mirror of
https://github.com/FabInfra/capnproto-dotnetcore_Runtime.git
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530 lines
18 KiB
Cap'n Proto
530 lines
18 KiB
Cap'n Proto
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# Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors
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# Licensed under the MIT License:
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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using Cxx = import "/capnp/c++.capnp";
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@0xa93fc509624c72d9;
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$Cxx.namespace("capnp::schema");
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using Id = UInt64;
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# The globally-unique ID of a file, type, or annotation.
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struct Node {
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id @0 :Id;
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displayName @1 :Text;
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# Name to present to humans to identify this Node. You should not attempt to parse this. Its
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# format could change. It is not guaranteed to be unique.
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#
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# (On Zooko's triangle, this is the node's nickname.)
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displayNamePrefixLength @2 :UInt32;
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# If you want a shorter version of `displayName` (just naming this node, without its surrounding
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# scope), chop off this many characters from the beginning of `displayName`.
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scopeId @3 :Id;
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# ID of the lexical parent node. Typically, the scope node will have a NestedNode pointing back
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# at this node, but robust code should avoid relying on this (and, in fact, group nodes are not
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# listed in the outer struct's nestedNodes, since they are listed in the fields). `scopeId` is
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# zero if the node has no parent, which is normally only the case with files, but should be
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# allowed for any kind of node (in order to make runtime type generation easier).
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parameters @32 :List(Parameter);
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# If this node is parameterized (generic), the list of parameters. Empty for non-generic types.
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isGeneric @33 :Bool;
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# True if this node is generic, meaning that it or one of its parent scopes has a non-empty
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# `parameters`.
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struct Parameter {
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# Information about one of the node's parameters.
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name @0 :Text;
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}
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nestedNodes @4 :List(NestedNode);
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# List of nodes nested within this node, along with the names under which they were declared.
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struct NestedNode {
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name @0 :Text;
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# Unqualified symbol name. Unlike Node.displayName, this *can* be used programmatically.
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#
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# (On Zooko's triangle, this is the node's petname according to its parent scope.)
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id @1 :Id;
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# ID of the nested node. Typically, the target node's scopeId points back to this node, but
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# robust code should avoid relying on this.
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}
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annotations @5 :List(Annotation);
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# Annotations applied to this node.
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union {
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# Info specific to each kind of node.
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file @6 :Void;
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struct :group {
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dataWordCount @7 :UInt16;
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# Size of the data section, in words.
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pointerCount @8 :UInt16;
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# Size of the pointer section, in pointers (which are one word each).
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preferredListEncoding @9 :ElementSize;
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# The preferred element size to use when encoding a list of this struct. If this is anything
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# other than `inlineComposite` then the struct is one word or less in size and is a candidate
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# for list packing optimization.
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isGroup @10 :Bool;
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# If true, then this "struct" node is actually not an independent node, but merely represents
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# some named union or group within a particular parent struct. This node's scopeId refers
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# to the parent struct, which may itself be a union/group in yet another struct.
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#
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# All group nodes share the same dataWordCount and pointerCount as the top-level
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# struct, and their fields live in the same ordinal and offset spaces as all other fields in
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# the struct.
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#
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# Note that a named union is considered a special kind of group -- in fact, a named union
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# is exactly equivalent to a group that contains nothing but an unnamed union.
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discriminantCount @11 :UInt16;
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# Number of fields in this struct which are members of an anonymous union, and thus may
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# overlap. If this is non-zero, then a 16-bit discriminant is present indicating which
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# of the overlapping fields is active. This can never be 1 -- if it is non-zero, it must be
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# two or more.
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#
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# Note that the fields of an unnamed union are considered fields of the scope containing the
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# union -- an unnamed union is not its own group. So, a top-level struct may contain a
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# non-zero discriminant count. Named unions, on the other hand, are equivalent to groups
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# containing unnamed unions. So, a named union has its own independent schema node, with
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# `isGroup` = true.
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discriminantOffset @12 :UInt32;
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# If `discriminantCount` is non-zero, this is the offset of the union discriminant, in
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# multiples of 16 bits.
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fields @13 :List(Field);
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# Fields defined within this scope (either the struct's top-level fields, or the fields of
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# a particular group; see `isGroup`).
