borepin/Borepin/Borepin/Resources/Text/TextResource.Designer.cs
2022-07-12 22:30:37 +02:00

832 lines
29 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Borepin.Resources.Text {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class TextResource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal TextResource() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Borepin.Resources.Text.TextResource", typeof(TextResource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Login.
/// </summary>
internal static string AddServerProcess_AuthPlainPage_Login {
get {
return ResourceManager.GetString("AddServerProcess_AuthPlainPage_Login", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Login with Card.
/// </summary>
internal static string AddServerProcess_ChooseAuthTypePage_LoginCard {
get {
return ResourceManager.GetString("AddServerProcess_ChooseAuthTypePage_LoginCard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Login with Password.
/// </summary>
internal static string AddServerProcess_ChooseAuthTypePage_LoginPassword {
get {
return ResourceManager.GetString("AddServerProcess_ChooseAuthTypePage_LoginPassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Register.
/// </summary>
internal static string AddServerProcess_ChooseAuthTypePage_Register {
get {
return ResourceManager.GetString("AddServerProcess_ChooseAuthTypePage_Register", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sign In:.
/// </summary>
internal static string AddServerProcess_ChooseAuthTypePage_SignIn {
get {
return ResourceManager.GetString("AddServerProcess_ChooseAuthTypePage_SignIn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sign Up:.
/// </summary>
internal static string AddServerProcess_ChooseAuthTypePage_SignUp {
get {
return ResourceManager.GetString("AddServerProcess_ChooseAuthTypePage_SignUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connect to Server.
/// </summary>
internal static string AddServerProcess_SelectServerPage_Connect {
get {
return ResourceManager.GetString("AddServerProcess_SelectServerPage_Connect", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FabAccess is a decentralized machine management system. Each Space thus uses its own server.
///Ask your Space for the address of your server.
///You can also put down several servers and then connect to the desired server..
/// </summary>
internal static string AddServerProcess_SelectServerPage_Info {
get {
return ResourceManager.GetString("AddServerProcess_SelectServerPage_Info", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add User.
/// </summary>
internal static string AddUserPage_AddUser {
get {
return ResourceManager.GetString("AddUserPage_AddUser", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Alert.
/// </summary>
internal static string ALERT {
get {
return ResourceManager.GetString("ALERT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Server address is invaild..
/// </summary>
internal static string ALERT_AddressInvalid {
get {
return ResourceManager.GetString("ALERT_AddressInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add User failed.
/// </summary>
internal static string ALERT_AddUserFailed {
get {
return ResourceManager.GetString("ALERT_AddUserFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to authenticate to server..
/// </summary>
internal static string ALERT_AuthServer {
get {
return ResourceManager.GetString("ALERT_AuthServer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connection failed.
/// </summary>
internal static string ALERT_ConnectionFailed {
get {
return ResourceManager.GetString("ALERT_ConnectionFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connection already exist. Please delete old Connection before adding the new Connection..
/// </summary>
internal static string ALERT_DuplicateConnection {
get {
return ResourceManager.GetString("ALERT_DuplicateConnection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Password is invalid..
/// </summary>
internal static string ALERT_PasswordInvalid {
get {
return ResourceManager.GetString("ALERT_PasswordInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to QR Code is invalid.
/// </summary>
internal static string Alert_QRInvalid {
get {
return ResourceManager.GetString("Alert_QRInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unable to connect to server..
/// </summary>
internal static string ALERT_UnableServer {
get {
return ResourceManager.GetString("ALERT_UnableServer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unexpected Error..
/// </summary>
internal static string ALERT_UnexpectedError {
get {
return ResourceManager.GetString("ALERT_UnexpectedError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to User allready exist..
/// </summary>
internal static string ALERT_UserExist {
get {
return ResourceManager.GetString("ALERT_UserExist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Username is invalid..
/// </summary>
internal static string ALERT_UsernameInvalid {
get {
return ResourceManager.GetString("ALERT_UsernameInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to It&apos;s Bionade.
/// </summary>
internal static string Bionade {
get {
return ResourceManager.GetString("Bionade", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Build.
/// </summary>
internal static string BUILD {
get {
return ResourceManager.GetString("BUILD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
internal static string CANCEL {
get {
return ResourceManager.GetString("CANCEL", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Confirm.
