2020-02-08 22:28:39 +01:00

70 lines
2.6 KiB
C#

using Capnp.FrameTracing;
using System;
using System.IO;
namespace Capnp.Rpc
{
/// <summary>
/// Models an RPC connection.
/// </summary>
public interface IConnection
{
/// <summary>
/// Returns the state of this connection.
/// </summary>
ConnectionState State { get; }
/// <summary>
/// TCP port (local end), or null if the connection is not yet established.
/// </summary>
int? LocalPort { get; }
/// <summary>
/// TCP port (remote end), or null if the connection is not yet established.
/// </summary>
int? RemotePort { get; }
/// <summary>
/// Receive message counter
/// </summary>
long RecvCount { get; }
/// <summary>
/// Sent message counter
/// </summary>
long SendCount { get; }
/// <summary>
/// Whether the RPC engine is currently computing.
/// </summary>
bool IsComputing { get; }
/// <summary>
/// Whether the connection is idle, waiting for data to receive.
/// </summary>
bool IsWaitingForData { get; }
/// <summary>
/// Attaches a tracer to this connection. Only allowed in state 'Initializing'.
/// </summary>
/// <param name="tracer">Tracer to attach</param>
/// <exception cref="ArgumentNullException"><paramref name="tracer"/> is null</exception>
/// <exception cref="InvalidOperationException">Connection is not in state 'Initializing'</exception>
void AttachTracer(IFrameTracer tracer);
/// <summary>
/// Installs a midlayer. A midlayer is a protocal layer that resides somewhere between capnp serialization and the raw TCP stream.
/// Thus, we have a hook mechanism for transforming data before it is sent to the TCP connection or after it was received
/// by the TCP connection, respectively. This mechanism may be used for integrating various (de-)compression algorithms.
/// </summary>
/// <param name="createFunc">Callback for wrapping the midlayer around its underlying stream</param>
/// <exception cref="ArgumentNullException"><paramref name="createFunc"/> is null</exception>
void InjectMidlayer(Func<Stream, Stream> createFunc);
/// <summary>
/// Prematurely closes this connection. Note that there is usually no need to close a connection manually. The typical use case
/// of this method is to refuse an incoming connection in the <code>TcpRpcServer.OnConnectionChanged</code> callback.
/// </summary>
void Close();
}
}