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#!/usr/bin/env python3
#
# An extension to generate SVG/PNG labels (stickers) for use with our item inventory system.
# It pulls a .csv file from a server URL (protected by basic auth) and exports and prints the labels to a Brother QL-720NW label printer
# Documentation: https://wiki.fablabchemnitz.de/display/TEED/Werkstattorientierung+im+FabLab+-+Digtales+Inventar
#
# Made by FabLab Chemnitz / Stadtfabrikanten e.V. - Developer: Mario Voigt (year 2021)
#
# This extension is based on the "original" barcode extension included in default InkScape Extension Set, which is licensed by the following:
#
# Copyright (C) 2009 John Beard john.j.beard@gmail.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
import csv
import os
import shutil
import urllib . request
from lxml import etree
import inkex
from inkex import Rectangle
from inkex . command import inkscape
import re
import subprocess
from subprocess import Popen , PIPE
INVALID_BIT = 2
# CODEWORD STREAM GENERATION =========================================
# take the text input and return the codewords,
# including the Reed-Solomon error-correcting codes.
# =====================================================================
def get_codewords ( text , nd , nc , inter , size144 ) :
# convert the data to the codewords
data = list ( encode_to_ascii ( text ) )
if not size144 : # render a "normal" datamatrix
data_blocks = partition_data ( data , nd * inter ) # partition into data blocks of length nd*inter -> inter Reed-Solomon block
data_blocks = interleave ( data_blocks , inter ) # interleave consecutive inter blocks if required
data_blocks = reed_solomon ( data_blocks , nd , nc ) # generate and append the Reed-Solomon codewords
data_blocks = combine_interleaved ( data_blocks , inter , nd , nc , False ) # concatenate Reed-Solomon blocks bound for the same datamatrix
return data_blocks
# Takes a codeword stream and splits up into "inter" blocks.
# eg interleave( [1,2,3,4,5,6], 2 ) -> [1,3,5], [2,4,6]
def interleave ( blocks , inter ) :
if inter == 1 : # if we don"t have to interleave, just return the blocks
return blocks
else :
result = [ ]
for block in blocks : # for each codeword block in the stream
block_length = int ( len ( block ) / inter ) # length of each interleaved block
inter_blocks = [ [ 0 ] * block_length for i in range ( inter ) ] # the interleaved blocks
for i in range ( block_length ) : # for each element in the interleaved blocks
for j in range ( inter ) : # for each interleaved block
inter_blocks [ j ] [ i ] = block [ i * inter + j ]
result . extend ( inter_blocks ) # add the interleaved blocks to the output
return result
# Combine interleaved blocks into the groups for the same datamatrix
#
# e.g combine_interleaved( [[d1, d3, d5, e1, e3, e5], [d2, d4, d6, e2, e4, e6]], 2, 3, 3 )
# --> [[d1, d2, d3, d4, d5, d6, e1, e2, e3, e4, e5, e6]]
def combine_interleaved ( blocks , inter , nd , nc , size144 ) :
if inter == 1 : # the blocks aren"t interleaved
return blocks
else :
result = [ ]
for i in range ( len ( blocks ) / / inter ) : # for each group of "inter" blocks -> one full datamatrix
data_codewords = [ ] # interleaved data blocks
if size144 :
nd_range = 1558 # 1558 = 156*8 + 155*2
nc_range = 620 # 620 = 62*8 + 62*2
else :
nd_range = nd * inter
nc_range = nc * inter
for j in range ( nd_range ) : # for each codeword in the final list
data_codewords . append ( blocks [ i * inter + j % inter ] [ j / / inter ] )
for j in range ( nc_range ) : # for each block, add the ecc codewords
data_codewords . append ( blocks [ i * inter + j % inter ] [ nd + j / / inter ] )
result . append ( data_codewords )
return result
def encode_to_ascii ( text ) :
""" Encode this text into chunks, ascii or digits """
i = 0
while i < len ( text ) :
# check for double digits, if the next char is also a digit
if text [ i ] . isdigit ( ) and ( i < len ( text ) - 1 ) and text [ i + 1 ] . isdigit ( ) :
yield int ( text [ i ] + text [ i + 1 ] ) + 130
i + = 2 # move on 2 characters
else : # encode as a normal ascii,
yield ord ( text [ i ] ) + 1 # codeword is ASCII value + 1 (ISO 16022:2006 5.2.3)
