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#!/usr/bin/env python3
'''
Draw box with given width , height and depth .
Use " Extensions / Modify Path / Convert to dashes " to convert dashed bend lines to CNC - friendly style .
Copyright ( C ) 2015 Anton Moiseev ( 1 i7 . livejournal . com )
This program is free software ; you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation ; either version 2 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
'''
import inkex
from lxml import etree
from inkex . paths import Path
from inkex . styles import Style
def dirtyFormat ( path ) :
return str ( path ) . replace ( ' [ ' , ' ' ) . replace ( ' ] ' , ' ' ) . replace ( ' , ' , ' ' ) . replace ( ' \' ' , ' ' )
class RobotBoxes ( inkex . EffectExtension ) :
def add_arguments ( self , pars ) :
pars . add_argument ( " -x " , " --width " , type = float , default = 62.0 , help = " The Box Width - in the X dimension " )
pars . add_argument ( " -y " , " --height " , type = float , default = 38.0 , help = " The Box Height - in the Y dimension " )
pars . add_argument ( " -z " , " --depth " , type = float , default = 23.0 , help = " The Box Depth - in the Z dimension " )
pars . add_argument ( " -p " , " --thickness " , type = float , default = 1.0 , help = " Paper thickness - important for thick carton " )
pars . add_argument ( " -c " , " --crampheight " , type = float , default = 1.0 , help = " Cramp ear height - render cramping ears and slots on the left and right walls (0 for no cramp) " )
pars . add_argument ( " -d " , " --dashwidth " , type = float , default = 5.0 , help = " Bend line dash width " )
pars . add_argument ( " -s " , " --dashstep " , type = float , default = 5.0 , help = " Bend line dash step " )
pars . add_argument ( " -b " , " --bendsurface " , default = " inner " , help = " Bend line surface (innder or outer) - depends on the way you will make actual bends " )
pars . add_argument ( " -u " , " --unit " , default = " mm " , help = " The unit of dimensions " )
def effect ( self ) :
width = self . svg . unittouu ( str ( self . options . width ) + self . options . unit )
height = self . svg . unittouu ( str ( self . options . height ) + self . options . unit )
depth = self . svg . unittouu ( str ( self . options . depth ) + self . options . unit )
thickness = self . svg . unittouu ( str ( self . options . thickness ) + self . options . unit )
crampheight = self . svg . unittouu ( str ( self . options . crampheight ) + self . options . unit )
dashwidth = self . svg . unittouu ( str ( self . options . dashwidth ) + self . options . unit )
dashstep = self . svg . unittouu ( str ( self . options . dashstep ) + self . options . unit )
bendsurface = self . options . bendsurface
# bend correction: it makes sense when compose the box whether the bend line would
# lay on the inner or outer surface of the thick carton
bcorr = 0
if bendsurface == " inner " :
bcorr = 0
elif bendsurface == " outer " :
bcorr = thickness
else : # "middle"
bcorr = thickness / 2
# small ears (to be hidden inside the box borders) length
ear1 = height / 2 - bcorr * 2
# slot width - make slots a bit thiner than ears (thickness)
slot_width_factor = 0.8
slot_width = thickness * slot_width_factor
# big ears skew = ~25 degrees
# skew_shift = depth*2/3 * tg(25)
skew_shift = depth * 2 / 3 * 0.47
# render 2 cramps as 1/5 of box height with same (1/5 of height) step
cramp_width = height / 5
# Generate box points
# Details on the shape here:
# https://github.com/1i7/metalrobot/blob/master/inkscape/extensions/robotbox-devel/draft1.svg
# https://github.com/1i7/metalrobot/blob/master/inkscape/extensions/robotbox-devel/draft2.svg
# points for straight lines of the left bound
left_points = [
# start from left bottom "ear" and go left and up
# ear 1
0 , 0 , - ear1 , 0 ,
- ear1 , depth , 0 , depth ,
# ear 2
0 , depth + bcorr * 2 , - ( ( thickness - bcorr ) + slot_width + bcorr ) , depth + bcorr * 2 , - ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) , depth + bcorr * 2 ,
- ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) - ( bcorr + slot_width + thickness + bcorr ) , depth + bcorr * 2 ,
- ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) - ( bcorr + slot_width + thickness + bcorr ) - ( bcorr + depth ) , depth + bcorr * 2
]
# render cramping ears if set
if crampheight > 0 :
