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151 lines
5.0 KiB
Rust
151 lines
5.0 KiB
Rust
use crate::proc_vtable::ProcVTable;
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use crate::state::*;
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use crossbeam_utils::Backoff;
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use std::cell::Cell;
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use std::fmt::{self, Debug, Formatter};
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use std::sync::atomic::Ordering;
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use std::task::Waker;
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/// The pdata of a proc.
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///
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/// This pdata is stored right at the beginning of every heap-allocated proc.
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pub(crate) struct ProcData {
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/// Current state of the proc.
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///
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/// Contains flags representing the current state and the reference count.
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pub(crate) state: AtomicState,
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/// The proc that is blocked on the `ProcHandle`.
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///
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/// This waker needs to be woken once the proc completes or is closed.
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pub(crate) awaiter: Cell<Option<Waker>>,
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/// The virtual table.
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///
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/// In addition to the actual waker virtual table, it also contains pointers to several other
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/// methods necessary for bookkeeping the heap-allocated proc.
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pub(crate) vtable: &'static ProcVTable,
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}
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impl ProcData {
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/// Cancels the proc.
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///
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/// This method will only mark the proc as closed and will notify the awaiter, but it won't
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/// reschedule the proc if it's not completed.
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pub(crate) fn cancel(&self) {
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let mut state = self.state.load(Ordering::Acquire);
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loop {
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// If the proc has been completed or closed, it can't be cancelled.
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if state.get_flags().intersects(COMPLETED | CLOSED) {
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break;
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}
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let (flags, references) = state.parts();
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let new = State::new(flags | CLOSED, references);
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// Mark the proc as closed.
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match self.state.compare_exchange_weak(
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state,
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new,
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Ordering::AcqRel,
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Ordering::Acquire,
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) {
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Ok(_) => {
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// Notify the awaiter that the proc has been closed.
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if state.is_awaiter() {
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self.notify();
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}
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break;
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}
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Err(s) => state = s,
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}
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}
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}
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/// Notifies the proc blocked on the proc.
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///
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/// If there is a registered waker, it will be removed from the pdata and woken.
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#[inline]
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pub(crate) fn notify(&self) {
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if let Some(waker) = self.swap_awaiter(None) {
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// We need a safeguard against panics because waking can panic.
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waker.wake();
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}
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}
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/// Notifies the proc blocked on the proc unless its waker matches `current`.
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///
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/// If there is a registered waker, it will be removed from the pdata.
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#[inline]
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pub(crate) fn notify_unless(&self, current: &Waker) {
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if let Some(waker) = self.swap_awaiter(None) {
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if !waker.will_wake(current) {
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// We need a safeguard against panics because waking can panic.
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waker.wake();
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}
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}
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}
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/// Swaps the awaiter and returns the previous value.
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#[inline]
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pub(crate) fn swap_awaiter(&self, new: Option<Waker>) -> Option<Waker> {
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let new_is_none = new.is_none();
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// We're about to try acquiring the lock in a loop. If it's already being held by another
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// thread, we'll have to spin for a while so it's best to employ a backoff strategy.
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let backoff = Backoff::new();
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loop {
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// Acquire the lock. If we're storing an awaiter, then also set the awaiter flag.
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let state = if new_is_none {
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self.state.fetch_or(LOCKED, Ordering::Acquire)
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} else {
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self.state.fetch_or(LOCKED | AWAITER, Ordering::Acquire)
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};
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// If the lock was acquired, break from the loop.
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if state.is_locked() {
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break;
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}
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// Snooze for a little while because the lock is held by another thread.
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backoff.snooze();
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}
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// Replace the awaiter.
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let old = self.awaiter.replace(new);
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// Release the lock. If we've cleared the awaiter, then also unset the awaiter flag.
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if new_is_none {
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self.state.fetch_and((!LOCKED & !AWAITER).into(), Ordering::Release);
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} else {
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self.state.fetch_and((!LOCKED).into(), Ordering::Release);
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}
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old
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}
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}
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impl Debug for ProcData {
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fn fmt(&self, fmt: &mut Formatter) -> fmt::Result {
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let state = self.state.load(Ordering::SeqCst);
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if fmt.alternate() {
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fmt.debug_struct("ProcData")
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.field("scheduled", &state.is_scheduled())
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.field("running", &state.is_running())
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.field("completed", &state.is_completed())
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.field("closed", &state.is_closed())
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.field("handle", &state.is_handle())
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.field("awaiter", &state.is_awaiter())
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.field("locked", &state.is_locked())
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.field("ref_count", &state.get_refcount())
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.finish()
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} else {
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fmt.debug_struct("ProcData")
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.field("state", &state)
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.finish()
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}
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}
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}
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