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using Capnp.FrameTracing ;
using Microsoft.Extensions.Logging ;
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using System ;
using System.Collections.Generic ;
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using System.IO ;
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using System.Net ;
using System.Net.Sockets ;
using System.Threading ;
namespace Capnp.Rpc
{
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/// <summary>
/// Carries information on RPC connection state changes.
/// </summary>
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public class ConnectionEventArgs : EventArgs
{
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/// <summary>
/// Affected connection
/// </summary>
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public IConnection Connection { get ; }
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/// <summary>
/// Constructs an instance
/// </summary>
/// <param name="connection">RPC connection object</param>
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public ConnectionEventArgs ( IConnection connection )
{
Connection = connection ;
}
}
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/// <summary>
/// Cap'n Proto RPC TCP server.
/// </summary>
public class TcpRpcServer : IDisposable
{
ILogger Logger { get ; } = Logging . CreateLogger < TcpRpcServer > ( ) ;
class OutboundTcpEndpoint : IEndpoint
{
readonly TcpRpcServer _server ;
readonly FramePump _pump ;
public OutboundTcpEndpoint ( TcpRpcServer server , FramePump pump )
{
_server = server ;
_pump = pump ;
}
public void Dismiss ( )
{
_pump . Dispose ( ) ;
}
public void Forward ( WireFrame frame )
{
_pump . Send ( frame ) ;
}
}
class Connection : IConnection
{
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readonly TcpRpcServer _server ;
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Stream _stream ;
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public Connection ( TcpRpcServer server , TcpClient client )
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{
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_server = server ;
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Client = client ;
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_stream = client . GetStream ( ) ;
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InjectMidlayer ( s = > new Util . DuplexBufferedStream ( s ) ) ;
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}
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public void Start ( )
{
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Pump = new FramePump ( _stream ) ;
OutboundEp = new OutboundTcpEndpoint ( _server , Pump ) ;
InboundEp = _server . _rpcEngine . AddEndpoint ( OutboundEp ) ;
Pump . FrameReceived + = InboundEp . Forward ;
State = ConnectionState . Active ;
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PumpRunner = new Thread ( o = >
{
try
{
Thread . CurrentThread . Name = $"TCP RPC Server Thread {Thread.CurrentThread.ManagedThreadId}" ;
Pump . Run ( ) ;
}
finally
{
OutboundEp . Dismiss ( ) ;
InboundEp . Dismiss ( ) ;
Pump . Dispose ( ) ;
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Client . Dispose ( ) ;
lock ( _server . _reentrancyBlocker )
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{
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- - _server . ConnectionCount ;
_server . _connections . Remove ( this ) ;
State = ConnectionState . Down ;
_server . OnConnectionChanged ? . Invoke ( _server , new ConnectionEventArgs ( this ) ) ;
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}
}
} ) ;
}
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public ConnectionState State { get ; set ; } = ConnectionState . Initializing ;
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public TcpClient Client { get ; private set ; }
public FramePump Pump { get ; private set ; }
public OutboundTcpEndpoint OutboundEp { get ; private set ; }
public RpcEngine . RpcEndpoint InboundEp { get ; private set ; }
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public Thread ? PumpRunner { get ; private set ; }
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public int? LocalPort = > ( ( IPEndPoint ) Client . Client . LocalEndPoint ) ? . Port ;
public int? RemotePort = > ( ( IPEndPoint ) Client . Client . RemoteEndPoint ) ? . Port ;
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public long RecvCount = > InboundEp . RecvCount ;
public long SendCount = > InboundEp . SendCount ;
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public bool IsComputing = > PumpRunner ? . ThreadState = = ThreadState . Running ;
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public bool IsWaitingForData = > Pump . IsWaitingForData ;
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public void AttachTracer ( IFrameTracer tracer )
{
if ( tracer = = null )
throw new ArgumentNullException ( nameof ( tracer ) ) ;
if ( State ! = ConnectionState . Initializing )
throw new InvalidOperationException ( "Connection is not in state 'Initializing'" ) ;
Pump . AttachTracer ( tracer ) ;
}
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/// <summary>
/// Installs a midlayer. A midlayer is a protocal layer that resides somewhere between capnp serialization and the raw TCP stream.
/// Thus, we have a hook mechanism for transforming data before it is sent to the TCP connection or after it was received
/// by the TCP connection, respectively. This mechanism may be used for integrating various (de-)compression algorithms.
/// </summary>
/// <param name="createFunc">Callback for wrapping the midlayer around its underlying stream</param>
/// <exception cref="ArgumentNullException"><paramref name="createFunc"/> is null</exception>
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public void InjectMidlayer ( Func < Stream , Stream > createFunc )
{
if ( createFunc = = null )
throw new ArgumentNullException ( nameof ( createFunc ) ) ;
if ( State ! = ConnectionState . Initializing )
throw new InvalidOperationException ( "Connection is not in state 'Initializing'" ) ;
_stream = createFunc ( _stream ) ;
}
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public void Close ( )
{
Client . Dispose ( ) ;
}
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}
readonly RpcEngine _rpcEngine ;
readonly TcpListener _listener ;
readonly object _reentrancyBlocker = new object ( ) ;
readonly Thread _acceptorThread ;
readonly List < Connection > _connections = new List < Connection > ( ) ;
/// <summary>
/// Gets the number of currently active inbound TCP connections.
