialData :Data ) -> ( authentication :Authentication);
# Create a new session with the server that you wish to authenticate using `mechanism`.
# If the mechanism is a client-first mechanism you MAY set `initialData` to contain the data you
# want to send. If the mechanism is server-first or you do not wish to send initial data, make
# initialData a NULL-pointer.
}
struct Session {
machineSystem @0 : MachineSystem;
userSystem @1 : UserSystem;
permissionSystem @2 : PermissionSystem;
}