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mightyscape-1.1-deprecated/extensions/fablabchemnitz_styles_to_layers.py

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#!/usr/bin/env python3
"""
Extension for InkScape 1.0
Features
- filters the current selection or the whole document for fill or stroke style. Each style will be put onto it's own layer. This way you can devide elements by their colors.
Author: Mario Voigt / FabLab Chemnitz
Mail: mario.voigt@stadtfabrikanten.org
Date: 19.08.2020
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Last patch: 29.08.2020
License: GNU GPL v3
"""
import inkex
import re
from lxml import etree
import math
from operator import itemgetter
from inkex.colors import Color
class LayerGroup(inkex.Effect):
def findLayer(self, layerName):
svg_layers = self.document.xpath('//svg:g[@inkscape:groupmode="layer"]', namespaces=inkex.NSS)
for layer in svg_layers:
#inkex.utils.debug(str(layer.get('inkscape:label')) + " == " + layerName)
if layer.get('inkscape:label') == layerName:
return layer
return None
def createLayer(self, layerNodeList, layerName):
svg = self.document.xpath('//svg:svg',namespaces=inkex.NSS)[0]
for layer in layerNodeList:
#inkex.utils.debug(str(layer[0].get('inkscape:label')) + " == " + layerName)
if layer[0].get('inkscape:label') == layerName:
return layer[0] #already exists. Do not create duplicate
layer = etree.SubElement(svg, 'g')
layer.set(inkex.addNS('label', 'inkscape'), '%s' % layerName)
layer.set(inkex.addNS('groupmode', 'inkscape'), 'layer')
return layer
def __init__(self):
inkex.Effect.__init__(self)
self.arg_parser.add_argument("--separateby", default = "stroke", help = "Separate by")
self.arg_parser.add_argument("--parsecolors",default = "hexval", help = "Sort colors by")
self.arg_parser.add_argument("--subdividethreshold", type=int, default = 1, help = "Threshold for splitting into sub layers")
self.arg_parser.add_argument("--decimals", type=int, default = 1, help = "Decimal tolerance")
def effect(self):
def colorsort(stroke_value): #this function applies to stroke or fill (hex colors)
if self.options.parsecolors == "hexval":
return float(int(stroke_value[1:], 16))
elif self.options.parsecolors == "hue":
return float(Color(stroke_value).to_hsl()[0])
elif self.options.parsecolors == "saturation":
return float(Color(stroke_value).to_hsl()[1])
elif self.options.parsecolors == "luminance":
return float(Color(stroke_value).to_hsl()[2])
return None
layer_name = None
layerNodeList = [] #list with layer, neutral_value, element and self.options.separateby type
selected = [] #list of items to parse
if len(self.svg.selected) == 0:
for element in self.document.getroot().iter("*"):
selected.append(element)
else:
selected = self.svg.selected.values()
for element in selected:
style = element.get('style')
#if no style attributes or stroke/fill are set as extra attribute
stroke = element.get('stroke')
stroke_width = element.get('stroke-width')
stroke_opacity = element.get('stroke-opacity')
fill = element.get('fill')
fill_opacity = element.get('fill-opacity')
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# possible values for fill are #HEXCOLOR (like #000000), color name (like purple, black, red) or gradients (URLs)
neutral_value = None #we will use this value to slice the filter result into sub layers (threshold)
if fill is not None:
style = 'fill:'+ fill + ";"
if stroke is not None:
style = style + 'stroke:' + stroke + ";"
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if style and element.tag != inkex.addNS('stop','svg'): #we don't want to destroy elements with gradients (they contain svg:stop elements which have a style too)
if self.options.separateby == "stroke":
stroke = re.search('stroke:(.*?)(;|$)', style)
if stroke is not None:
stroke = stroke[0]
stroke_value = stroke.split("stroke:")[1].split(";")[0]
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if stroke_value != "none":
stroke_converted = str(Color(stroke_value).to_rgb()) #the color can be hex code or clear name. we handle both the same
neutral_value = colorsort(stroke_converted)
layer_name = "stroke-" + self.options.parsecolors + "-" + stroke_converted
else:
layer_name = "stroke-" + self.options.parsecolors + "-none"
elif self.options.separateby == "stroke_width":
stroke_width = re.search('stroke-width:(.*?)(;|$)', style)
if stroke_width is not None:
stroke_width = stroke_width[0]
neutral_value = self.svg.unittouu(stroke_width.split("stroke-width:")[1].split(";")[0])
layer_name = stroke_width
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else:
layer_name = "stroke-width-none"
elif self.options.separateby == "stroke_opacity":
stroke_opacity = re.search('stroke-opacity:(.*?)(;|$)', style)
if stroke_opacity is not None:
stroke_opacity = stroke_opacity[0]
neutral_value = float(stroke_opacity.split("stroke-opacity:")[1].split(";")[0])
layer_name = stroke_opacity
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else:
layer_name = "stroke-opacity-none"
elif self.options.separateby == "fill":
fill = re.search('fill:(.*?)(;|$)', style)
if fill is not None:
fill = fill[0]
fill_value = fill.split("fill:")[1].split(";")[0]
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#check if the fill color is a real color or a gradient. if it's a gradient we skip the element
if fill_value != "none" and "url" not in fill_value:
fill_converted = str(Color(fill_value).to_rgb()) #the color can be hex code or clear name. we handle both the same
neutral_value = colorsort(fill_converted)
layer_name = "fill-" + self.options.parsecolors + "-" + fill_converted
elif "url" in fill_value: #okay we found a gradient. we put it to some group
layer_name = "fill-" + self.options.parsecolors + "-gradient"
else:
layer_name = "fill-" + self.options.parsecolors + "-none"
elif self.options.separateby == "fill_opacity":
fill_opacity = re.search('fill-opacity:(.*?)(;|$)', style)
if fill_opacity is not None:
fill_opacity = fill_opacity[0]
neutral_value = float(fill_opacity.split("fill-opacity:")[1].split(";")[0])
layer_name = fill_opacity
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else:
layer_name = "fill-opacity-none"
else:
inkex.utils.debug("No proper option selected.")
