mirror of
https://gitlab.com/fabinfra/fabaccess/borepin.git
synced 2025-03-12 23:01:52 +01:00
877 lines
30 KiB
C#
877 lines
30 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Borepin.Resources.Text {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class TextResource {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal TextResource() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Borepin.Resources.Text.TextResource", typeof(TextResource).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Login.
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/// </summary>
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internal static string AddServerProcess_AuthPlainPage_Login {
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get {
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return ResourceManager.GetString("AddServerProcess_AuthPlainPage_Login", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Login with Card.
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/// </summary>
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internal static string AddServerProcess_ChooseAuthTypePage_LoginCard {
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get {
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return ResourceManager.GetString("AddServerProcess_ChooseAuthTypePage_LoginCard", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Login with Password.
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/// </summary>
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internal static string AddServerProcess_ChooseAuthTypePage_LoginPassword {
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get {
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return ResourceManager.GetString("AddServerProcess_ChooseAuthTypePage_LoginPassword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Register.
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/// </summary>
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internal static string AddServerProcess_ChooseAuthTypePage_Register {
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get {
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return ResourceManager.GetString("AddServerProcess_ChooseAuthTypePage_Register", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sign In:.
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/// </summary>
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internal static string AddServerProcess_ChooseAuthTypePage_SignIn {
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get {
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return ResourceManager.GetString("AddServerProcess_ChooseAuthTypePage_SignIn", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sign Up:.
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/// </summary>
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internal static string AddServerProcess_ChooseAuthTypePage_SignUp {
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get {
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return ResourceManager.GetString("AddServerProcess_ChooseAuthTypePage_SignUp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connect to Server.
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/// </summary>
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internal static string AddServerProcess_SelectServerPage_Connect {
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get {
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return ResourceManager.GetString("AddServerProcess_SelectServerPage_Connect", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to FabAccess is a decentralized machine management system. Each Space thus uses its own server.
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///Ask your Space for the address of your server.
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///You can also put down several servers and then connect to the desired server..
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/// </summary>
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internal static string AddServerProcess_SelectServerPage_Info {
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get {
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return ResourceManager.GetString("AddServerProcess_SelectServerPage_Info", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Add User.
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/// </summary>
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internal static string AddUserPage_AddUser {
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get {
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return ResourceManager.GetString("AddUserPage_AddUser", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Alert.
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/// </summary>
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internal static string ALERT {
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get {
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return ResourceManager.GetString("ALERT", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Server address is invaild..
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/// </summary>
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internal static string ALERT_AddressInvalid {
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get {
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return ResourceManager.GetString("ALERT_AddressInvalid", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Add User failed.
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/// </summary>
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internal static string ALERT_AddUserFailed {
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get {
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return ResourceManager.GetString("ALERT_AddUserFailed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Unable to authenticate to server..
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/// </summary>
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internal static string ALERT_AuthServer {
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get {
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return ResourceManager.GetString("ALERT_AuthServer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connection failed.
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/// </summary>
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internal static string ALERT_ConnectionFailed {
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get {
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return ResourceManager.GetString("ALERT_ConnectionFailed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connection already exist. Please delete old Connection before adding the new Connection..
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/// </summary>
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internal static string ALERT_DuplicateConnection {
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get {
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return ResourceManager.GetString("ALERT_DuplicateConnection", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Password is invalid..
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/// </summary>
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internal static string ALERT_PasswordInvalid {
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get {
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return ResourceManager.GetString("ALERT_PasswordInvalid", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to QR Code is invalid.
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/// </summary>
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internal static string Alert_QRInvalid {
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get {
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return ResourceManager.GetString("Alert_QRInvalid", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Unable to connect to server..
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/// </summary>
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internal static string ALERT_UnableServer {
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get {
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return ResourceManager.GetString("ALERT_UnableServer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Unexpected Error..
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/// </summary>
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internal static string ALERT_UnexpectedError {
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get {
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return ResourceManager.GetString("ALERT_UnexpectedError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to User allready exist..
