using System; using System.Collections.Generic; namespace Capnp { /// <summary> /// Implements a segment allocation policy for Cap'n Proto building messages. /// </summary> public interface ISegmentAllocator { /// <summary> /// Currently allocated segments. /// </summary> IReadOnlyList<Memory<ulong>> Segments { get; } /// <summary> /// Attempts to allocate a memory block. The first allocation attempt is made inside the segment specified by <paramref name="preferredSegment"/>. /// If that segment does not provide enough space or does not exist, further actions depend on the <paramref name="forcePreferredSegment"/> flag. /// If that flag is true, allocation will fail (return false). Otherwise, the allocation shall scan existing segments for the requested amount of space, /// and create a new segment if none provides enough space. /// </summary> /// <param name="nwords">Number of words to allocate</param> /// <param name="preferredSegment">Index of preferred segment wherein the block should be allocated</param> /// <param name="slice">Position of allocated memory block (undefined in case of failure)</param> /// <param name="forcePreferredSegment">Whether the segment specified by <paramref name="preferredSegment"/> is mandatory</param> /// <returns>Whether allocation was successful</returns> bool Allocate(uint nwords, uint preferredSegment, out SegmentSlice slice, bool forcePreferredSegment); } }