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mightyscape-1.1-deprecated/extensions/fablabchemnitz/boxmaker_generic/inkscape_path.py

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2020-07-31 14:23:20 +02:00
#!/usr/bin/env python3
# We will use the inkex module with the predefined Effect base class.
import inkex
import math
from lxml import etree
objStyle = str(inkex.Style({'stroke': '#000000',
'stroke-width': 0.1,
'fill': 'none'
}))
class th_inkscape_path:
def __init__(self, Offset, group, Label=None, Style = None):
self.offsetX = Offset[0]
self.offsetY = Offset[1]
self.Path = ''
self.group = group
self.Label = Label
if Style:
self.Style = Style
else:
self.Style = objStyle
self.xmin = -self.offsetX
self.xmax = -self.offsetX
self.ymin = -self.offsetY
self.ymax = -self.offsetY
self.x = 0
self.y = 0
def MoveTo(self, x, y):
#Return string 'M X Y' where X and Y are updated values from parameters
self.Path += ' M ' + str(round(x-self.offsetX, 3)) + ',' + str(round(y-self.offsetY, 3))
self.x = x - self.offsetX
self.y = y - self.offsetY
self.xmin= min(self.x, self.xmin)
self.xmax= max(self.x, self.xmax)
self.ymin= min(self.y, self.ymin)
self.ymax= max(self.y, self.ymax)
def LineTo(self, x, y):
#Return string 'L X Y' where X and Y are updated values from parameters
self.Path += ' L ' + str(round(x-self.offsetX, 3)) + ',' + str(round(y-self.offsetY, 3))
self.x = x - self.offsetX
self.y = y - self.offsetY
self.xmin= min(self.x, self.xmin)
self.xmax= max(self.x, self.xmax)
self.ymin= min(self.y, self.ymin)
self.ymax= max(self.y, self.ymax)
def LineToRel(self, x, y):
#Return string 'L X Y' where X and Y are updated values from parameters
self.Path += ' l ' + str(round(x, 3)) + ',' + str(round(y, 3))
self.x += x
self.y += y
self.xmin= min(self.x, self.xmin)
self.xmax= max(self.x, self.xmax)
self.ymin= min(self.y, self.ymin)
self.ymax= max(self.y, self.ymax)
def LineToHRel(self, x):
#Return string 'h X' where X are updated values from parameters
self.Path += ' h ' + str(round(x, 3))
self.x += x
self.xmin= min(self.x, self.xmin)
self.xmax= max(self.x, self.xmax)
def LineToVRel(self, y):
#Return string 'v Y' where X and Y are updated values from parameters
self.Path += ' v ' + str(round(y, 3))
self.y += y
self.ymin= min(self.y, self.ymin)
self.ymax= max(self.y, self.ymax)
def Line(self, x1, y1, x2, y2):
self.x = x1 - self.offsetX
self.y = y1 - self.offsetY
self.xmin= min(self.x, self.xmin)
self.xmax= max(self.x, self.xmax)
self.ymin= min(self.y, self.ymin)
self.ymax= max(self.y, self.ymax)
#Return string M X1 Y1 L X2 Y2
self.Path += ' M ' + str(round(x1-self.offsetX, 3)) + ',' + str(round(y1-self.offsetY, 3)) + ' L ' + str(round(x2-self.offsetX, 3)) + ',' + str(round(y2-self.offsetY, 3))
self.x = x2 - self.offsetX
self.y = y2 - self.offsetY
self.xmin= min(self.x, self.xmin)
self.xmax= max(self.x, self.xmax)
self.ymin= min(self.y, self.ymin)
self.ymax= max(self.y, self.ymax)
def LineRel(self, x1, y1, x2, y2):
self.x += x1
self.y += y1
self.xmin= min(self.x, self.xmin)
self.xmax= max(self.x, self.xmax)
self.ymin= min(self.y, self.ymin)
self.ymax= max(self.y, self.ymax)