i + = 1 # next character
# partition data into blocks of the appropriate size to suit the
# Reed-Solomon block being used.
# e.g. partition_data([1,2,3,4,5], 3) -> [[1,2,3],[4,5,PAD]]
def partition_data ( data , rs_data ) :
PAD_VAL = 129 # PAD codeword (ISO 16022:2006 5.2.3)
data_blocks = [ ]
i = 0
while i < len ( data ) :
if len ( data ) > = i + rs_data : # we have a whole block in our data
data_blocks . append ( data [ i : i + rs_data ] )
i = i + rs_data
else : # pad out with the pad codeword
data_block = data [ i : len ( data ) ] # add any remaining data
pad_pos = len ( data )
padded = False
while len ( data_block ) < rs_data : # and then pad with randomised pad codewords
if not padded :
data_block . append ( PAD_VAL ) # add a normal pad codeword
padded = True
else :
data_block . append ( randomise_pad_253 ( PAD_VAL , pad_pos ) )
pad_pos + = 1
data_blocks . append ( data_block )
break
return data_blocks
# Pad character randomisation, to prevent regular patterns appearing
# in the data matrix
def randomise_pad_253 ( pad_value , pad_position ) :
pseudo_random_number = ( ( 149 * pad_position ) % 253 ) + 1
randomised = pad_value + pseudo_random_number
if randomised < = 254 :
return randomised
else :
return randomised - 254
# REED-SOLOMON ENCODING ROUTINES =====================================
# "prod(x,y,log,alog,gf)" returns the product "x" times "y"
def prod ( x , y , log , alog , gf ) :
if x == 0 or y == 0 :
return 0
else :
result = alog [ ( log [ x ] + log [ y ] ) % ( gf - 1 ) ]
return result
# generate the log & antilog lists:
def gen_log_alog ( gf , pp ) :
log = [ 0 ] * gf
alog = [ 0 ] * gf
log [ 0 ] = 1 - gf
alog [ 0 ] = 1
for i in range ( 1 , gf ) :
alog [ i ] = alog [ i - 1 ] * 2
if alog [ i ] > = gf :
alog [ i ] = alog [ i ] ^ pp
log [ alog [ i ] ] = i
return log , alog
# generate the generator polynomial coefficients:
def gen_poly_coeffs ( nc , log , alog , gf ) :
c = [ 0 ] * ( nc + 1 )
c [ 0 ] = 1
for i in range ( 1 , nc + 1 ) :
c [ i ] = c [ i - 1 ]
j = i - 1
while j > = 1 :
c [ j ] = c [ j - 1 ] ^ prod ( c [ j ] , alog [ i ] , log , alog , gf )
j - = 1
c [ 0 ] = prod ( c [ 0 ] , alog [ i ] , log , alog , gf )
return c
# "ReedSolomon(wd,nd,nc)" takes "nd" data codeword values in wd[]
# and adds on "nc" check codewords, all within GF(gf) where "gf" is a
# power of 2 and "pp" is the value of its prime modulus polynomial */
def reed_solomon ( data , nd , nc ) :
# parameters of the polynomial arithmetic
gf = 256 # operating on 8-bit codewords -> Galois field = 2^8 = 256
pp = 301 # prime modulus polynomial for ECC-200 is 0b100101101 = 301 (ISO 16022:2006 5.7.1)
log , alog = gen_log_alog ( gf , pp )
c = gen_poly_coeffs ( nc , log , alog , gf )
for block in data : # for each block of data codewords
block . extend ( [ 0 ] * ( nc + 1 ) ) # extend to make space for the error codewords
# generate "nc" checkwords in the list block
for i in range ( 0 , nd ) :
