using System; using System.IO; using System.Net.Sockets; using System.Threading; namespace Capnp.Util { internal class BufferedNetworkStreamAdapter : Stream { // A buffer size of 1024 bytes seems to be a good comprise, giving good performance // in TCP/IP-over-localhost scenarios for small to medium (200kiB) frame sizes. const int DefaultBufferSize = 1024; readonly BufferedStream _readStream; readonly NetworkStream _writeStream; readonly object _reentrancyBlocker = new object(); Exception? _bufferedException; public BufferedNetworkStreamAdapter(Stream stream, int bufferSize) { _readStream = new BufferedStream(stream, bufferSize); _writeStream = stream as NetworkStream ?? throw new ArgumentException("stream argument must be a NetworkStream"); } public BufferedNetworkStreamAdapter(Stream stream) : this(stream, DefaultBufferSize) { } public override bool CanRead => true; public override bool CanSeek => false; public override bool CanWrite => true; public override long Length => 0; public override long Position { get => 0; set => throw new NotSupportedException(); } public override void Flush() { _writeStream.Flush(); } public override int Read(byte[] buffer, int offset, int count) { return _readStream.Read(buffer, offset, count); } public override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException(); } public override void SetLength(long value) { throw new NotSupportedException(); } void WriteCallback(IAsyncResult ar) { try { _writeStream.EndWrite(ar); } catch (Exception exception) { Volatile.Write(ref _bufferedException, exception); } } public override void Write(byte[] buffer, int offset, int count) { var exception = Volatile.Read(ref _bufferedException); if (exception != null) { Dispose(); throw exception; } _writeStream.BeginWrite(buffer, offset, count, WriteCallback, null); } protected override void Dispose(bool disposing) { if (disposing) { lock (_reentrancyBlocker) { try { _readStream.Dispose(); } catch { } try { _writeStream.Dispose(); } catch { } } } base.Dispose(disposing); } } }