#Return string m X1 Y1 l X2 Y2
self.Path += ' m ' + str(round(x1, 3)) + ',' + str(round(y1, 3)) + ' l ' + str(round(x2, 3)) + ',' + str(round(y2, 3))
self.x += x2
self.y += y2
self.xmin= min(self.x, self.xmin)
self.xmax= max(self.x, self.xmax)
self.ymin= min(self.y, self.ymin)
self.ymax= max(self.y, self.ymax)
def Bezier(self, xc1, yc1, xc2, yc2, x, y):
#Return string C XC1 YC1 XC2 YC2 X Y
self.Path += ' C ' + str(round(xc1-self.offsetX, 3)) + ',' + str(round(yc1-self.offsetY, 3)) + ' ' + str(round(xc2-self.offsetX, 3)) + ',' + str(round(yc2-self.offsetY, 3))+ ' ' + str(round(x-self.offsetX, 3)) + ',' + str(round(y-self.offsetY, 3))
self.x = x - self.offsetX
self.y = y - self.offsetY
self.xmin= min(self.x, self.xmin)
self.xmax= max(self.x, self.xmax)
self.ymin= min(self.y, self.ymin)
self.ymax= max(self.y, self.ymax)
def BezierRel(self, xc1, yc1, xc2, yc2, x, y):
#Return string c XC1 YC1 XC2 YC2 X Y
self.Path += ' c ' + str(round(xc1, 3)) + ',' + str(round(yc1, 3)) + ' ' + str(round(xc2, 3)) + ',' + str(round(yc2, 3))+ ' ' + str(round(x, 3)) + ',' + str(round(y, 3))
self.x += x
self.y += y
self.xmin= min(self.x, self.xmin)
self.xmax= max(self.x, self.xmax)
self.ymin= min(self.y, self.ymin)
self.ymax= max(self.y, self.ymax)
def drawQuarterCircle(self, xc, yc, radius, quarter):
'''
Draw a quarter of circle with a single bezier path
xc, yc give the center of the circle, radius its radius
quarter = 0 : upper left, 1: upper right, 2: lower right, 3: lower left
Starting point is the last point of the path
'''
if quarter == 0:
self.Bezier(xc-radius, yc - radius*0.551916, xc - radius*0.551916, yc-radius, xc, yc-radius) # upper left quarter
elif quarter == 1:
self.Bezier(xc+radius*0.551916, yc - radius, xc + radius, yc-radius*0.551916, xc+radius, yc) # upper right quarter
elif quarter == 2:
self.Bezier(xc+radius, yc + radius*0.551916, xc + radius*0.551916, yc+radius, xc, yc+radius) # lower right quarter
elif quarter == 3:
self.Bezier(xc+radius*-0.551916, yc + radius, xc - radius, yc+radius*0.551916, xc-radius, yc) # lower left quarter
def drawCircle(self, xc, yc, radius):
#Draw a circle, with 4 Bezier paths
self.MoveTo(xc+radius, yc) #R, 0
self.Bezier(xc+radius, yc + radius*0.551916, xc + radius*0.551916, yc+radius, xc, yc+radius) #1er quarter, lower right
self.Bezier(xc+radius*-0.551916, yc + radius, xc - radius, yc+radius*0.551916, xc-radius, yc) #2nd quarter, lower left
self.Bezier(xc-radius, yc - radius*0.551916, xc - radius*0.551916, yc-radius, xc, yc-radius) #3rd quarter, upper left
self.Bezier(xc+radius*0.551916, yc - radius, xc + radius, yc-radius*0.551916, xc+radius, yc) #4th quarter, upper right
def Close(self):
self.Path += ' z'
def GenPath(self):
if self.Label:
line_attribs = {'style': self.Style, 'id' : self.Label, 'd': self.Path}
else:
line_attribs = {'style': self.Style, 'd': self.Path}
etree.SubElement(self.group, inkex.addNS('path', 'svg'), line_attribs)
def GetBoundingBox(self):
'''
return a tuple giving MinPos, MaxPos and Size (6 elements)
'''
return(self.xmin, self.ymin, self.xmax, self.ymax, self.xmax - self.xmin, self.ymax - self.ymin)