k = block [ nd ] ^ block [ i ]
for j in range ( 0 , nc ) :
block [ nd + j ] = block [ nd + j + 1 ] ^ prod ( k , c [ nc - j - 1 ] , log , alog , gf )
block . pop ( )
return data
# MODULE PLACEMENT ROUTINES===========================================
# These routines take a steam of codewords, and place them into the
# DataMatrix in accordance with Annex F of BS ISO/IEC 16022:2006
def bit ( byte , bit_ch ) :
""" bit() returns the bit " th bit of the byte """
# the MSB is bit 1, LSB is bit 8
return ( byte >> ( 8 - bit_ch ) ) % 2
def module ( array , nrow , ncol , row , col , bit_ch ) :
""" place a given bit with appropriate wrapping within array """
if row < 0 :
row = row + nrow
col = col + 4 - ( ( nrow + 4 ) % 8 )
if col < 0 :
col = col + ncol
row = row + 4 - ( ( ncol + 4 ) % 8 )
array [ row ] [ col ] = bit_ch
def place_square ( case , array , nrow , ncol , row , col , char ) :
""" Populate corner cases (0-3) and utah case (-1) """
for i in range ( 8 ) :
x , y = [
[ ( row - 1 , 0 ) , ( row - 1 , 1 ) , ( row - 1 , 2 ) , ( 0 , col - 2 ) ,
( 0 , col - 1 ) , ( 1 , col - 1 ) , ( 2 , col - 1 ) , ( 3 , col - 1 ) ] ,
[ ( row - 3 , 0 ) , ( row - 2 , 0 ) , ( row - 1 , 0 ) , ( 0 , col - 4 ) ,
( 0 , col - 3 ) , ( 0 , col - 2 ) , ( 0 , col - 1 ) , ( 1 , col - 1 ) ] ,
[ ( row - 3 , 0 ) , ( row - 2 , 0 ) , ( row - 1 , 0 ) , ( 0 , col - 2 ) ,
( 0 , col - 1 ) , ( 1 , col - 1 ) , ( 2 , col - 1 ) , ( 3 , col - 1 ) ] ,
[ ( row - 1 , 0 ) , ( row - 1 , col - 1 ) , ( 0 , col - 3 ) , ( 0 , col - 2 ) ,
( 0 , col - 1 ) , ( 1 , col - 3 ) , ( 1 , col - 2 ) , ( 1 , col - 1 ) ] ,
# "utah" places the 8 bits of a utah-shaped symbol character in ECC200
[ ( row - 2 , col - 2 ) , ( row - 2 , col - 1 ) , ( row - 1 , col - 2 ) , ( row - 1 , col - 1 ) ,
( row - 1 , col ) , ( row , col - 2 ) , ( row , col - 1 ) , ( row , col ) ] ,
] [ case ] [ i ]
module ( array , nrow , ncol , x , y , bit ( char , i + 1 ) )
return 1
def place_bits ( data , nrow , ncol ) :
""" fill an nrow x ncol array with the bits from the codewords in data. """
# initialise and fill with -1"s (invalid value)
array = [ [ INVALID_BIT ] * ncol for i in range ( nrow ) ]
# Starting in the correct location for character #1, bit 8,...
char = 0
row = 4
col = 0
while True :
# first check for one of the special corner cases, then...
if ( row == nrow ) and ( col == 0 ) :
char + = place_square ( 0 , array , nrow , ncol , nrow , ncol , data [ char ] )
elif ( row == nrow - 2 ) and ( col == 0 ) and ( ncol % 4 ) :
char + = place_square ( 1 , array , nrow , ncol , nrow , ncol , data [ char ] )
elif ( row == nrow - 2 ) and ( col == 0 ) and ( ncol % 8 == 4 ) :
char + = place_square ( 2 , array , nrow , ncol , nrow , ncol , data [ char ] )
elif ( row == nrow + 4 ) and ( col == 2 ) and ( ( ncol % 8 ) == 0 ) :
char + = place_square ( 3 , array , nrow , ncol , nrow , ncol , data [ char ] )