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/// </summary>
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internal static string ALERT_UserExist {
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get {
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return ResourceManager.GetString("ALERT_UserExist", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Username is invalid..
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/// </summary>
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internal static string ALERT_UsernameInvalid {
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get {
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return ResourceManager.GetString("ALERT_UsernameInvalid", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to It's Bionade.
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/// </summary>
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internal static string Bionade {
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get {
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return ResourceManager.GetString("Bionade", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Build.
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/// </summary>
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internal static string BUILD {
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get {
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return ResourceManager.GetString("BUILD", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cancel.
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/// </summary>
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internal static string CANCEL {
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get {
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return ResourceManager.GetString("CANCEL", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Confirm.
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/// </summary>
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internal static string CONFIRM {
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get {
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return ResourceManager.GetString("CONFIRM", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Delete.
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/// </summary>
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internal static string DELETE {
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get {
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return ResourceManager.GetString("DELETE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Delete Server.
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/// </summary>
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internal static string DIALOG_DeleteServer {
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get {
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return ResourceManager.GetString("DIALOG_DeleteServer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to "Do you really want to delete this Server?".
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/// </summary>
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internal static string DIALOG_DeleteServerConfirm {
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get {
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return ResourceManager.GetString("DIALOG_DeleteServerConfirm", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Delete User.
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/// </summary>
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internal static string DIALOG_DeleteUser {
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get {
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return ResourceManager.GetString("DIALOG_DeleteUser", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Do you really want to delete this User?.
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/// </summary>
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internal static string DIALOG_DeleteUserConfirm {
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get {
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return ResourceManager.GetString("DIALOG_DeleteUserConfirm", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to FabAccess.
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/// </summary>
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internal static string FABACCESS {
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get {
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return ResourceManager.GetString("FABACCESS", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Host.
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/// </summary>
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internal static string HOST {
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get {
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return ResourceManager.GetString("HOST", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to In Use By Me.
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/// </summary>
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internal static string InUseByMe {
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get {
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return ResourceManager.GetString("InUseByMe", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You do not have the authorization to use this machine.
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///Ask in your Space if you can be trained on the machine to be unlocked for the machine..
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/// </summary>
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internal static string MachinePage_CanNotUseByPermission {
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get {
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return ResourceManager.GetString("MachinePage_CanNotUseByPermission", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Current User:.
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/// </summary>
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internal static string MachinePage_CurrentUser {
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get {
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return ResourceManager.GetString("MachinePage_CurrentUser", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Block Machine.
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/// </summary>
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internal static string MachinePage_ForceBlock {
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get {
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return ResourceManager.GetString("MachinePage_ForceBlock", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Disable Machine.
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/// </summary>
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internal static string MachinePage_ForceDisable {
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get {
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return ResourceManager.GetString("MachinePage_ForceDisable", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Free Machine.
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/// </summary>
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internal static string MachinePage_ForceFree {
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get {
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return ResourceManager.GetString("MachinePage_ForceFree", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to GiveBack.
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/// </summary>
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internal static string MachinePage_GiveBack {
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get {
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return ResourceManager.GetString("MachinePage_GiveBack", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Last User:.
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/// </summary>
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internal static string MachinePage_LastUser {
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get {
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return ResourceManager.GetString("MachinePage_LastUser", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Manage Machine:.
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/// </summary>
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internal static string MachinePage_ManageMachine {
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get {
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return ResourceManager.GetString("MachinePage_ManageMachine", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Open Wiki.
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/// </summary>
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internal static string MachinePage_OpenWiki {
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get {
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return ResourceManager.GetString("MachinePage_OpenWiki", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Use.
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/// </summary>
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internal static string MachinePage_Use {
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get {
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return ResourceManager.GetString("MachinePage_Use", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Build.
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/// </summary>
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internal static string MainPage_Build {
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get {
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return ResourceManager.GetString("MainPage_Build", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Machines.