/// </summary>
internal static string CONFIRM {
get {
return ResourceManager.GetString("CONFIRM", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Delete.
/// </summary>
internal static string DELETE {
get {
return ResourceManager.GetString("DELETE", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Delete Server.
/// </summary>
internal static string DIALOG_DeleteServer {
get {
return ResourceManager.GetString("DIALOG_DeleteServer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &quot;Do you really want to delete this Server?&quot;.
/// </summary>
internal static string DIALOG_DeleteServerConfirm {
get {
return ResourceManager.GetString("DIALOG_DeleteServerConfirm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Delete User.
/// </summary>
internal static string DIALOG_DeleteUser {
get {
return ResourceManager.GetString("DIALOG_DeleteUser", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you really want to delete this User?.
/// </summary>
internal static string DIALOG_DeleteUserConfirm {
get {
return ResourceManager.GetString("DIALOG_DeleteUserConfirm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FabAccess.
/// </summary>
internal static string FABACCESS {
get {
return ResourceManager.GetString("FABACCESS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Host.
/// </summary>
internal static string HOST {
get {
return ResourceManager.GetString("HOST", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You do not have the authorization to use this machine.
///Ask in your Space if you can be trained on the machine to be unlocked for the machine..
/// </summary>
internal static string MachinePage_CanNotUseByPermission {
get {
return ResourceManager.GetString("MachinePage_CanNotUseByPermission", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Current User:.
/// </summary>
internal static string MachinePage_CurrentUser {
get {
return ResourceManager.GetString("MachinePage_CurrentUser", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Force Free.
/// </summary>
internal static string MachinePage_ForceFree {
get {
return ResourceManager.GetString("MachinePage_ForceFree", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GiveBack.
/// </summary>
internal static string MachinePage_GiveBack {
get {
return ResourceManager.GetString("MachinePage_GiveBack", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Last User:.
/// </summary>
internal static string MachinePage_LastUser {
get {
return ResourceManager.GetString("MachinePage_LastUser", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Manage Machine:.
/// </summary>
internal static string MachinePage_ManageMachine {
get {
return ResourceManager.GetString("MachinePage_ManageMachine", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use.
/// </summary>
internal static string MachinePage_Use {
get {
return ResourceManager.GetString("MachinePage_Use", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Build.
/// </summary>
internal static string MainPage_Build {
get {
return ResourceManager.GetString("MainPage_Build", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Machines.
/// </summary>
internal static string MainPage_Machines {
get {
return ResourceManager.GetString("MainPage_Machines", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to My Profile.
/// </summary>
internal static string MainPage_Profile {
get {
return ResourceManager.GetString("MainPage_Profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Servers.
/// </summary>
internal static string MainPage_Servers {
get {
return ResourceManager.GetString("MainPage_Servers", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Users.
/// </summary>
internal static string MainPage_Users {
get {
return ResourceManager.GetString("MainPage_Users", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version.
/// </summary>
internal static string MainPage_Version {
get {
return ResourceManager.GetString("MainPage_Version", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ok.
/// </summary>
internal static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to or.
/// </summary>
internal static string OR {
get {
return ResourceManager.GetString("OR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Password.
/// </summary>
internal static string PASSWORD {
get {
return ResourceManager.GetString("PASSWORD", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please connect to Server.
/// </summary>
internal static string PLEASECONNECTTOSERVER {
get {
return ResourceManager.GetString("PLEASECONNECTTOSERVER", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Change Password.
/// </summary>
internal static string ProfilePage_ChangePassword {
get {
return ResourceManager.GetString("ProfilePage_ChangePassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New Password.
/// </summary>
internal static string ProfilePage_NewPassword {
get {
return ResourceManager.GetString("ProfilePage_NewPassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Old Password.
/// </summary>
internal static string ProfilePage_OldPassword {
get {
return ResourceManager.GetString("ProfilePage_OldPassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update Password.
/// </summary>
internal static string ProfilePage_UpdatePassword {
get {
return ResourceManager.GetString("ProfilePage_UpdatePassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scan QR-Code.
/// </summary>
internal static string SCANQR {
get {
return ResourceManager.GetString("SCANQR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Active Connection.
/// </summary>
internal static string ServerListPage_ActiveConnection {
get {
return ResourceManager.GetString("ServerListPage_ActiveConnection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connect to new Server.