# sweep upward diagonally, inserting successive characters,...
while ( row > = 0 ) and ( col < ncol ) :
if ( row < nrow ) and ( col > = 0 ) and ( array [ row ] [ col ] == INVALID_BIT ) :
char + = place_square ( - 1 , array , nrow , ncol , row , col , data [ char ] )
row - = 2
col + = 2
row + = 1
col + = 3
# & then sweep downward diagonally, inserting successive characters,...
while ( row < nrow ) and ( col > = 0 ) :
if ( row > = 0 ) and ( col < ncol ) and ( array [ row ] [ col ] == INVALID_BIT ) :
char + = place_square ( - 1 , array , nrow , ncol , row , col , data [ char ] )
row + = 2
col - = 2
row + = 3
col + = 1
# ... until the entire array is scanned
if not ( ( row < nrow ) or ( col < ncol ) ) :
break
# Lastly, if the lower righthand corner is untouched, fill in fixed pattern */
if array [ nrow - 1 ] [ ncol - 1 ] == INVALID_BIT :
array [ nrow - 1 ] [ ncol - 2 ] = 0
array [ nrow - 1 ] [ ncol - 1 ] = 1
array [ nrow - 2 ] [ ncol - 1 ] = 0
array [ nrow - 2 ] [ ncol - 2 ] = 1
return array # return the array of 1"s and 0"s
def add_finder_pattern ( array , data_nrow , data_ncol , reg_row , reg_col ) :
# get the total size of the datamatrix
nrow = ( data_nrow + 2 ) * reg_row
ncol = ( data_ncol + 2 ) * reg_col
datamatrix = [ [ 0 ] * ncol for i in range ( nrow ) ] # initialise and fill with 0"s
for i in range ( reg_col ) : # for each column of data regions
for j in range ( nrow ) :
datamatrix [ j ] [ i * ( data_ncol + 2 ) ] = 1 # vertical black bar on left
datamatrix [ j ] [ i * ( data_ncol + 2 ) + data_ncol + 1 ] = j % 2 # alternating blocks
for i in range ( reg_row ) : # for each row of data regions
for j in range ( ncol ) :
datamatrix [ i * ( data_nrow + 2 ) + data_nrow + 1 ] [ j ] = 1 # horizontal black bar at bottom
datamatrix [ i * ( data_nrow + 2 ) ] [ j ] = ( j + 1 ) % 2 # alternating blocks
for i in range ( data_nrow * reg_row ) :
for j in range ( data_ncol * reg_col ) :
# offset by 1, plus two for every addition block
dest_col = j + 1 + 2 * ( j / / data_ncol )
dest_row = i + 1 + 2 * ( i / / data_nrow )
datamatrix [ dest_row ] [ dest_col ] = array [ i ] [ j ] # transfer from the plain bit array
return datamatrix
def get_valid_filename ( s ) :
s = str ( s ) . strip ( ) . replace ( " " , " _ " )
return re . sub ( r " (?u)[^- \ w.] " , " " , s )
def splitAt ( string , length ) :
return ' ' . join ( string [ i : i + length ] for i in range ( 0 , len ( string ) , length ) )
class InventorySticker ( inkex . Effect ) :
def __init__ ( self ) :
inkex . Effect . __init__ ( self )
self . arg_parser . add_argument ( " --main_tabs " )
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self . arg_parser . add_argument ( " --server_address " , default = " https://the.domain.de/items.csv " )
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self . arg_parser . add_argument ( " --htuser " , default = " user " )
self . arg_parser . add_argument ( " --htpassword " , default = " password " )
self . arg_parser . add_argument ( " --sticker_ids " , default = " * " )
self . arg_parser . add_argument ( " --target_url " , default = " qwa.es " )
self . arg_parser . add_argument ( " --target_owner " , default = " Stadtfabrikanten e.V. " )
self . arg_parser . add_argument ( " --export_dir " , default = " /home/ " )
self . arg_parser . add_argument ( " --flat_export " , type = inkex . Boolean , default = False )
self . arg_parser . add_argument ( " --preview " , type = inkex . Boolean , default = False )