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#
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# The fields are sorted by ordinal number, but note that because groups share the same
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# ordinal space, the field's index in this list is not necessarily exactly its ordinal.
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# On the other hand, the field's position in this list does remain the same even as the
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# protocol evolves, since it is not possible to insert or remove an earlier ordinal.
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# Therefore, for most use cases, if you want to identify a field by number, it may make the
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# most sense to use the field's index in this list rather than its ordinal.
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}
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enum :group {
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enumerants@14 :List(Enumerant);
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# Enumerants ordered by numeric value (ordinal).
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}
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interface :group {
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methods @15 :List(Method);
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# Methods ordered by ordinal.
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superclasses @31 :List(Superclass);
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# Superclasses of this interface.
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}
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const :group {
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type @16 :Type;
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value @17 :Value;
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}
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annotation :group {
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type @18 :Type;
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targetsFile @19 :Bool;
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targetsConst @20 :Bool;
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targetsEnum @21 :Bool;
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targetsEnumerant @22 :Bool;
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targetsStruct @23 :Bool;
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targetsField @24 :Bool;
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targetsUnion @25 :Bool;
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targetsGroup @26 :Bool;
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targetsInterface @27 :Bool;
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targetsMethod @28 :Bool;
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targetsParam @29 :Bool;
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targetsAnnotation @30 :Bool;
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}
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}
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struct SourceInfo {
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# Additional information about a node which is not needed at runtime, but may be useful for
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# documentation or debugging purposes. This is kept in a separate struct to make sure it
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# doesn't accidentally get included in contexts where it is not needed. The
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# `CodeGeneratorRequest` includes this information in a separate array.
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id @0 :Id;
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# ID of the Node which this info describes.
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docComment @1 :Text;
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# The top-level doc comment for the Node.
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members @2 :List(Member);
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# Information about each member -- i.e. fields (for structs), enumerants (for enums), or
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# methods (for interfaces).
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#
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# This list is the same length and order as the corresponding list in the Node, i.e.
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# Node.struct.fields, Node.enum.enumerants, or Node.interface.methods.
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struct Member {
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docComment @0 :Text;
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# Doc comment on the member.
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}
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# TODO(someday): Record location of the declaration in the original source code.
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}
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}
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struct Field {
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# Schema for a field of a struct.
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Indicates where this member appeared in the code, relative to other members.
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# Code ordering may have semantic relevance -- programmers tend to place related fields
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# together. So, using code ordering makes sense in human-readable formats where ordering is
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# otherwise irrelevant, like JSON. The values of codeOrder are tightly-packed, so the maximum
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# value is count(members) - 1. Fields that are members of a union are only ordered relative to
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# the other members of that union, so the maximum value there is count(union.members).
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annotations @2 :List(Annotation);
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const noDiscriminant :UInt16 = 0xffff;
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discriminantValue @3 :UInt16 = Field.noDiscriminant;
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# If the field is in a union, this is the value which the union's discriminant should take when
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# the field is active. If the field is not in a union, this is 0xffff.
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union {
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slot :group {
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# A regular, non-group, non-fixed-list field.
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offset @4 :UInt32;
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# Offset, in units of the field's size, from the beginning of the section in which the field
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# resides. E.g. for a UInt32 field, multiply this by 4 to get the byte offset from the
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# beginning of the data section.
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type @5 :Type;
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defaultValue @6 :Value;
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hadExplicitDefault @10 :Bool;
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# Whether the default value was specified explicitly. Non-explicit default values are always
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# zero or empty values. Usually, whether the default value was explicit shouldn't matter.
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# The main use case for this flag is for structs representing method parameters:
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# explicitly-defaulted parameters may be allowed to be omitted when calling the method.
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}
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group :group {
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# A group.
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typeId @7 :Id;
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# The ID of the group's node.
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}
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}
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ordinal :union {
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implicit @8 :Void;
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explicit @9 :UInt16;
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# The original ordinal number given to the field. You probably should NOT use this; if you need
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# a numeric identifier for a field, use its position within the field array for its scope.
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# The ordinal is given here mainly just so that the original schema text can be reproduced given
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# the compiled version -- i.e. so that `capnp compile -ocapnp` can do its job.
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}
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}
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struct Enumerant {
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# Schema for member of an enum.
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Specifies order in which the enumerants were declared in the code.
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# Like Struct.Field.codeOrder.
