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mightyscape-1.1-deprecated/extensions/fablabchemnitz/fablabchemnitz_blobs.py

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2020-07-30 01:16:18 +02:00
#!/usr/bin/env python3
# These two lines are only needed if you don't put the script directly into
# the installation directory
import math
import inkex
from simplestyle import *
import random
from lxml import etree
class blobsEffect(inkex.Effect):
"""
Creates a random blob from a convex hull over n points.
The expected degree of the polygon is sqrt(n). The corners
are blunted by the blunt parameter. 0 means sharp. 1 will
result in loopy splines.
"""
def __init__(self):
inkex.Effect.__init__(self)
self.arg_parser.add_argument("--pgsizep", type=inkex.Boolean, default=True, help="Default rectangle to page size?")
self.arg_parser.add_argument('--num', type = int, default = 25, help = 'Number of random points to start with')
self.arg_parser.add_argument('--blunt', type = float, default = 0.3, help = 'Bluntness of corners. Should be < 1')
self.arg_parser.add_argument('--cave', type = float, default = 0.0, help = 'Concavity. Less blobby and more splatty')
self.arg_parser.add_argument('--rx', type = int, default = 1000, help = 'Size of work area x')
self.arg_parser.add_argument('--ry', type = int, default = 1000, help = 'Size of work area y')
self.arg_parser.add_argument('--sz', type = float, default = 50., help = 'Size of a blob')
self.arg_parser.add_argument('--nb', type = int, default = 10, help = 'Total number of blobs')
self.arg_parser.add_argument("--Nmain", default='top', help="Active tab.")
def effect(self):
global cave
if self.options.pgsizep:
svg = self.document.getroot()
rx = int(self.svg.unittouu(svg.get('width')))
ry = int(self.svg.unittouu(svg.attrib['height']))
2020-07-30 01:16:18 +02:00
else:
rx = self.options.rx
ry = self.options.ry
blunt = self.options.blunt
cave = self.options.cave
sz = self.options.sz
nb = self.options.nb
num = self.options.num
# Get access to main SVG document element and get its dimensions.
svg = self.document.getroot()
# Create a new layer.
layer = etree.SubElement(svg, 'g')
layer.set(inkex.addNS('label', 'inkscape'), 'Blob Layer')
layer.set(inkex.addNS('groupmode', 'inkscape'), 'layer')
ctrs = [(random.randrange(rx) , random.randrange(ry))
for i in range(nb) ]
for ctr in ctrs :
points = [(random.gauss(ctr[0], sz) , random.gauss(ctr[1], sz))
for i in range(num) ]
px = hull(points)
pts = [points[px[i]] for i in range(len(px))]
# Create path element
path = etree.Element(inkex.addNS('path','svg'))
path.set('style', str(inkex.Style({'fill':'#000000'})))
pathstring = 'M ' + str(pts[0][0]) + ' ' + str(pts[0][1]) + ' '
for j in range(len(pts)):
k = (j+1) % len(pts)
kk = (j+2) % len(pts)
if j==0 :
(lasth, h1) = sHandles(pts[-1], pts[0], pts[1], blunt)
(h2, hnext) = sHandles(pts[j], pts[k], pts[kk], blunt)
pathstring += "C %f %f %f %f %f %f " % (h1[0], h1[1],
h2[0], h2[1],
pts[k][0], pts[k][1])
h1 = hnext
pathstring += 'Z'
path.set('d', pathstring)
layer.append(path)
def sHandles(pre, pt, post, blunt):
'''I'm proud of this cute little construction for the
spline handles. No doubt someone has thought of it before
but, if not, its name is ACHC Andrew's Cute Handle
Construction. Note: no trig function calls.'''
try :
slope = (post[1] - pt[1]) / (post[0] - pt[0])
except ZeroDivisionError :
slope = math.copysign(1E30 , post[1] - pt[1])
lenpre = distance(pre, pt)
lenpost = distance(pt, post)
lenr = lenpre**2 / lenpost
locx = math.copysign(lenr / math.sqrt(1. + slope**2) , post[0] - pt[0])
mark = (pre[0] - locx , pre[1] - locx*slope)
try :
markslope = (pt[1] - mark[1]) / (pt[0] - mark[0])
except ZeroDivisionError :
markslope = math.copysign(1E30 , pt[1] - mark[1])
prex = math.copysign(lenpre / math.sqrt(1. + markslope**2) ,
pt[0] - mark[0])
hpre = (pt[0] - prex*blunt , pt[1] - prex*markslope*blunt)
postx = prex*lenpost/lenpre
hpost = (pt[0] + postx*blunt , pt[1] + postx*markslope*blunt)
return (hpre, hpost)
"""Blunt=0.3 makes pleasingly round, mostly convex blobs. 0.4 makes them more
concave. 0.6 - 1.0 they're getting more and more pointy. 2.0 - 10. and they
grow appendages like hot-air balloons. 0.1 makes the corners pretty sharp.
0.0 and it's down to the convex hulls that are the basis of the blobs, that
is, polygons"""
def distance(a, b) :
return math.sqrt((a[0] - b[0])**2 + (a[1] - b[1])**2 )
def hull(arg):
"""Convex hull by Graham scan."""
xarr, yarr = zip(* arg)
ymin = min(yarr)
ind = findall(yarr, lambda y: y == ymin)
if len(ind) > 1 :
xshort = [xarr[j] for j in ind]
xmin = min(xshort)
j = ind[xshort.index(xmin)]
ind = j
else :
ind = ind[0]
all = list(range(len(xarr)))
del all[ind]
all.sort(key=lambda i : (xarr[i] - xarr[ind]) /
math.sqrt((xarr[i] - xarr[ind])**2 + (yarr[i] - yarr[ind])**2),
reverse=True)
if len(all) < 3 :
all.insert(0, ind)
return all
ans = [ind]
for i in all :
if len(ans) == 1 :
ans.append(i)
else :
while rightTurn(ans[-2], ans[-1], i, arg) :
ans.pop()
ans.append(i)
return ans
def rightTurn(j, k, l, arg) :
'''Cross product: Ax*By - Ay*Bx = Cz '''
ax = (arg[k][0] - arg[j][0])
by = (arg[l][1] - arg[k][1])
ay = (arg[k][1] - arg[j][1])
bx = (arg[l][0] - arg[k][0])
p = ax*by - ay*bx
dot = ax*bx + ay*by
cos = dot / math.sqrt((ax**2 + ay**2) * (bx**2 + by**2))
crt = 1 - cave*2
if p <= 0 :
return cos < crt #We forgive right turns based on /cave/
else :
return False
def findall(a, f):
r = []
for x, j in zip(a, range(len(a))) :
if f(x) :
r.append(j)
return r
if __name__ == '__main__':
blobsEffect().run()