self . arg_parser . add_argument ( " --export_svg " , type = inkex . Boolean , default = True )
self . arg_parser . add_argument ( " --export_png " , type = inkex . Boolean , default = False )
self . arg_parser . add_argument ( " --print_png " , type = int , default = 0 )
self . arg_parser . add_argument ( " --print_device " , default = " 04f9:2044 " )
def effect ( self ) :
# Adjust the document view for the desired sticker size
root = self . svg . getElement ( " //svg:svg " )
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subline_fontsize = 40 #px; one line of bottom text (id and owner) creates a box of that height
#our DataMatrix has size 16x16, each cube is sized by 16x16px -> total size is 256x256px. We use 4px padding for all directions
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DataMatrix_xy = 16
DataMatrix_height = 16 * DataMatrix_xy
DataMatrix_width = DataMatrix_height
sticker_padding = 4
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sticker_height = DataMatrix_height + subline_fontsize + 3 * sticker_padding
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sticker_width = 696
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#configure font sizes and box heights to define how large the font size may be at maximum (to omit overflow)
objectNameMaxHeight = sticker_height - 2 * subline_fontsize - 4 * sticker_padding
objectNameMaxLines = 5
objectNameFontSize = objectNameMaxHeight / objectNameMaxLines #px; generate main font size from lines and box size
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root . set ( " width " , str ( sticker_width ) + " px " )
root . set ( " height " , str ( sticker_height ) + " px " )
root . set ( " viewBox " , " %f %f %f %f " % ( 0 , 0 , sticker_width , sticker_height ) )
#clean the document (make it blank) to avoid printing duplicated things
ct = 0
for node in self . document . xpath ( ' //* ' , namespaces = inkex . NSS ) :
ct = ct + 1
if ct > 3 : #we keep svg:svg, sodipodi:namedview and svg:defs which defines the default canvas without any content inside
#inkex.errormsg(str(node))
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try :
root . remove ( node )
except Exception as e :
pass
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#set the document units
self . document . getroot ( ) . find ( inkex . addNS ( " namedview " , " sodipodi " ) ) . set ( " inkscape:document-units " , " px " )
# Download the recent inventory CSV file and parse line by line to create an inventory sticker
password_mgr = urllib . request . HTTPPasswordMgrWithDefaultRealm ( )
password_mgr . add_password ( None , self . options . server_address , self . options . htuser , self . options . htpassword )
handler = urllib . request . HTTPBasicAuthHandler ( password_mgr )
opener = urllib . request . build_opener ( handler )
try :
inventoryData = opener . open ( self . options . server_address ) . read ( ) . decode ( " utf-8 " )
urllib . request . install_opener ( opener )
inventoryCSVParent = os . path . join ( self . options . export_dir , " InventorySticker " )
inventoryCSV = os . path . join ( inventoryCSVParent , " inventory.csv " )
# To avoid messing with old stickers we remove the directory on Client before doing something new
shutil . rmtree ( inventoryCSVParent , ignore_errors = True ) #remove the output directory before doing new job