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/// </summary>
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internal static string MainPage_Machines {
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get {
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return ResourceManager.GetString("MainPage_Machines", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to My Profile.
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/// </summary>
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internal static string MainPage_Profile {
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get {
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return ResourceManager.GetString("MainPage_Profile", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Servers.
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/// </summary>
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internal static string MainPage_Servers {
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get {
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return ResourceManager.GetString("MainPage_Servers", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Users.
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/// </summary>
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internal static string MainPage_Users {
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get {
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return ResourceManager.GetString("MainPage_Users", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Version.
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/// </summary>
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internal static string MainPage_Version {
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get {
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return ResourceManager.GetString("MainPage_Version", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ok.
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/// </summary>
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internal static string OK {
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get {
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return ResourceManager.GetString("OK", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to or.
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/// </summary>
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internal static string OR {
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get {
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return ResourceManager.GetString("OR", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Password.
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/// </summary>
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internal static string PASSWORD {
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get {
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return ResourceManager.GetString("PASSWORD", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please connect to Server.
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/// </summary>
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internal static string PLEASECONNECTTOSERVER {
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get {
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return ResourceManager.GetString("PLEASECONNECTTOSERVER", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Change Password.
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/// </summary>
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internal static string ProfilePage_ChangePassword {
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get {
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return ResourceManager.GetString("ProfilePage_ChangePassword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to New Password.
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/// </summary>
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internal static string ProfilePage_NewPassword {
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get {
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return ResourceManager.GetString("ProfilePage_NewPassword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Old Password.
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/// </summary>
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internal static string ProfilePage_OldPassword {
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get {
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return ResourceManager.GetString("ProfilePage_OldPassword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Update Password.
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/// </summary>
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internal static string ProfilePage_UpdatePassword {
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get {
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return ResourceManager.GetString("ProfilePage_UpdatePassword", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Scan QR-Code.
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/// </summary>
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internal static string SCANQR {
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get {
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return ResourceManager.GetString("SCANQR", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Active Connection.
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/// </summary>
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internal static string ServerListPage_ActiveConnection {
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get {
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return ResourceManager.GetString("ServerListPage_ActiveConnection", resourceCulture);
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}
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}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Connect to new Server.
|
|
/// </summary>
|
|
internal static string ServerListPage_ConnectToNewServer {
|
|
get {
|
|
return ResourceManager.GetString("ServerListPage_ConnectToNewServer", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Last Connections.
|
|
/// </summary>
|
|
internal static string ServerListPage_LastConnection {
|
|
get {
|
|
return ResourceManager.GetString("ServerListPage_LastConnection", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Connect.
|
|
/// </summary>
|
|
internal static string ServerPage_Connect {
|
|
get {
|
|
return ResourceManager.GetString("ServerPage_Connect", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Disconnect.
|
|
/// </summary>
|
|
internal static string ServerPage_Disconnect {
|
|
get {
|
|
return ResourceManager.GetString("ServerPage_Disconnect", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Is Default Connection.
|
|
/// </summary>
|
|
internal static string ServerPage_IsDefault {
|
|
get {
|
|
return ResourceManager.GetString("ServerPage_IsDefault", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Set as Default Connection.
|
|
/// </summary>
|
|
internal static string ServerPage_SetDefault {
|
|
get {
|
|
return ResourceManager.GetString("ServerPage_SetDefault", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Connection failed.
|
|
/// </summary>
|
|
internal static string ServerPageModel_ConnectionFailed {
|
|
get {
|
|
return ResourceManager.GetString("ServerPageModel_ConnectionFailed", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Login to your Space.
|
|
/// </summary>
|
|
internal static string SetUpProcess_ScanPage_Button {
|
|
get {
|
|
return ResourceManager.GetString("SetUpProcess_ScanPage_Button", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Begin working.
|
|
/// </summary>
|
|
internal static string SetUpProcess_WelcomePage_Button {
|
|
get {
|
|
return ResourceManager.GetString("SetUpProcess_WelcomePage_Button", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Automate your Space with FabAccess.