/// </summary>
public int ConnectionCount { get ; private set ; }
void AcceptClients ( )
{
try
{
if ( Thread . CurrentThread . Name = = null )
Thread . CurrentThread . Name = $"TCP RPC Acceptor Thread {Thread.CurrentThread.ManagedThreadId}" ;
while ( true )
{
var client = _listener . AcceptTcpClient ( ) ;
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var connection = new Connection ( this , client ) ;
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lock ( _reentrancyBlocker )
{
+ + ConnectionCount ;
_connections . Add ( connection ) ;
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OnConnectionChanged ? . Invoke ( this , new ConnectionEventArgs ( connection ) ) ;
connection . Start ( ) ;
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}
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connection . PumpRunner ! . Start ( ) ;
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}
}
catch ( SocketException )
{
// Listener was stopped. Maybe a little bit rude, but this is
// our way of shutting down the acceptor thread.
}
catch ( System . Exception exception )
{
// Any other exception might be due to some other problem.
Logger . LogError ( exception . Message ) ;
}
}
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void SafeJoin ( Thread ? thread )
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{
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if ( thread = = null )
{
return ;
}
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for ( int retry = 0 ; retry < 5 ; + + retry )
{
try
{
if ( ! thread . Join ( 500 ) )
{
Logger . LogError ( $"Unable to join {thread.Name} within timeout" ) ;
}
break ;
}
catch ( ThreadStateException )
{
// In rare cases it happens that despite thread.Start() was called, the thread did not actually start yet.
Logger . LogDebug ( "Waiting for thread to start in order to join it" ) ;
Thread . Sleep ( 100 ) ;
}
catch ( System . Exception exception )
{
Logger . LogError ( $"Unable to join {thread.Name}: {exception.Message}" ) ;
break ;
}
}
}
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/// <summary>
/// Stops accepting incoming attempts and closes all existing connections.
/// </summary>
public void Dispose ( )
{
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StopListening ( ) ;
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var connections = new List < Connection > ( ) ;
lock ( _reentrancyBlocker )
{
connections . AddRange ( _connections ) ;
}
foreach ( var connection in connections )
{
connection . Client . Dispose ( ) ;
connection . Pump . Dispose ( ) ;
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SafeJoin ( connection . PumpRunner ) ;
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}
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SafeJoin ( _acceptorThread ) ;
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GC . SuppressFinalize ( this ) ;
}
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/// <summary>
/// Stops accepting incoming attempts.
/// </summary>
public void StopListening ( )
{
try
{
_listener . Stop ( ) ;
}
catch ( SocketException )
{
}
}
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/// <summary>
/// Constructs an instance.
/// </summary>
/// <param name="localAddr">An System.Net.IPAddress that represents the local IP address.</param>
/// <param name="port">The port on which to listen for incoming connection attempts.</param>
/// <exception cref="ArgumentNullException"><paramref name="localAddr"/> is null.</exception>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="port"/> is not between System.Net.IPEndPoint.MinPort and System.Net.IPEndPoint.MaxPort.</exception>
public TcpRpcServer ( IPAddress localAddr , int port )
{
_rpcEngine = new RpcEngine ( ) ;
_listener = new TcpListener ( localAddr , port ) ;
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_listener . ExclusiveAddressUse = false ;
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int attempt = 0 ;
while ( true )
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{
try
{
_listener . Start ( ) ;
break ;
}
catch ( SocketException socketException )
{
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if ( attempt = = 5 )
throw ;
Logger . LogWarning ( $"Failed to listen on port {port}, attempt {attempt}: {socketException}" ) ;
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}
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+ + attempt ;
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}
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_acceptorThread = new Thread ( AcceptClients ) ;
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_acceptorThread . Start ( ) ;
}
/// <summary>
/// Whether the thread which is responsible for acception incoming attempts is still alive.
/// The thread will die upon disposal, but also in case of a socket error condition.
/// Errors which occur on a particular connection will just close that connection and won't interfere
/// with the acceptor thread.
/// </summary>
public bool IsAlive = > _acceptorThread . IsAlive ;
/// <summary>
/// Sets the bootstrap capability. It must be an object which implements a valid capability interface
/// (<see cref="SkeletonAttribute"/>).
/// </summary>
public object Main
{
set { _rpcEngine . BootstrapCap = Skeleton . GetOrCreateSkeleton ( value , false ) ; }
}
/// <summary>
/// Gets a snapshot of currently active connections.
/// </summary>
public IConnection [ ] Connections
{
get
{
lock ( _reentrancyBlocker )
{
return _connections . ToArray ( ) ;
}
}
}
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/// <summary>
/// Fires when a new incoming connection was accepted, or when an active connection is closed.
/// </summary>
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public event Action < object , ConnectionEventArgs > ? OnConnectionChanged ;
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}
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}