# we are going to write the imported Server CSV file temporarily. Otherwise CSV reader seems to mess with the file if passed directly
if not os . path . exists ( inventoryCSVParent ) :
os . mkdir ( inventoryCSVParent )
with open ( inventoryCSV , ' w ' , encoding = " utf-8 " ) as f :
f . write ( inventoryData )
f . close ( )
#parse sticker Ids from user input
if self . options . sticker_ids != " * " :
sticker_ids = self . options . sticker_ids . split ( " , " )
else :
sticker_ids = None
with open ( inventoryCSV , ' r ' , encoding = " utf-8 " ) as csv_file :
csv_reader = csv . reader ( csv_file , delimiter = " , " )
for row in csv_reader :
internal_id = row [ 0 ]
doc_title = row [ 1 ]
sticker_id = row [ 2 ]
level = row [ 3 ]
zone = row [ 4 ]
if sticker_ids is None or sticker_id in sticker_ids :
#create new sub directories for each non-existent FabLab zone (if flat export is disabled)
if self . options . flat_export == False :
if not zone :
zoneDir = os . path . join ( inventoryCSVParent , " Keinem Bereich zugeordnet " )
else :
zoneDir = os . path . join ( inventoryCSVParent , zone )
if not os . path . exists ( zoneDir ) :
os . mkdir ( zoneDir )
else :
zoneDir = inventoryCSVParent #use top directory
#Generate the recent sticker content
stickerGroup = self . document . getroot ( ) . add ( inkex . Group ( id = " InventorySticker_Id " + sticker_id ) ) #make a new group at root level
DataMatrixStyle = inkex . Style ( { " stroke " : " none " , " stroke-width " : " 1 " , " fill " : " #000000 " } )
DataMatrixAttribs = { " style " : str ( DataMatrixStyle ) , " height " : str ( DataMatrix_xy ) + " px " , " width " : str ( DataMatrix_xy ) + " px " }
# 1 - create DataMatrix (create a 2d list corresponding to the 1"s and 0s of the DataMatrix)
encoded = self . encode ( self . options . target_url + " / " + sticker_id )
DataMatrixGroup = stickerGroup . add ( inkex . Group ( id = " DataMatrix_Id " + sticker_id ) ) #make a new group at root level
for x , y in self . render_data_matrix ( encoded , DataMatrix_xy ) :
DataMatrixAttribs . update ( { " x " : str ( x + sticker_padding ) , " y " : str ( y + sticker_padding ) } )
etree . SubElement ( DataMatrixGroup , inkex . addNS ( " rect " , " svg " ) , DataMatrixAttribs )
inline_size = sticker_width - DataMatrix_width - 3 * sticker_padding #remaining width for objects next to the DataMatrix
x_pos = DataMatrix_width + 2 * sticker_padding
# 2 - Add Object Name Text
objectName = etree . SubElement ( stickerGroup ,
inkex . addNS ( " text " , " svg " ) ,
{
" font-size " : str ( objectNameFontSize ) + " px " ,
" x " : str ( x_pos ) + " px " ,
#"xml:space": "preserve", #we cannot add this here because InkScape throws an error
#"y": "4px", #if set it does not correctly apply
" text-align " : " left " ,
" text-anchor " : " left " ,
" vertical-align " : " bottom " ,
#style: inline-size required for text wrapping inside box; letter spacing is required to remove the additional whitespaces. The letter spacing depends to the selected font family (Miso)
" style " : str ( inkex . Style ( { " fill " : " #000000 " , " inline-size " : str ( inline_size ) + " px " , " stroke " : " none " , " font-family " : " Miso " , " font-weight " : " bold " , " letter-spacing " : " -3.66px " } ) )
}
)
objectName . set ( " id " , " objectName_Id " + sticker_id )
objectName . set ( " xml:space " , " preserve " ) #so we add it here instead .. if multiple whitespaces in text are coming after each other just render them (preserve!)
