395 lines
15 KiB
Python
395 lines
15 KiB
Python
|
#!/usr/bin/env python3
|
||
|
'''
|
||
|
Bezier Envelope extension for Inkscape
|
||
|
Copyright (C) 2009 Gerrit Karius
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
|
||
|
|
||
|
About the Bezier Envelope extension:
|
||
|
|
||
|
This extension implements Bezier enveloping.
|
||
|
It takes an arbitrary path (the "letter") and a 4-sided path (the "envelope") as input.
|
||
|
The envelope must be 4 segments long. Unless the letter is to be rotated or flipped,
|
||
|
the envelope should begin at the upper left corner and be drawn clockwise.
|
||
|
The extension then attempts to squeeze the letter into the envelope
|
||
|
by rearranging all anchor and handle points of the letter's path.
|
||
|
|
||
|
In order to do this, the bounding box of the letter is used.
|
||
|
All anchor and bezier handle points get new x and y coordinates between 0% and 100%
|
||
|
according to their place inside the bounding box.
|
||
|
The 4 sides of the envelope are then interpreted as deformed axes.
|
||
|
Points at 0% or 100% could be placed along these axes, but because most points
|
||
|
are somewhere inside the bounding box, some tweening of the axes must be done.
|
||
|
|
||
|
The function mapPointsToMorph does the tweening.
|
||
|
Say, some point is at x=30%, y=40%.
|
||
|
For the tweening, the function tweenCubic first calculates a straight tween
|
||
|
of the y axis at the x percentage of 30%.
|
||
|
This tween axis now floats somewhere between the y axis keys at the x percentage,
|
||
|
but is not necessarily inside the envelope, because the x axes are not straight.
|
||
|
Now, the end points on the two x axes at 30% are calculated. The function match()
|
||
|
takes these points and calculates a "stretch" transform which maps the two anchor
|
||
|
points of the y axis tween to the two points on the x axes by rotating the tween and
|
||
|
stretching it along its endpoints. This transform is then applied to the handle points,
|
||
|
to get the entire tweened y axis to its x tweened position.
|
||
|
Last, the point at the y percentage 40% of this y axis tween is calculated.
|
||
|
That is the final point of the enveloped letter.
|
||
|
|
||
|
Finally, after all of the letter's points have been recalculated in this manner,
|
||
|
the resulting path is taken and replaces the letter's original path.
|
||
|
|
||
|
TODO:
|
||
|
* Currently, both letter and envelope must be paths to work.
|
||
|
-> Arbitrary other shapes like circles and rectangles should be interpreted as paths.
|
||
|
* It should be possible to select several letters, and squeeze them into one envelope as a group.
|
||
|
* It should be possible to insert a clone of the letter, instead of replacing it.
|
||
|
* This program was originally written in Java. Maybe for some code, Python shortcuts can be used.
|
||
|
|
||
|
I hope the comments are not too verbose. Enjoy!
|
||
|
|
||
|
'''
|
||
|
import inkex
|
||
|
from inkex import Transform
|
||
|
from inkex.paths import Path
|
||
|
import math
|
||
|
import sys
|
||
|
import ffgeom
|
||
|
|
||
|
|
||
|
class BezierEnvelope(inkex.Effect):
|
||
|
|
||
|
segmentTypes = ["move","line","quad","cubic","close"]
|
||
|
|
||
|
def __init__(self):
|
||
|
inkex.Effect.__init__(self)
|
||
|
|
||
|
def effect(self):
|
||
|
if len(self.options.ids) < 2:
|
||
|
raise Exception("Two paths must be selected. The 1st is the letter, the 2nd is the envelope and must have 4 sides.")
|
||
|
exit()
|
||
|
|
||
|
letterElement = self.svg.selected[self.options.ids[0]]
|
||
|
envelopeElement = self.svg.selected[self.options.ids[1]]
|
||
|
|
||
|
if letterElement.tag != inkex.addNS('path','svg') or envelopeElement.tag != inkex.addNS('path','svg'):
|
||
|
raise Exception("Both letter and envelope must be SVG paths.")
