libs.capnproto-dotnetcore_R.../Capnp.Net.Runtime/Util/BufferedNetworkStreamAdapter.cs

115 lines
3.0 KiB
C#

using System;
using System.IO;
using System.Net.Sockets;
using System.Threading;
namespace Capnp.Util
{
internal class BufferedNetworkStreamAdapter : Stream
{
// A buffer size of 1024 bytes seems to be a good comprise, giving good performance
// in TCP/IP-over-localhost scenarios for small to medium (200kiB) frame sizes.
const int DefaultBufferSize = 1024;
readonly BufferedStream _readStream;
readonly NetworkStream _writeStream;
readonly object _reentrancyBlocker = new object();
Exception? _bufferedException;
public BufferedNetworkStreamAdapter(Stream stream, int bufferSize)
{
_readStream = new BufferedStream(stream, bufferSize);
_writeStream = stream as NetworkStream ?? throw new ArgumentException("stream argument must be a NetworkStream");
}
public BufferedNetworkStreamAdapter(Stream stream) : this(stream, DefaultBufferSize)
{
}
public override bool CanRead => true;
public override bool CanSeek => false;
public override bool CanWrite => true;
public override long Length => 0;
public override long Position
{
get => 0;
set => throw new NotSupportedException();
}
public override void Flush()
{
_writeStream.Flush();
}
public override int Read(byte[] buffer, int offset, int count)
{
return _readStream.Read(buffer, offset, count);
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
void WriteCallback(IAsyncResult ar)
{
try
{
_writeStream.EndWrite(ar);
}
catch (Exception exception)
{
Volatile.Write(ref _bufferedException, exception);
}
}
public override void Write(byte[] buffer, int offset, int count)
{
var exception = Volatile.Read(ref _bufferedException);
if (exception != null)
{
Dispose();
throw exception;
}
_writeStream.BeginWrite(buffer, offset, count, WriteCallback, null);
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
lock (_reentrancyBlocker)
{
try
{
_readStream.Dispose();
}
catch
{
}
try
{
_writeStream.Dispose();
}
catch
{
}
}
}
base.Dispose(disposing);
}
}
}