objectNameTextSpan = etree . SubElement ( objectName , inkex . addNS ( " tspan " , " svg " ) , { } )
objectNameTextSpan . text = splitAt ( doc_title , 1 ) #add 1 whitespace after each chacter. So we can simulate a in-word line break (break by char instead by word)
# 3 - Add Object Id Text - use the same position but revert text anchors/align
objectId = etree . SubElement ( stickerGroup ,
inkex . addNS ( " text " , " svg " ) ,
{
" font-size " : str ( subline_fontsize ) + " px " ,
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" x " : str ( sticker_padding ) + " px " ,
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" transform " : " translate(0, " + str ( sticker_height - subline_fontsize ) + " ) " ,
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" text-align " : " left " ,
" text-anchor " : " left " ,
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" vertical-align " : " bottom " ,
" style " : str ( inkex . Style ( { " fill " : " #000000 " , " inline-size " : str ( inline_size ) + " px " , " stroke " : " none " , " font-family " : " Miso " , " font-weight " : " bold " } ) ) #inline-size required for text wrapping
}
)
objectId . set ( " id " , " objectId_Id " + sticker_id )
objectIdTextSpan = etree . SubElement ( objectId , inkex . addNS ( " tspan " , " svg " ) , { } )
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objectIdTextSpan . text = " Thing # " + sticker_id
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# 4 - Add Owner Text
owner = etree . SubElement ( stickerGroup ,
inkex . addNS ( " text " , " svg " ) ,
{
" font-size " : str ( subline_fontsize ) + " px " ,
" x " : str ( x_pos ) + " px " ,
" transform " : " translate(0, " + str ( sticker_height - subline_fontsize ) + " ) " ,
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" text-align " : " right " ,
" text-anchor " : " right " ,
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" vertical-align " : " bottom " ,
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" style " : str ( inkex . Style ( { " fill " : " #000000 " , " inline-size " : str ( inline_size ) + " px " , " stroke " : " none " , " font-family " : " Miso " , " font-weight " : " 300 " } ) ) #inline-size required for text wrapping
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}
)
owner . set ( " id " , " owner_Id " + sticker_id )
ownerTextSpan = etree . SubElement ( owner , inkex . addNS ( " tspan " , " svg " ) , { } )
ownerTextSpan . text = self . options . target_owner
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# 5 - Add Level Text
levelText = etree . SubElement ( stickerGroup ,
inkex . addNS ( " text " , " svg " ) ,
{
" font-size " : str ( subline_fontsize ) + " px " ,
" x " : str ( x_pos ) + " px " ,
" transform " : " translate(0, " + str ( sticker_height - subline_fontsize - subline_fontsize ) + " ) " ,
" text-align " : " right " ,
" text-anchor " : " right " ,
" vertical-align " : " bottom " ,
" style " : str ( inkex . Style ( { " fill " : " #000000 " , " inline-size " : str ( inline_size ) + " px " , " stroke " : " none " , " font-family " : " Miso " , " font-weight " : " bold " } ) ) #inline-size required for text wrapping
}
)
levelText . set ( " id " , " level_Id " + sticker_id )
levelTextTextSpan = etree . SubElement ( levelText , inkex . addNS ( " tspan " , " svg " ) , { } )
levelTextTextSpan . text = level
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# 6 - Add horizontal divider line
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line_thickness = 2 #px
line_x_pos = 350 #px; start of the line (left coord)
line_length = sticker_width - line_x_pos
divider = etree . SubElement ( stickerGroup ,
inkex . addNS ( " path " , " svg " ) ,
{
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" d " : " m " + str ( line_x_pos ) + " , " + str ( sticker_height - subline_fontsize - subline_fontsize ) + " h " + str ( line_length ) ,
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" style " : str ( inkex . Style ( { " fill " : " none " , " stroke " : " #000000 " , " stroke-width " : str ( line_thickness ) + " px " , " stroke-linecap " : " butt " , " stroke-linejoin " : " miter " , " stroke-opacity " : " 1 " } ) ) #inline-size required for text wrapping
}
)
divider . set ( " id " , " divider_Id " + sticker_id )
if self . options . preview == False :