|
||
|
exit()
|
||
|
|
||
|
axes = extractMorphAxes( Path( envelopeElement.get('d') ).to_arrays() )
|
||
|
if axes is None:
|
||
|
raise Exception("No axes found on envelope.")
|
||
|
axisCount = len(axes)
|
||
|
if axisCount < 4:
|
||
|
raise Exception("The envelope path has less than 4 segments.")
|
||
|
for i in range( 0, 4 ):
|
||
|
if axes[i] is None:
|
||
|
raise Exception("axes[%i] is None" % i)
|
||
|
# morph the enveloped element according to the axes
|
||
|
morph_element( letterElement, envelopeElement, axes );
|
||
|
|
||
|
|
||
|
def morph_element( letterElement, envelopeElement, axes ):
|
||
|
path = Path( letterElement.get('d') ).to_arrays()
|
||
|
morphedPath = morphPath( path, axes )
|
||
|
letterElement.set("d", str(Path(morphedPath)))
|
||
|
|
||
|
|
||
|
# Morphs a path into a new path, according to cubic curved bounding axes.
|
||
|
def morphPath( path, axes ):
|
||
|
bounds = [y for x in list(Path(path).bounding_box()) for y in list(x)]
|
||
|
assert len(bounds) == 4
|
||
|
new_path = []
|
||
|
current = [ 0.0, 0.0 ]
|
||
|
start = [ 0.0, 0.0 ]
|
||
|
|
||
|
for cmd, params in path:
|
||
|
segmentType = cmd
|
||
|
points = params
|
||
|
if segmentType == "M":
|
||
|
start[0] = points[0]
|
||
|
start[1] = points[1]
|
||
|
segmentType = convertSegmentToCubic( current, segmentType, points, start )
|
||
|
percentages = [0.0]*len(points)
|
||
|
morphed = [0.0]*len(points)
|
||
|
numPts = getNumPts( segmentType )
|
||
|
normalizePoints( bounds, points, percentages, numPts )
|
||
|
mapPointsToMorph( axes, percentages, morphed, numPts )
|
||
|
addSegment( new_path, segmentType, morphed )
|
||
|
if len(points) >= 2:
|
||
|
current[0] = points[ len(points)-2 ]
|
||
|
current[1] = points[ len(points)-1 ]
|
||
|
return new_path
|
||
|
|
||
|
|
||
|
def getNumPts( segmentType ):
|
||
|
if segmentType == "M":
|
||
|
return 1
|
||
|
if segmentType == "L":
|
||
|
return 1
|
||
|
if segmentType == "Q":
|
||
|
return 2
|
||
|
if segmentType == "C":
|
||
|
return 3
|
||
|
if segmentType == "Z":
|
||
|
return 0
|
||
|
return -1
|
||
|
|
||
|
|
||
|
|
||
|
def addSegment( path, segmentType, points ):
|
||
|
path.append([segmentType,points])
