Christian Köllner 4f76073ee5 tweak
2020-04-21 22:23:08 +02:00

112 lines
3.0 KiB
C#

using System;
using System.IO;
using System.Net.Sockets;
using System.Threading;
namespace Capnp.Util
{
internal class AsyncNetworkStreamAdapter : Stream
{
// Async I/O pays off for large payloads. Perf. profiling gave a threshold around 200kB
const int DefaultAsyncThreshold = 200000;
readonly NetworkStream _stream;
readonly int _asyncThreshold;
readonly object _reentrancyBlocker = new object();
Exception? _bufferedException;
public AsyncNetworkStreamAdapter(Stream stream, int asyncThreshold)
{
_asyncThreshold = asyncThreshold;
_stream = stream as NetworkStream ?? throw new ArgumentException("stream argument must be a NetworkStream");
}
public AsyncNetworkStreamAdapter(Stream stream): this(stream, DefaultAsyncThreshold)
{
}
public override bool CanRead => true;
public override bool CanSeek => false;
public override bool CanWrite => true;
public override long Length => 0;
public override long Position
{
get => 0;
set => throw new NotSupportedException();
}
public override void Flush()
{
_stream.FlushAsync();
//_stream.Flush();
}
public override int Read(byte[] buffer, int offset, int count)
{
return _stream.Read(buffer, offset, count);
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
//void WriteCallback(IAsyncResult ar)
//{
// try
// {
// _stream.EndWrite(ar);
// }
// catch (Exception exception)
// {
// Volatile.Write(ref _bufferedException, exception);
// }
//}
public override void Write(byte[] buffer, int offset, int count)
{
_stream.WriteAsync(buffer, offset, count);
//var exception = Volatile.Read(ref _bufferedException);
//if (exception != null)
//{
// Dispose();
// throw exception;
//}
//if (count >= _asyncThreshold)
// _stream.BeginWrite(buffer, offset, count, WriteCallback, null);
//else
// _stream.Write(buffer, offset, count);
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
lock (_reentrancyBlocker)
{
try
{
_stream.Dispose();
}
catch
{
}
}
}
base.Dispose(disposing);
}
}
}