Christian Köllner 5b8f6722ec nullability step 2
2020-01-11 17:56:12 +01:00

194 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace Capnp.Rpc
{
/// <summary>
/// A path from an outer Cap'n Proto struct to an inner (probably deeply nested) struct member.
/// </summary>
public class MemberAccessPath
{
/// <summary>
/// Path to the bootstrap capability (which is an empty path)
/// </summary>
public static readonly MemberAccessPath BootstrapAccess = new MemberAccessPath(new List<MemberAccess>());
/// <summary>
/// Deserializes a MemberAccessPath from Cap'n Proto representation.
/// </summary>
/// <param name="promisedAnswer">Cap'n Proto representation</param>
/// <returns>The MemberAccessPath</returns>
public static MemberAccessPath Deserialize(PromisedAnswer.READER promisedAnswer)
{
var ops = new MemberAccess[promisedAnswer.Transform.Count];
int i = 0;
foreach (var op in promisedAnswer.Transform)
{
ops[i++] = MemberAccess.Deserialize(op);
}
return new MemberAccessPath(ops);
}
/// <summary>
/// Constructs a path from <see cref="MemberAccess"/> qualifiers.
/// </summary>
/// <param name="path">List of member access elements</param>
public MemberAccessPath(IReadOnlyList<MemberAccess> path)
{
Path = path ?? throw new ArgumentNullException(nameof(path));
}
/// <summary>
/// Constructs a path from Cap'n Proto struct member offsets.
/// </summary>
/// <param name="offsets">Member offsets</param>
public MemberAccessPath(params uint[] offsets)
{
if (offsets == null)
throw new ArgumentNullException(nameof(offsets));
Path = offsets.Select(i => new StructMemberAccess(checked((ushort)i))).ToArray();
}
/// <summary>
/// Base class of an individual member access.
/// </summary>
/// <remarks>
/// This might appear a bit of overengineering, since the only specialization is the <see cref="StructMemberAccess"/>.
/// But there might be further specializations in the future, the most obvious one being an "ArrayElementAccess".
/// Now we already have a suitable design pattern, mainly to show the abstract concept behind a member access path.
/// </remarks>
public abstract class MemberAccess
{
/// <summary>
/// Deserializes a MemberAccess instance from Cap'n Proto representation.
/// </summary>
/// <param name="op">Cap'n Proto representation</param>
/// <returns>Deserialized instance</returns>
public static MemberAccess Deserialize(PromisedAnswer.Op.READER op)
{
switch (op.which)
{
case PromisedAnswer.Op.WHICH.GetPointerField:
return new StructMemberAccess(op.GetPointerField);
default:
throw new NotSupportedException();
}
}
/// <summary>
/// Serializes this instance to a <see cref="PromisedAnswer.Op"/>.
/// </summary>
/// <param name="op">Serialization target</param>
public abstract void Serialize(PromisedAnswer.Op.WRITER op);
/// <summary>
/// Evaluates the member access on a given struct instance.
/// </summary>
/// <param name="state">Input struct instance</param>
/// <returns>Member value or object</returns>
public abstract DeserializerState Eval(DeserializerState state);
}
/// <summary>
/// The one and only member access which is currently supported: Member of a struct.
/// </summary>
public class StructMemberAccess: MemberAccess
{
/// <summary>
/// Constructs an instance for given struct member offset.
/// </summary>
/// <param name="offset">The Cap'n Proto struct member offset</param>
public StructMemberAccess(ushort offset)
{
Offset = offset;
}
/// <summary>
/// The Cap'n Proto struct member offset
/// </summary>
public ushort Offset { get; }
/// <summary>
/// Serializes this instance to a <see cref="PromisedAnswer.Op"/>.
/// </summary>
/// <param name="op">Serialization target</param>
public override void Serialize(PromisedAnswer.Op.WRITER op)
{
op.which = PromisedAnswer.Op.WHICH.GetPointerField;
op.GetPointerField = Offset;
}
/// <summary>
/// Evaluates the member access on a given struct instance.
/// </summary>
/// <param name="state">Input struct instance</param>
/// <returns>Member value or object</returns>
public override DeserializerState Eval(DeserializerState state)
{
if (state.Kind == ObjectKind.Nil)
{
return default(DeserializerState);
}
if (state.Kind != ObjectKind.Struct)
{
throw new ArgumentException("Expected a struct");
}
return state.StructReadPointer(Offset);
}
}
/// <summary>
/// The access path is a composition of individual member accesses.
/// </summary>
public IReadOnlyList<MemberAccess> Path { get; }
/// <summary>
/// Serializes this path th a <see cref="PromisedAnswer"/>.
/// </summary>
/// <param name="promisedAnswer">The serialization target</param>
public void Serialize(PromisedAnswer.WRITER promisedAnswer)
{
promisedAnswer.Transform.Init(Path.Count);
for (int i = 0; i < Path.Count; i++)
{
Path[i].Serialize(promisedAnswer.Transform[i]);
}
}
/// <summary>
/// Evaluates the path on a given object.
/// </summary>
/// <param name="rpcState">The object (usually "params struct") on which to evaluate this path.</param>
/// <returns>Resulting low-level capability</returns>
/// <exception cref="DeserializationException">Evaluation of this path did not give a capability</exception>
public ConsumedCapability? Eval(DeserializerState rpcState)
{
var cur = rpcState;
foreach (var op in Path)
{
cur = op.Eval(cur);
}
switch (cur.Kind)
{
case ObjectKind.Nil:
return null;
case ObjectKind.Capability:
return rpcState.Caps![(int)cur.CapabilityIndex];
default:
throw new DeserializationException("Access path did not result in a capability");
}
}
}
}