2020-04-10 18:29:06 +02:00

137 lines
4.7 KiB
C#

using Microsoft.Extensions.Logging;
using System;
using System.Threading.Tasks;
namespace Capnp.Rpc
{
abstract class RefCountingCapability: ConsumedCapability
{
readonly object _reentrancyBlocker = new object();
Vine? _vine;
// Note on reference counting: Works in analogy to COM. AddRef() adds a reference,
// Release() removes it. When the reference count reaches zero, the capability must be
// released remotely, i.e. we need to tell the remote peer that it can remove this
// capability from its export table. To be on the safe side,
// this class also implements a finalizer which will auto-release this capability
// remotely. This might happen if one forgets to Dispose() a Proxy. It might also happen
// if no Proxy is ever created. The latter situation occurs if the using client never
// deserializes the capability Proxy from its RPC state. This situation is nearly
// impossible to handle without relying on GC, since we never know when deserialization
// happens, and there is no RAII like in C++. Since this situation is expected to happen rarely,
// it seems acceptable to rely on the finalizer. There are three possible states.
// A: Initial state after construction: No reference, capability is *not* released.
// B: Some positive reference count.
// C: Released state: No reference anymore, capability *is* released.
// In order to distinguish state A from C, the member _refCount stores the reference count *plus one*.
// Value 0 has the special meaning of being in state C.
long _refCount = 1;
#if DebugFinalizers
ILogger Logger { get; } = Logging.CreateLogger<RefCountingCapability>();
string CreatorStackTrace { get; set; }
#endif
public RefCountingCapability()
{
#if DebugFinalizers
CreatorStackTrace = Environment.StackTrace;
#endif
}
~RefCountingCapability()
{
#if DebugFinalizers
Logger?.LogWarning($"Caught orphaned capability, created from here: {CreatorStackTrace}.");
#endif
Dispose(false);
}
/// <summary>
/// Part of the Dispose pattern implementation.
/// </summary>
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
try { ReleaseRemotely(); }
catch { }
}
else
{
if (_refCount > 0)
{
Task.Run(() =>
{
try { ReleaseRemotely(); }
catch { }
});
}
}
}
internal override void AddRef()
{
lock (_reentrancyBlocker)
{
if (++_refCount <= 1)
{
--_refCount;
#if DebugCapabilityLifecycle
Logger.LogError($"Attempted to add reference to capability which was already released. " +
$"Releasing entity: {_releasingFilePath}, line {_releasingLineNumber}, method {_releasingMethodName}" +
$"Current stack trace: {Environment.StackTrace}");
#endif
throw new ObjectDisposedException(ToString(), "Attempted to add reference to capability which was already released");
}
}
}
internal override void Release()
{
lock (_reentrancyBlocker)
{
switch (_refCount)
{
case 1: // initial state, actually ref. count 0
case 2: // actually ref. count 1
_refCount = 0;
Dispose(true);
GC.SuppressFinalize(this);
break;
case var _ when _refCount > 2:
--_refCount;
break;
default:
throw new InvalidOperationException("Capability is already disposed");
}
}
}
internal void Validate()
{
lock (_reentrancyBlocker)
{
if (_refCount <= 0)
{
throw new ObjectDisposedException(ToString(), "Validation failed, capability is already disposed");
}
}
}
internal override Skeleton AsSkeleton()
{
lock (_reentrancyBlocker)
{
if (_vine == null)
_vine = new Vine(this);
return _vine;
}
}
}
}