exit(1)
if neutral_value is not None: #apply decimals filter
neutral_value = float(round(neutral_value, self.options.decimals))
if layer_name is not None:
layer_name = layer_name.split(";")[0] #cut off existing semicolons to avoid duplicated layers with/without semicolon
currentLayer = self.findLayer(layer_name)
if currentLayer is None: #layer does not exist, so create a new one
layerNodeList.append([self.createLayer(layerNodeList, layer_name), neutral_value, element, self.options.separateby])
else:
layerNodeList.append([currentLayer, neutral_value, element, self.options.separateby]) #layer is existent. append items to this later
contentlength = 0 #some counter to track if there layers inside or if it is just a list with empty children
for layerNode in layerNodeList:
layerNode[0].append(layerNode[2]) #append element to created layer
if layerNode[1] is not None: contentlength += 1 #for each found layer we increment +1
# Additionally if threshold was defined re-arrange the previously created layers by putting them into sub layers
if self.options.subdividethreshold > 1 and contentlength > 0: #check if there if we need to subdivide and if there items we could rearrange into sub layers
#disabled sorting because it can return NoneType values which will kill the algorithm
#layerNodeList.sort(key=itemgetter(1)) #sort by neutral values from min to max to put them with ease into parent layers
topLevelLayerNodeList = [] #list with new layers and sub layers (mapping)
minmax_range = []
for layerNode in layerNodeList:
if layerNode[1] is not None:
if layerNode[1] not in minmax_range:
minmax_range.append(layerNode[1]) #get neutral_value
if len(minmax_range) >= 3: #if there are less than 3 distinct values a sub-layering will make no sense
#adjust the subdividethreshold if there are less layers than division threshold value dictates
if len(minmax_range) - 1 < self.options.subdividethreshold:
self.options.subdividethreshold = len(minmax_range)-1
#calculate the sub layer slices (sub ranges)
minval = min(minmax_range)
maxval = max(minmax_range)
sliceinterval = (maxval - minval) / self.options.subdividethreshold
#inkex.utils.debug("neutral values (sorted) = " + str(minmax_range))
#inkex.utils.debug("min neutral_value = " + str(minval))
#inkex.utils.debug("max neutral_value = " + str(maxval))
#inkex.utils.debug("slice value (divide step size) = " + str(sliceinterval))
#inkex.utils.debug("subdivides (parent layers) = " + str(self.options.subdividethreshold))
for layerNode in layerNodeList:
for x in range(0, self.options.subdividethreshold): #loop through the sorted neutral_values and determine to which layer they should belong
if layerNode[1] is None:
layer_name = str(layerNode[3]) + "#parent:unfilterable"
currentLayer = self.findLayer(layer_name)
if currentLayer is None: #layer does not exist, so create a new one
topLevelLayerNodeList.append([self.createLayer(topLevelLayerNodeList, layer_name), layerNode[0]])
else:
topLevelLayerNodeList.append([currentLayer, layerNode[0]]) #layer is existent. append items to this later
break
else:
layer_name = str(layerNode[3]) + "#parent" + str(x+1)
currentLayer = self.findLayer(layer_name)
#value example for arranging:
#min neutral_value = 0.07
#max neutral_value = 2.50
#slice value = 0.81
#subdivides = 3
#
#that finally should generate:
# layer #1: (from 0.07) to (0.07 + 0.81 = 0.88)
# layer #2: (from 0.88) to (0.88 + 0.81 = 1.69)
# layer #3: (from 1.69) to (1.69 + 0.81 = 2.50)
#
#now check layerNode[1] (neutral_value) and sort it into the correct layer
if (layerNode[1] >= minval + sliceinterval * x) and (layerNode[1] <= minval + sliceinterval + sliceinterval * x):
if currentLayer is None: #layer does not exist, so create a new one
topLevelLayerNodeList.append([self.createLayer(topLevelLayerNodeList, layer_name), layerNode[0]])
else:
topLevelLayerNodeList.append([currentLayer, layerNode[0]]) #layer is existent. append items to this later
break
#finally append the sublayers to the slices
#for layer in topLevelLayerNodeList:
#inkex.utils.debug(layer[0].get('inkscape:label'))
#inkex.utils.debug(layer[1])
for newLayerNode in topLevelLayerNodeList:
newLayerNode[0].append(newLayerNode[1]) #append newlayer to layer
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LayerGroup().run()