2020-01-31 21:40:25 +01:00

59 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Capnp.Net.Runtime.Tests
{
/// <summary>
/// Imitates the behavior of a TCP connection by real hardware, which splits data transfer into multiple packets.
/// </summary>
class ScatteringStream : Stream
{
readonly Stream _baseStream;
readonly int _mtu;
public ScatteringStream(Stream baseStream, int mtu)
{
_baseStream = baseStream;
_mtu = mtu;
}
public override bool CanRead => _baseStream.CanRead;
public override bool CanSeek => false;
public override bool CanWrite => _baseStream.CanWrite;
public override long Length => _baseStream.Length;
public override long Position
{
get => _baseStream.Position;
set => throw new NotImplementedException();
}
public override void Flush() => _baseStream.Flush();
public override int Read(byte[] buffer, int offset, int count) => _baseStream.Read(buffer, offset, count);
public override long Seek(long offset, SeekOrigin origin) => throw new NotImplementedException();
public override void SetLength(long value) => throw new NotImplementedException();
public override void Write(byte[] buffer, int offset, int count)
{
while (count > 0)
{
int amount = Math.Min(count, _mtu);
_baseStream.Write(buffer, offset, amount);
_baseStream.Flush();
offset += amount;
count -= amount;
}
}
}
}