|
||
|
|
||
|
|
||
|
# Converts visible path segments (Z,L,Q) into absolute cubic segments (C).
|
||
|
def convertSegmentToCubic( current, segmentType, points, start ):
|
||
|
if segmentType == "H":
|
||
|
# print(current, points, start)
|
||
|
assert len(points) == 1
|
||
|
points.insert(0, current[0])
|
||
|
# points[0] += current[0]
|
||
|
# print(segmentType, current, points, start)
|
||
|
return convertSegmentToCubic(current, "L", points, start)
|
||
|
elif segmentType == "V":
|
||
|
# print(points)
|
||
|
assert len(points) == 1
|
||
|
points.append(current[1])
|
||
|
# points[1] += current[1]
|
||
|
# print(segmentType, current, points, start)
|
||
|
return convertSegmentToCubic(current, "L", points, start)
|
||
|
if segmentType == "M":
|
||
|
return "M";
|
||
|
if segmentType == "C":
|
||
|
return "C";
|
||
|
elif segmentType == "Z":
|
||
|
for i in range(0,6):
|
||
|
points.append(0.0)
|
||
|
points[4] = start[0]
|
||
|
points[5] = start[1]
|
||
|
thirdX = (points[4] - current[0]) / 3.0
|
||
|
thirdY = (points[5] - current[1]) / 3.0
|
||
|
points[2] = points[4]-thirdX
|
||
|
points[3] = points[5]-thirdY
|
||
|
points[0] = current[0]+thirdX
|
||
|
points[1] = current[1]+thirdY
|
||
|
return "C"
|
||
|
elif segmentType == "L":
|
||
|
for i in range(0,4):
|
||
|
points.append(0.0)
|
||
|
points[4] = points[0]
|
||
|
points[5] = points[1]
|
||
|
thirdX = (points[4] - current[0]) / 3.0
|
||
|
thirdY = (points[5] - current[1]) / 3.0
|
||
|
points[2] = points[4]-thirdX
|
||
|
points[3] = points[5]-thirdY
|
||
|
points[0] = current[0]+thirdX
|
||
|
points[1] = current[1]+thirdY
|
||
|
return "C"
|
||
|
elif segmentType == "Q":
|
||
|
for i in range(0,2):
|
||
|
points.append(0.0)
|
||
|
firstThirdX = (points[0] - current[0]) * 2.0 / 3.0
|
||
|
firstThirdY = (points[1] - current[1]) * 2.0 / 3.0
|
||
|
secondThirdX = (points[2] - points[0]) * 2.0 / 3.0
|
||
|
secondThirdY = (points[3] - points[1]) * 2.0 / 3.0
|
||
|
points[4] = points[2]
|
||
|
points[5] = points[3]
|
||
|
points[0] = current[0] + firstThirdX
|
||
|
points[1] = current[1] + firstThirdY
|
||
|
points[2] = points[2] - secondThirdX
|
||
|
points[3] = points[3] - secondThirdY
|
||
|
return "C"
|
||
|
else:
|
||
|
sys.stderr.write("unsupported segment type: %s\n" % (segmentType))
|
||
|
return segmentType
|
||
|
|
||
|
|
||
|
# Normalizes the points of a path segment, so that they are expressed as percentage coordinates
|
||
|
# relative to the bounding box axes of the total shape.
|
||
|
# @param bounds The bounding box of the shape.
|
||
|
# @param points The points of the segment.
|
||
|
# @param percentages The returned points in normalized percentage form.
|
||
|
# @param numPts
|
||
|
def normalizePoints( bounds, points, percentages, numPts ):
|
||
|
# bounds has structure xmin,xMax,ymin,yMax
|
||
|
xmin,xMax,ymin,yMax = bounds
|
||
|
for i in range( 0, numPts ):
|
||
|
x = i*2
|
||
|
y = i*2+1
|
||
|
percentages[x] = (points[x] - xmin) / (xMax-xmin)
|
||
|
percentages[y] = (points[y] - ymin) / (yMax-ymin)
