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14
README.md
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README.md
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# Fabpel
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MQTT Topics:
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FABPELID is 5 Digits
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SEGMENTID is 5 Digits
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fabpel/FABPELID/SEGMENTID/set_color : Set Segment Color
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Payload == 3 Byte (R/G/B)
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fabpel/FABPELID/buzzer : Set State of Buzzer
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Payload == 1 -> ON
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Payload == 0 -> OFF
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fabpel/FABPELID/clear : Clear LEDs
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Payload == 0
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7
Software/.gitignore
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Software/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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src/config.h
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10
Software/.vscode/extensions.json
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Software/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
Software/include/README
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39
Software/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
Software/lib/README
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Software/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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18
Software/platformio.ini
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Software/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp12e]
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platform = espressif8266
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board = esp12e
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framework = arduino
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lib_deps =
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knolleary/PubSubClient@^2.8
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adafruit/Adafruit NeoPixel@^1.11.0
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monitor_speed = 115200
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7
Software/src/config_example.h
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7
Software/src/config_example.h
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#define WLAN_SSID ""
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#define WLAN_PASS ""
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#define MQTT_BROKER ""
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#define MQTT_USERNAME ""
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#define MQTT_PASSWORD ""
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#define FABPELID 1
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#define SEGMENT_COUNT 3
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151
Software/src/main.cpp
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151
Software/src/main.cpp
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#include <ESP8266WiFi.h>
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#include <PubSubClient.h>
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#include <Adafruit_NeoPixel.h>
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#include "config.h"
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#define PIN_BUZZER D2
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#define PIN_LED D3
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WiFiClient espClient;
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PubSubClient client(espClient);
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Adafruit_NeoPixel pixels(SEGMENT_COUNT * 2, PIN_LED, NEO_GRB + NEO_KHZ800);
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unsigned long lastMsg = 0;
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#define MSG_BUFFER_SIZE (50)
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char msg[MSG_BUFFER_SIZE];
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#define TOPIC_BUFFER_SIZE (50)
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char topic_recv[TOPIC_BUFFER_SIZE];
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char topic_send[TOPIC_BUFFER_SIZE];
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void setup_wifi()
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{
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delay(10);
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Serial.println("Connecting Wifi ...");
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WiFi.mode(WIFI_STA);
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WiFi.begin(WLAN_SSID, WLAN_PASS);
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while (WiFi.status() != WL_CONNECTED)
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{
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delay(500);
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}
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}
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void callback(char* topic, byte* payload, unsigned int length)
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{
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Serial.println("Receive message");
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int topic_len = (int)strlen(topic);
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int set_color_len = (int)strlen("/set_color");
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int buzzer_len = (int)strlen("/buzzer");
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int clear_len = (int)strlen("/clear");
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if(!strcmp(topic + topic_len - set_color_len, "/set_color"))
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{
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if(length != 3)
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{
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return;
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}
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char str_id[6] = {0};
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strncpy(str_id, topic + topic_len - set_color_len - 5, 5);
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int id = atoi(str_id);
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if(id > SEGMENT_COUNT)
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{
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return;
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}
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pixels.setPixelColor(id * 2, pixels.Color(payload[0], payload[1], payload[2]));
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pixels.setPixelColor(id * 2 + 1, pixels.Color(payload[0], payload[1], payload[2]));
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pixels.show();
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}
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if(!strcmp(topic + topic_len - buzzer_len, "/buzzer"))
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{
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if(length != 1)
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{
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return;
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}
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if(payload[0] == 0)
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{
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digitalWrite(PIN_BUZZER, LOW);
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}
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else
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{
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digitalWrite(PIN_BUZZER, HIGH);
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}
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}
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if(!strcmp(topic + topic_len - clear_len, "/clear"))
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{
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pixels.clear();
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pixels.show();
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}
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}
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void reconnect()
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{
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while (!client.connected())
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{
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Serial.println("Connecting MQTT ...");
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String clientId = "FABPEL-";
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clientId += String(random(0xffff), HEX);
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bool connected = false;
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if(MQTT_USERNAME == "")
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{
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connected = client.connect(clientId.c_str());
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}
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else
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{
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connected = client.connect(clientId.c_str(), MQTT_USERNAME, MQTT_PASSWORD);
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}
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if (connected)
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{
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snprintf (topic_recv, TOPIC_BUFFER_SIZE, "fabpel/%05d/+/set_color", FABPELID);
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client.subscribe(topic_recv);
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snprintf (topic_recv, TOPIC_BUFFER_SIZE, "fabpel/%05d/buzzer", FABPELID);
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client.subscribe(topic_recv);
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snprintf (topic_recv, TOPIC_BUFFER_SIZE, "fabpel/%05d/clear", FABPELID);
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client.subscribe(topic_recv);
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}
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else
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{
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Serial.print("failed, rc=");
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Serial.print(client.state());
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Serial.println(" try again in 5 seconds");
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delay(5000);
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}
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}
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}
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void setup()
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{
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int i = 0;
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Serial.begin(115200);
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Serial.println();
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setup_wifi();
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client.setServer(MQTT_BROKER, 1883);
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client.setCallback(callback);
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pixels.begin();
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pixels.clear();
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pixels.show();
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pinMode(PIN_BUZZER, OUTPUT);
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}
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void loop()
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{
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if (!client.connected())
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{
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reconnect();
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}
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client.loop();
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}
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11
Software/test/README
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11
Software/test/README
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@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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