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Troubleshooting EmbargoServer TC
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@ -1,5 +1,6 @@
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using Microsoft.Extensions.Logging;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading;
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@ -28,6 +29,10 @@ namespace Capnp.Rpc
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}
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}
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#if DEBUG
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const int NoDisposeFlag = 0x4000000;
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#endif
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static readonly ConditionalWeakTable<object, Skeleton> _implMap =
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new ConditionalWeakTable<object, Skeleton>();
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@ -58,6 +63,29 @@ namespace Capnp.Rpc
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return new SkeletonRelinquisher(GetOrCreateSkeleton(impl, true));
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}
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#if DEBUG
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/// <summary>
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/// This DEBUG-only diagnostic method states that the Skeleton corresponding to a given capability is not expected to
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/// be disposed until the next call to EndAssertNotDisposed().
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/// </summary>
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/// <typeparam name="T">Capability interface</typeparam>
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/// <param name="impl">Capability implementation</param>
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public static void BeginAssertNotDisposed<T>(T impl) where T : class
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{
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GetOrCreateSkeleton(impl, false).BeginAssertNotDisposed();
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}
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/// <summary>
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/// This DEBUG-only diagnostic method ends a non-disposal period started with BeginAssertNotDisposed.
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/// </summary>
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/// <typeparam name="T">Capability interface</typeparam>
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/// <param name="impl">Capability implementation</param>
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public static void EndAssertNotDisposed<T>(T impl) where T : class
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{
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GetOrCreateSkeleton(impl, false).EndAssertNotDisposed();
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}
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#endif
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int _refCount = 0;
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/// <summary>
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@ -75,11 +103,33 @@ namespace Capnp.Rpc
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Interlocked.Increment(ref _refCount);
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}
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#if DEBUG
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internal void BeginAssertNotDisposed()
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{
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if ((Interlocked.Add(ref _refCount, NoDisposeFlag) & NoDisposeFlag) == 0)
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{
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throw new InvalidOperationException("Flag already set. State is now broken.");
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}
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}
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internal void EndAssertNotDisposed()
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{
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if ((Interlocked.Add(ref _refCount, -NoDisposeFlag) & NoDisposeFlag) != 0)
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{
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throw new InvalidOperationException("Flag already cleared. State is now broken.");
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}
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}
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#endif
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internal void Relinquish()
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{
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int count = Interlocked.Decrement(ref _refCount);
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if (0 == count)
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{
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#if DEBUG
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Debug.Assert((_refCount & NoDisposeFlag) == 0, "Skeleton disposal not expected in this state");
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#endif
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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