export_file_name = sticker_id + " _ " + get_valid_filename ( doc_title )
export_file_path = os . path . join ( zoneDir , export_file_name )
#"Export" as SVG by just copying the recent SVG document to the target directory. We need to remove special characters to have valid file names on Windows/Linux
export_file_svg = open ( export_file_path + " .svg " , " w " , encoding = " utf-8 " )
export_file_svg . write ( str ( etree . tostring ( self . document ) , " utf-8 " ) )
export_file_svg . close ( )
if self . options . export_png == False and self . options . export_svg == False :
inkex . errormsg ( " Nothing to export. Generating preview only ... " )
break
if self . options . export_png == True : #we need to generate SVG before to get PNG. But if user selected PNG only we need to remove SVG afterwards
#Make PNG from SVG (slow because each file is picked up separately. Takes about 10 minutes for 600 files
inkscape ( export_file_path + " .svg " , actions = " export-dpi:96;export-background:white;export-filename: {file_name} ;export-do;FileClose " . format ( file_name = export_file_path + " .png " ) )
#fix for "usb.core.USBError: [Errno 13] Access denied (insufficient permissions)"
#echo 'SUBSYSTEM=="usb", ATTR{idVendor}=="04f9", ATTR{idProduct}=="2044", MODE="666"' > /etc/udev/rules.d/99-garmin.rules && sudo udevadm trigger
if self . options . print_png > 0 :
if self . options . export_png == False :
inkex . errormsg ( " No file output for printing. Please set ' Export PNG ' to true first. " )
else :
for x in range ( self . options . print_png ) :
command = " brother_ql -m QL-720NW --backend pyusb --printer usb:// " + self . options . print_device + " print -l 62 --600dpi -r auto " + export_file_path + " .png "
p = Popen ( command , shell = True , stdout = PIPE , stderr = PIPE ) #forr Windows: shell=False
stdout , stderr = p . communicate ( )
p . wait ( )
if p . returncode != 0 :
inkex . errormsg ( " brother_ql returned: %d %s %s " % ( p . returncode , stdout , stderr ) )
if self . options . export_svg != True : #If user selected PNG only we need to remove SVG again
os . remove ( export_file_path + " .svg " )
self . document . getroot ( ) . remove ( stickerGroup ) #remove the stickerGroup again
else : #create preview by just breaking the for loop without executing remove(stickerGroup)
break
csv_file . close ( )
except Exception as e :
inkex . errormsg ( e )
#inkex.errormsg("Wrong inventory.csv URL or invalid credentials for Basic Auth")
# parameters for the selected datamatrix size
# drow number of rows in each data region
# dcol number of cols in each data region
# reg_row number of rows of data regions
# reg_col number of cols of data regions
# nd number of data codewords per reed-solomon block
# nc number of ECC codewords per reed-solomon block
# inter number of interleaved Reed-Solomon blocks
def encode ( self , text , nrow = 16 , ncol = 16 , data_nrow = 14 , data_ncol = 14 , reg_row = 1 , reg_col = 1 , nd = 12 , nc = 12 , inter = 1 ) :
"""
Take an input string and convert it to a sequence ( or sequences )
of codewords as specified in ISO / IEC 16022 : 2006 ( section 5.2 .3 )
"""
# generate the codewords including padding and ECC
codewords = get_codewords ( text , nd , nc , inter , nrow == 144 )
# break up into separate arrays if more than one DataMatrix is needed
module_arrays = [ ]
for codeword_stream in codewords : # for each datamatrix
# place the codewords" bits across the array as modules
bit_array = place_bits ( codeword_stream , data_nrow * reg_row , data_ncol * reg_col )
# add finder patterns around the modules
module_arrays . append ( add_finder_pattern ( bit_array , data_nrow , data_ncol , reg_row , reg_col ) )
return module_arrays
def render_data_matrix ( self , module_arrays , size ) :
""" turn a 2D array of 1 " s and 0 " s into a set of black squares """
spacing = 16 * size * 1.5
for i , line in enumerate ( module_arrays ) :
height = len ( line )
width = len ( line [ 0 ] )
for y in range ( height ) : # loop over all the modules in the datamatrix
for x in range ( width ) :
if line [ y ] [ x ] == 1 : # A binary 1 is a filled square
yield ( x * size + i * spacing , y * size )
elif line [ y ] [ x ] == INVALID_BIT : # we have an invalid bit value
inkex . errormsg ( " Invalid bit value, {} ! " . format ( line [ y ] [ x ] ) )
if __name__ == " __main__ " :
InventorySticker ( ) . run ( )