/// </summary>
internal static string ServerListPage_ConnectToNewServer {
get {
return ResourceManager.GetString("ServerListPage_ConnectToNewServer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Last Connections.
/// </summary>
internal static string ServerListPage_LastConnection {
get {
return ResourceManager.GetString("ServerListPage_LastConnection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connect.
/// </summary>
internal static string ServerPage_Connect {
get {
return ResourceManager.GetString("ServerPage_Connect", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disconnect.
/// </summary>
internal static string ServerPage_Disconnect {
get {
return ResourceManager.GetString("ServerPage_Disconnect", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Is Default Connection.
/// </summary>
internal static string ServerPage_IsDefault {
get {
return ResourceManager.GetString("ServerPage_IsDefault", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set as Default Connection.
/// </summary>
internal static string ServerPage_SetDefault {
get {
return ResourceManager.GetString("ServerPage_SetDefault", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connection failed.
/// </summary>
internal static string ServerPageModel_ConnectionFailed {
get {
return ResourceManager.GetString("ServerPageModel_ConnectionFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Login to your Space.
/// </summary>
internal static string SetUpProcess_ScanPage_Button {
get {
return ResourceManager.GetString("SetUpProcess_ScanPage_Button", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Begin working.
/// </summary>
internal static string SetUpProcess_WelcomePage_Button {
get {
return ResourceManager.GetString("SetUpProcess_WelcomePage_Button", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Automate your Space with FabAccess.
/// </summary>
internal static string SetUpProcess_WelcomePage_Text {
get {
return ResourceManager.GetString("SetUpProcess_WelcomePage_Text", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Welcome.
/// </summary>
internal static string SetUpProcess_WelcomePage_Title {
get {
return ResourceManager.GetString("SetUpProcess_WelcomePage_Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connecting to Server.
/// </summary>
internal static string StartPage_Connecting {
get {
return ResourceManager.GetString("StartPage_Connecting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starting App.
/// </summary>
internal static string StartPage_Starting {
get {
return ResourceManager.GetString("StartPage_Starting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add User.
/// </summary>
internal static string TITLE_AddUser {
get {
return ResourceManager.GetString("TITLE_AddUser", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connect to Server.
/// </summary>
internal static string TITLE_ConnectToServer {
get {
return ResourceManager.GetString("TITLE_ConnectToServer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Machine.
/// </summary>
internal static string TITLE_Machine {
get {
return ResourceManager.GetString("TITLE_Machine", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Machines.
/// </summary>
internal static string TITLE_Machines {
get {
return ResourceManager.GetString("TITLE_Machines", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to My Profile.
/// </summary>
internal static string TITLE_Profile {
get {
return ResourceManager.GetString("TITLE_Profile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Server.
/// </summary>
internal static string TITLE_Server {
get {
return ResourceManager.GetString("TITLE_Server", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Servers.
/// </summary>
internal static string TITLE_Servers {
get {
return ResourceManager.GetString("TITLE_Servers", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
internal static string TITLE_Settings {
get {
return ResourceManager.GetString("TITLE_Settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to User.
/// </summary>
internal static string TITLE_User {
get {
return ResourceManager.GetString("TITLE_User", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Users.
/// </summary>
internal static string TITLE_Users {
get {
return ResourceManager.GetString("TITLE_Users", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add User.
/// </summary>
internal static string UserListPage_AddUser {
get {
return ResourceManager.GetString("UserListPage_AddUser", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Username.
/// </summary>
internal static string USERNAME {
get {
return ResourceManager.GetString("USERNAME", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update Password.
/// </summary>
internal static string UserPage_ChangePassword {
get {
return ResourceManager.GetString("UserPage_ChangePassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New Password.
/// </summary>
internal static string UserPage_NewPassword {
get {
return ResourceManager.GetString("UserPage_NewPassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Force Password Update.
/// </summary>
internal static string UserPage_UpdatePassword {
get {
return ResourceManager.GetString("UserPage_UpdatePassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version.
/// </summary>
internal static string VERSION {
get {
return ResourceManager.GetString("VERSION", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to YAY.
/// </summary>
internal static string YAY {
get {
return ResourceManager.GetString("YAY", resourceCulture);
}
}
}
}