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annotations @2 :List(Annotation);
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}
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struct Superclass {
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id @0 :Id;
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brand @1 :Brand;
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}
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struct Method {
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# Schema for method of an interface.
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name @0 :Text;
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codeOrder @1 :UInt16;
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# Specifies order in which the methods were declared in the code.
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# Like Struct.Field.codeOrder.
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implicitParameters @7 :List(Node.Parameter);
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# The parameters listed in [] (typically, type / generic parameters), whose bindings are intended
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# to be inferred rather than specified explicitly, although not all languages support this.
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paramStructType @2 :Id;
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# ID of the parameter struct type. If a named parameter list was specified in the method
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# declaration (rather than a single struct parameter type) then a corresponding struct type is
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# auto-generated. Such an auto-generated type will not be listed in the interface's
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# `nestedNodes` and its `scopeId` will be zero -- it is completely detached from the namespace.
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# (Awkwardly, it does of course inherit generic parameters from the method's scope, which makes
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# this a situation where you can't just climb the scope chain to find where a particular
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# generic parameter was introduced. Making the `scopeId` zero was a mistake.)
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paramBrand @5 :Brand;
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# Brand of param struct type.
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resultStructType @3 :Id;
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# ID of the return struct type; similar to `paramStructType`.
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resultBrand @6 :Brand;
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# Brand of result struct type.
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annotations @4 :List(Annotation);
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}
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struct Type {
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# Represents a type expression.
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union {
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# The ordinals intentionally match those of Value.
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void @0 :Void;
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bool @1 :Void;
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int8 @2 :Void;
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int16 @3 :Void;
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int32 @4 :Void;
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int64 @5 :Void;
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uint8 @6 :Void;
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uint16 @7 :Void;
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uint32 @8 :Void;
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uint64 @9 :Void;
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float32 @10 :Void;
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float64 @11 :Void;
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text @12 :Void;
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data @13 :Void;
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list :group {
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elementType @14 :Type;
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}
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enum :group {
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typeId @15 :Id;
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brand @21 :Brand;
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}
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struct :group {
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typeId @16 :Id;
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brand @22 :Brand;
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}
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interface :group {
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typeId @17 :Id;
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brand @23 :Brand;
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}
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anyPointer :union {
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unconstrained :union {
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# A regular AnyPointer.
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#
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# The name "unconstrained" means as opposed to constraining it to match a type parameter.
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# In retrospect this name is probably a poor choice given that it may still be constrained
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# to be a struct, list, or capability.
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anyKind @18 :Void; # truly AnyPointer
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struct @25 :Void; # AnyStruct
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list @26 :Void; # AnyList
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capability @27 :Void; # Capability
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}
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parameter :group {
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# This is actually a reference to a type parameter defined within this scope.
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scopeId @19 :Id;
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# ID of the generic type whose parameter we're referencing. This should be a parent of the
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# current scope.
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parameterIndex @20 :UInt16;
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# Index of the parameter within the generic type's parameter list.
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}
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implicitMethodParameter :group {
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# This is actually a reference to an implicit (generic) parameter of a method. The only
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# legal context for this type to appear is inside Method.paramBrand or Method.resultBrand.
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parameterIndex @24 :UInt16;
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}
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}
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}
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}
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struct Brand {
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# Specifies bindings for parameters of generics. Since these bindings turn a generic into a
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# non-generic, we call it the "brand".
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scopes @0 :List(Scope);
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# For each of the target type and each of its parent scopes, a parameterization may be included
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# in this list. If no parameterization is included for a particular relevant scope, then either
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# that scope has no parameters or all parameters should be considered to be `AnyPointer`.
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struct Scope {
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scopeId @0 :Id;
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# ID of the scope to which these params apply.
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union {
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bind @1 :List(Binding);
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# List of parameter bindings.
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inherit @2 :Void;
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# The place where this Brand appears is actually within this scope or a sub-scope,
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# and the bindings for this scope should be inherited from the reference point.
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}
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}
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struct Binding {
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union {
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unbound @0 :Void;
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type @1 :Type;
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# TODO(someday): Allow non-type parameters? Unsure if useful.
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}
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}
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}
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struct Value {
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# Represents a value, e.g. a field default value, constant value, or annotation value.
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union {
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# The ordinals intentionally match those of Type.
