mirror of
https://github.com/FabInfra/capnproto-dotnetcore_Runtime.git
synced 2025-03-12 23:01:44 +01:00
115 lines
3.0 KiB
C#
115 lines
3.0 KiB
C#
using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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namespace Capnp.Util
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{
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internal class BufferedNetworkStreamAdapter : Stream
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{
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// A buffer size of 1024 bytes seems to be a good comprise, giving good performance
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// in TCP/IP-over-localhost scenarios for small to medium (200kiB) frame sizes.
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const int DefaultBufferSize = 1024;
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readonly BufferedStream _readStream;
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readonly NetworkStream _writeStream;
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readonly object _reentrancyBlocker = new object();
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Exception? _bufferedException;
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public BufferedNetworkStreamAdapter(Stream stream, int bufferSize)
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{
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_readStream = new BufferedStream(stream, bufferSize);
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_writeStream = stream as NetworkStream ?? throw new ArgumentException("stream argument must be a NetworkStream");
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}
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public BufferedNetworkStreamAdapter(Stream stream) : this(stream, DefaultBufferSize)
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{
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}
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public override bool CanRead => true;
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public override bool CanSeek => false;
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public override bool CanWrite => true;
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public override long Length => 0;
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public override long Position
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{
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get => 0;
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set => throw new NotSupportedException();
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}
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public override void Flush()
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{
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_writeStream.Flush();
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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return _readStream.Read(buffer, offset, count);
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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throw new NotSupportedException();
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}
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public override void SetLength(long value)
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{
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throw new NotSupportedException();
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}
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void WriteCallback(IAsyncResult ar)
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{
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try
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{
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_writeStream.EndWrite(ar);
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}
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catch (Exception exception)
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{
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Volatile.Write(ref _bufferedException, exception);
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}
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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var exception = Volatile.Read(ref _bufferedException);
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if (exception != null)
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{
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Dispose();
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throw exception;
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}
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_writeStream.BeginWrite(buffer, offset, count, WriteCallback, null);
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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lock (_reentrancyBlocker)
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{
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try
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{
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_readStream.Dispose();
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}
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catch
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{
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}
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try
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{
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_writeStream.Dispose();
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}
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catch
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{
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}
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}
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}
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base.Dispose(disposing);
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}
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}
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}
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