bffh/src/actor.rs

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use std::pin::Pin;
use std::task::{Poll, Context};
use std::sync::Arc;
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use std::future::Future;
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use smol::Executor;
use futures::{future::BoxFuture, Stream, StreamExt};
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use futures::channel::mpsc;
use futures_signals::signal::{Signal, MutableSignalCloned, MutableSignal, Mutable};
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use crate::db::machine::MachineState;
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use crate::registries::actuators::Actuator;
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use crate::config::Settings;
use crate::error::Result;
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pub struct Actor<S: Signal> {
// FIXME: This should really be a Signal.
// But, alas, MutableSignalCloned is itself not `Clone`. For good reason as keeping track of
// the changes itself happens in a way that Clone won't work (well).
// So, you can't clone it, you can't copy it and you can't get at the variable inside outside
// of a task context. In short, using Mutable isn't possible and we would have to write our own
// implementation of MutableSignal*'s . Preferably with the correct optimizations for our case
// where there is only one consumer. So a mpsc channel that drops all but the last input.
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rx: mpsc::Receiver<Option<S>>,
inner: Option<S>,
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actuator: Box<dyn Actuator + Send + Sync>,
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future: Option<BoxFuture<'static, ()>>,
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}
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impl<S: Signal + Unpin> Actor<S> {
pub fn new(rx: mpsc::Receiver<Option<S>>, actuator: Box<dyn Actuator + Send + Sync>) -> Self {
Self {
rx: rx,
inner: None,
actuator: actuator,
future: None,
}
}
pub fn wrap(actuator: Box<dyn Actuator + Send + Sync>) -> (mpsc::Sender<Option<S>>, Self) {
let (tx, rx) = mpsc::channel(1);
(tx, Self::new(rx, actuator))
}
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}
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impl<S: Signal<Item=MachineState> + Unpin> Future for Actor<S> {
type Output = ();
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fn poll(mut self: Pin<&mut Self>, cx: &mut Context) -> Poll<Self::Output> {
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let mut this = &mut *self;
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let mut done = false; // Is the channel with new state-signals exhausted?
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// Update the signal we're polling from, if there is an update that is.
match Stream::poll_next(Pin::new(&mut this.rx), cx) {
Poll::Ready(None) => done = true,
Poll::Ready(Some(new_signal)) => this.inner = new_signal,
Poll::Pending => { },
}
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// Poll the `apply` future.
match this.future.as_mut().map(|future| Future::poll(Pin::new(future), cx)) {
None => { }
Some(Poll::Ready(_)) => this.future = None,
Some(Poll::Pending) => return Poll::Pending,
}
// Poll the signal and apply all changes that happen to the inner Actuator
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match this.inner.as_mut().map(|inner| Signal::poll_change(Pin::new(inner), cx)) {
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None => Poll::Pending,
Some(Poll::Pending) => Poll::Pending,
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Some(Poll::Ready(None)) => {
this.inner = None;
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if done {
Poll::Ready(())
} else {
Poll::Pending
}
},
Some(Poll::Ready(Some(state))) => {
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this.future.replace(this.actuator.apply(state));
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Poll::Pending
}
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}
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}
}
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pub fn load<S: Signal<Item=MachineState> + Unpin>() -> Result<(mpsc::Sender<Option<S>>, Actor<S>)> {
let d = Box::new(crate::registries::actuators::Dummy);
let a = Actor::wrap(d);
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Ok(a)
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}