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void @0 :Void;
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bool @1 :Bool;
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int8 @2 :Int8;
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int16 @3 :Int16;
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int32 @4 :Int32;
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int64 @5 :Int64;
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uint8 @6 :UInt8;
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uint16 @7 :UInt16;
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uint32 @8 :UInt32;
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uint64 @9 :UInt64;
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float32 @10 :Float32;
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float64 @11 :Float64;
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text @12 :Text;
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data @13 :Data;
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list @14 :AnyPointer;
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|
||
|
enum @15 :UInt16;
|
||
|
struct @16 :AnyPointer;
|
||
|
|
||
|
interface @17 :Void;
|
||
|
# The only interface value that can be represented statically is "null", whose methods always
|
||
|
# throw exceptions.
|
||
|
|
||
|
anyPointer @18 :AnyPointer;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
struct Annotation {
|
||
|
# Describes an annotation applied to a declaration. Note AnnotationNode describes the
|
||
|
# annotation's declaration, while this describes a use of the annotation.
|
||
|
|
||
|
id @0 :Id;
|
||
|
# ID of the annotation node.
|
||
|
|
||
|
brand @2 :Brand;
|
||
|
# Brand of the annotation.
|
||
|
#
|
||
|
# Note that the annotation itself is not allowed to be parameterized, but its scope might be.
|
||
|
|
||
|
value @1 :Value;
|
||
|
}
|
||
|
|
||
|
enum ElementSize {
|
||
|
# Possible element sizes for encoded lists. These correspond exactly to the possible values of
|
||
|
# the 3-bit element size component of a list pointer.
|
||
|
|
||
|
empty @0; # aka "void", but that's a keyword.
|
||
|
bit @1;
|
||
|
byte @2;
|
||
|
twoBytes @3;
|
||
|
fourBytes @4;
|
||
|
eightBytes @5;
|
||
|
pointer @6;
|
||
|
inlineComposite @7;
|
||
|
}
|
||
|
|
||
|
struct CapnpVersion {
|
||
|
major @0 :UInt16;
|
||
|
minor @1 :UInt8;
|
||
|
micro @2 :UInt8;
|
||
|
}
|
||
|
|
||
|
struct CodeGeneratorRequest {
|
||
|
capnpVersion @2 :CapnpVersion;
|
||
|
# Version of the `capnp` executable. Generally, code generators should ignore this, but the code
|
||
|
# generators that ship with `capnp` itself will print a warning if this mismatches since that
|
||
|
# probably indicates something is misconfigured.
|
||
|
#
|
||
|
# The first version of 'capnp' to set this was 0.6.0. So, if it's missing, the compiler version
|
||
|
# is older than that.
|
||
|
|
||
|
nodes @0 :List(Node);
|
||
|
# All nodes parsed by the compiler, including for the files on the command line and their
|
||
|
# imports.
|
||
|
|
||
|
sourceInfo @3 :List(Node.SourceInfo);
|
||
|
# Information about the original source code for each node, where available. This array may be
|
||
|
# omitted or may be missing some nodes if no info is available for them.
|
||
|
|
||
|
requestedFiles @1 :List(RequestedFile);
|
||
|
# Files which were listed on the command line.
|
||
|
|
||
|
struct RequestedFile {
|
||
|
id @0 :Id;
|
||
|
# ID of the file.
|
||
|
|
||
|
filename @1 :Text;
|
||
|
# Name of the file as it appeared on the command-line (minus the src-prefix). You may use
|
||
|
# this to decide where to write the output.
|
||
|
|
||
|
imports @2 :List(Import);
|
||
|
# List of all imported paths seen in this file.
|
||
|
|
||
|
struct Import {
|
||
|
id @0 :Id;
|
||
|
# ID of the imported file.
|
||
|
|
||
|
name @1 :Text;
|
||
|
# Name which *this* file used to refer to the foreign file. This may be a relative name.
|
||
|
# This information is provided because it might be useful for code generation, e.g. to
|
||
|
# generate #include directives in C++. We don't put this in Node.file because this
|
||
|
# information is only meaningful at compile time anyway.
|
||
|
#
|
||
|
# (On Zooko's triangle, this is the import's petname according to the importing file.)
|
||
|
}
|
||
|
}
|
||
|
}
|