|
||
|
|
||
|
|
||
|
|
||
|
# Extracts 4 axes from a path. It is assumed that the path starts with a move, followed by 4 cubic paths.
|
||
|
# The extraction reverses the last 2 axes, so that they run in parallel with the first 2.
|
||
|
# @param path The path that is formed by the axes.
|
||
|
# @return The definition points of the 4 cubic path axes as float arrays, bundled in another array.
|
||
|
def extractMorphAxes( path ):
|
||
|
points = []
|
||
|
current = [ 0.0, 0.0 ]
|
||
|
start = [ 0.0, 0.0 ]
|
||
|
# the curved axis definitions go in here
|
||
|
axes = [None]*4
|
||
|
i = 0
|
||
|
|
||
|
for cmd, params in path:
|
||
|
points = params
|
||
|
cmd = convertSegmentToCubic( current, cmd, points, start )
|
||
|
|
||
|
if cmd == "M":
|
||
|
current[0] = points[0]
|
||
|
current[1] = points[1]
|
||
|
start[0] = points[0]
|
||
|
start[1] = points[1]
|
||
|
|
||
|
elif cmd == "C":
|
||
|
|
||
|
# 1st cubic becomes x axis 0
|
||
|
# 2nd cubic becomes y axis 1
|
||
|
# 3rd cubic becomes x axis 2 and is reversed
|
||
|
# 4th cubic becomes y axis 3 and is reversed
|
||
|
if i % 2 == 0:
|
||
|
index = i
|
||
|
else:
|
||
|
index = 4-i
|
||
|
if( i < 2 ):
|
||
|
# axes 1 and 2
|
||
|
axes[index] = [ current[0], current[1], points[0], points[1], points[2], points[3], points[4], points[5] ]
|
||
|
elif( i < 4 ):
|
||
|
# axes 3 and 4
|
||
|
axes[index] = [ points[4], points[5], points[2], points[3], points[0], points[1], current[0], current[1] ]
|
||
|
else:
|
||
|
# more than 4 axes - hopefully it was an unnecessary trailing Z
|
||
|
{}
|
||
|
current[0] = points[4]
|
||
|
current[1] = points[5]
|
||
|
i = i + 1
|
||
|
elif cmd == "Z":
|
||
|
#do nothing
|
||
|
{}
|
||
|
else:
|
||
|
raise Exception("Unsupported segment type: %s" % cmd)
|
||
|
return None
|
||
|
|
||
|
return axes
|
||
|
|
||
|
|
||
|
# Projects points in percentage coordinates into a morphed coordinate system that is framed
|
||
|
# by 2 x cubic curves (along the x axis) and 2 y cubic curves (along the y axis).
|
||
|
# @param axes The x and y axes of the envelope.
|
||
|
# @param percentage The current segment of the letter in normalized percentage form.
|
||
|
# @param morphed The array to hold the returned morphed path.
|
||
|
# @param numPts The number of points to be transformed.
|
||
|
def mapPointsToMorph( axes, percentage, morphed, numPts ):
|
||
|
# rename the axes for legibility
|
||
|
yCubic0 = axes[1]
|
||
|
yCubic1 = axes[3]
|
||
|
xCubic0 = axes[0]
|
||
|
xCubic1 = axes[2]
|
||
|
# morph each point
|
||
|
for i in range( 0, numPts ):
|
||
|
x = i*2
|
||
|
y = i*2+1
|
||
|
# tween between the morphed y axes according to the x percentage
|
||
|
tweenedY = tweenCubic( yCubic0, yCubic1, percentage[x] )
|
||
|
# get 2 points on the morphed x axes
|
||
|
xSpot0 = pointOnCubic( xCubic0, percentage[x] )
|
||
|
xSpot1 = pointOnCubic( xCubic1, percentage[x] )
|
||
|
# create a transform that stretches the y axis tween between these 2 points
|
||
|
yAnchor0 = [ tweenedY[0], tweenedY[1] ]
|
||
|
yAnchor1 = [ tweenedY[6], tweenedY[7] ]
|
||
|
xTransform = match( yAnchor0, yAnchor1, xSpot0, xSpot1 )
|
||
|
# map the y axis tween to the 2 points by applying the stretch transform
|
||
|
for j in range(0,4):
|
||
|
x2 = j*2
|
||
|
y2 = j*2+1
|
||
|
pointOnY = [tweenedY[x2],tweenedY[y2]]
|
||
|
Transform(xTransform).apply_to_point(pointOnY)
|
||
|
tweenedY[x2] = pointOnY[0]
|
||
|
tweenedY[y2] = pointOnY[1]
|
||
|
# get the point on the tweened and transformed y axis according to the y percentage
|
||
|
morphedPoint = pointOnCubic( tweenedY, percentage[y] )
|
||
|
morphed[x] = morphedPoint[0]
|
||
|
morphed[y] = morphedPoint[1]
