2020-04-21 21:17:34 +02:00

97 lines
2.5 KiB
C#

using System;
using System.IO;
namespace Capnp.Util
{
internal class WriteBufferedStream : Stream
{
// A buffer size of 1024 bytes seems to be a good comprise, giving good performance
// in TCP/IP-over-localhost scenarios for small to medium (200kiB) frame sizes.
const int DefaultBufferSize = 1024;
readonly Stream _readStream;
readonly BufferedStream _writeStream;
readonly int _bufferSize;
readonly object _reentrancyBlocker = new object();
public WriteBufferedStream(Stream stream, int bufferSize)
{
_readStream = stream;
_writeStream = new BufferedStream(stream, bufferSize);
_bufferSize = bufferSize;
}
public WriteBufferedStream(Stream stream) : this(stream, DefaultBufferSize)
{
}
public override bool CanRead => true;
public override bool CanSeek => false;
public override bool CanWrite => true;
public override long Length => 0;
public override long Position
{
get => 0;
set => throw new NotSupportedException();
}
public override void Flush()
{
_writeStream.Flush();
}
public override int Read(byte[] buffer, int offset, int count)
{
return _readStream.Read(buffer, offset, count);
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
if (buffer.Length > _bufferSize) // avoid moiré-like timing effects
_writeStream.Flush();
_writeStream.Write(buffer, offset, count);
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
lock (_reentrancyBlocker)
{
try
{
_readStream.Dispose();
}
catch
{
}
try
{
_writeStream.Dispose();
}
catch
{
}
}
}
base.Dispose(disposing);
}
}
}