|
|
/// </summary>
|
|
internal static string SetUpProcess_WelcomePage_Text {
|
|
get {
|
|
return ResourceManager.GetString("SetUpProcess_WelcomePage_Text", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Welcome.
|
|
/// </summary>
|
|
internal static string SetUpProcess_WelcomePage_Title {
|
|
get {
|
|
return ResourceManager.GetString("SetUpProcess_WelcomePage_Title", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Connecting to Server.
|
|
/// </summary>
|
|
internal static string StartPage_Connecting {
|
|
get {
|
|
return ResourceManager.GetString("StartPage_Connecting", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Starting App.
|
|
/// </summary>
|
|
internal static string StartPage_Starting {
|
|
get {
|
|
return ResourceManager.GetString("StartPage_Starting", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Add User.
|
|
/// </summary>
|
|
internal static string TITLE_AddUser {
|
|
get {
|
|
return ResourceManager.GetString("TITLE_AddUser", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Connect to Server.
|
|
/// </summary>
|
|
internal static string TITLE_ConnectToServer {
|
|
get {
|
|
return ResourceManager.GetString("TITLE_ConnectToServer", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Machine.
|
|
/// </summary>
|
|
internal static string TITLE_Machine {
|
|
get {
|
|
return ResourceManager.GetString("TITLE_Machine", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Machines.
|
|
/// </summary>
|
|
internal static string TITLE_Machines {
|
|
get {
|
|
return ResourceManager.GetString("TITLE_Machines", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to My Profile.
|
|
/// </summary>
|
|
internal static string TITLE_Profile {
|
|
get {
|
|
return ResourceManager.GetString("TITLE_Profile", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Server.
|
|
/// </summary>
|
|
internal static string TITLE_Server {
|
|
get {
|
|
return ResourceManager.GetString("TITLE_Server", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Servers.
|
|
/// </summary>
|
|
internal static string TITLE_Servers {
|
|
get {
|
|
return ResourceManager.GetString("TITLE_Servers", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Settings.
|
|
/// </summary>
|
|
internal static string TITLE_Settings {
|
|
get {
|
|
return ResourceManager.GetString("TITLE_Settings", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to User.
|
|
/// </summary>
|
|
internal static string TITLE_User {
|
|
get {
|
|
return ResourceManager.GetString("TITLE_User", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Users.
|
|
/// </summary>
|
|
internal static string TITLE_Users {
|
|
get {
|
|
return ResourceManager.GetString("TITLE_Users", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Uncategorised.
|
|
/// </summary>
|
|
internal static string Uncategorised {
|
|
get {
|
|
return ResourceManager.GetString("Uncategorised", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Add User.
|
|
/// </summary>
|
|
internal static string UserListPage_AddUser {
|
|
get {
|
|
return ResourceManager.GetString("UserListPage_AddUser", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Username.
|
|
/// </summary>
|
|
internal static string USERNAME {
|
|
get {
|
|
return ResourceManager.GetString("USERNAME", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Update Password.
|
|
/// </summary>
|
|
internal static string UserPage_ChangePassword {
|
|
get {
|
|
return ResourceManager.GetString("UserPage_ChangePassword", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to New Password.
|
|
/// </summary>
|
|
internal static string UserPage_NewPassword {
|
|
get {
|
|
return ResourceManager.GetString("UserPage_NewPassword", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Force Password Update.
|
|
/// </summary>
|
|
internal static string UserPage_UpdatePassword {
|
|
get {
|
|
return ResourceManager.GetString("UserPage_UpdatePassword", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Version.
|
|
/// </summary>
|
|
internal static string VERSION {
|
|
get {
|
|
return ResourceManager.GetString("VERSION", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to YAY.
|
|
/// </summary>
|
|
internal static string YAY {
|
|
get {
|
|
return ResourceManager.GetString("YAY", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|