|
||
|
|
||
|
# Calculates the point on a cubic bezier curve at the given percentage.
|
||
|
def pointOnCubic( c, t ):
|
||
|
point = [0.0,0.0]
|
||
|
_t_2 = t*t
|
||
|
_t_3 = _t_2*t
|
||
|
_1_t = 1-t
|
||
|
_1_t_2 = _1_t*_1_t
|
||
|
_1_t_3 = _1_t_2*_1_t
|
||
|
|
||
|
for i in range( 0, 2 ):
|
||
|
point[i] = c[i]*_1_t_3 + 3*c[2+i]*_1_t_2*t + 3*c[4+i]*_1_t*_t_2 + c[6+i]*_t_3
|
||
|
return point
|
||
|
|
||
|
# Tweens 2 bezier curves in a straightforward way,
|
||
|
# i.e. each of the points on the curve is tweened along a straight line
|
||
|
# between the respective point on key1 and key2.
|
||
|
def tweenCubic( key1, key2, percentage ):
|
||
|
tween = [0.0]*len(key1)
|
||
|
for i in range ( 0, len(key1) ):
|
||
|
tween[i] = key1[i] + percentage * (key2[i] - key1[i])
|
||
|
return tween
|
||
|
|
||
|
# Calculates a transform that matches 2 points to 2 anchors
|
||
|
# by rotating and scaling (up or down) along the axis that is formed by
|
||
|
# a line between the two points.
|
||
|
def match( p1, p2, a1, a2 ):
|
||
|
x = 0
|
||
|
y = 1
|
||
|
# distances
|
||
|
dp = [ p2[x]-p1[x], p2[y]-p1[y] ]
|
||
|
da = [ a2[x]-a1[x], a2[y]-a1[y] ]
|
||
|
# angles
|
||
|
angle_p = math.atan2( dp[x], dp[y] )
|
||
|
angle_a = math.atan2( da[x], da[y] )
|
||
|
# radians
|
||
|
#rp = math.sqrt( dp[x]*dp[x] + dp[y]*dp[y] )
|
||
|
#ra = math.sqrt( da[x]*da[x] + da[y]*da[y] )
|
||
|
rp = math.hypot( dp[x], dp[y] )
|
||
|
ra = math.hypot( da[x], da[y] )
|
||
|
# scale
|
||
|
scale = ra / rp
|
||
|
# transforms in the order they are applied
|
||
|
t1 = Transform( "translate(%f,%f)"%(-p1[x],-p1[y]) ).matrix
|
||
|
#t2 = Transform( "rotate(%f)"%(-angle_p) ).matrix
|
||
|
#t3 = Transform( "scale(%f,%f)"%(scale,scale) ).matrix
|
||
|
#t4 = Transform( "rotate(%f)"%angle_a ).matrix
|
||
|
t2 = rotateTransform(-angle_p)
|
||
|
t3 = scale_transform( scale, scale )
|
||
|
t4 = rotateTransform( angle_a )
|
||
|
t5 = Transform( "translate(%f,%f)"%(a1[x],a1[y]) ).matrix
|
||
|
# transforms in the order they are multiplied
|
||
|
t = t5
|
||
|
t = Transform(t) * Transform(t4)
|
||
|
t = Transform(t) * Transform(t3)
|
||
|
t = Transform(t) * Transform(t2)
|
||
|
t = Transform(t) * Transform(t1)
|
||
|
# return the combined transform
|
||
|
return t
|
||
|
|
||
|
|
||
|
def rotateTransform( a ):
|
||
|
return [[math.cos(a),-math.sin(a),0],[math.sin(a),math.cos(a),0]]
|
||
|
|
||
|
def scale_transform( sx, sy ):
|
||
|
return [[sx,0,0],[0,sy,0]]
|
||
|
|
||
|
|
||
|
BezierEnvelope().run()
|