left_cramp_x = - ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) - ( bcorr + slot_width + thickness + bcorr ) - ( bcorr + depth )
left_points + = [
# left cramp ear1
left_cramp_x , ( depth + bcorr * 2 ) + cramp_width , left_cramp_x - crampheight , ( depth + bcorr * 2 ) + cramp_width + thickness ,
left_cramp_x - crampheight , ( depth + bcorr * 2 ) + cramp_width * 2 - thickness , left_cramp_x , ( depth + bcorr * 2 ) + cramp_width * 2 ,
# left cramp ear2
left_cramp_x , ( depth + bcorr * 2 ) + cramp_width * 3 , left_cramp_x - crampheight , ( depth + bcorr * 2 ) + cramp_width * 3 + thickness ,
left_cramp_x - crampheight , ( depth + bcorr * 2 ) + cramp_width * 4 - thickness , left_cramp_x , ( depth + bcorr * 2 ) + cramp_width * 4
]
left_points + = [
# ear 2 finish
- ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) - ( bcorr + slot_width + thickness + bcorr ) - ( bcorr + depth ) , ( depth + bcorr * 2 ) + height ,
- ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) - ( bcorr + slot_width + thickness + bcorr ) , ( depth + bcorr * 2 ) + height ,
- ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) , ( depth + bcorr * 2 ) + height ,
- ( ( thickness - bcorr ) + slot_width + bcorr ) , ( depth + bcorr * 2 ) + height , 0 , ( depth + bcorr * 2 ) + height ,
# ear 3
0 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) , - ear1 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) ,
- ear1 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + depth , 0 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + depth , bcorr + thickness + ( thickness - bcorr ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + depth ,
# ear 4
( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) , ( bcorr + thickness + ( thickness - bcorr ) ) - depth * 2 / 3 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + skew_shift ,
( bcorr + thickness + ( thickness - bcorr ) ) - depth * 2 / 3 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + height - skew_shift , ( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + height
]
# points for straight lines of the right bound
right_base_x = bcorr + thickness + width + thickness + bcorr
right_points = [
# ear 7
right_base_x - ( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + height , right_base_x - ( bcorr + thickness + ( thickness - bcorr ) ) + depth * 2 / 3 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + height - skew_shift ,
right_base_x - ( bcorr + thickness + ( thickness - bcorr ) ) + depth * 2 / 3 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + skew_shift , right_base_x - ( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) ,
# ear 8
right_base_x - ( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + depth , right_base_x , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + depth , right_base_x + ear1 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + depth ,
right_base_x + ear1 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) , right_base_x , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) ,
# ear 9
right_base_x , ( depth + bcorr * 2 ) + height , right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) , ( depth + bcorr * 2 ) + height ,
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) , ( depth + bcorr * 2 ) + height ,
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) + ( bcorr + slot_width + thickness + bcorr ) , ( depth + bcorr * 2 ) + height ,
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) + ( bcorr + slot_width + thickness + bcorr ) + ( bcorr + depth ) , ( depth + bcorr * 2 ) + height
]
# render cramping ears if set
if crampheight > 0 :
right_cramp_x = right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) + ( bcorr + slot_width + thickness + bcorr ) + ( bcorr + depth )
right_points + = [
# right cramp ear1
right_cramp_x , ( depth + bcorr * 2 ) + height - cramp_width , right_cramp_x + crampheight , ( depth + bcorr * 2 ) + height - cramp_width - thickness ,
right_cramp_x + crampheight , ( depth + bcorr * 2 ) + height - cramp_width * 2 + thickness , right_cramp_x , ( depth + bcorr * 2 ) + height - cramp_width * 2 ,
# right cramp ear2
right_cramp_x , ( depth + bcorr * 2 ) + height - cramp_width * 3 , right_cramp_x + crampheight , ( depth + bcorr * 2 ) + height - cramp_width * 3 - thickness ,
right_cramp_x + crampheight , ( depth + bcorr * 2 ) + height - cramp_width * 4 + thickness , right_cramp_x , ( depth + bcorr * 2 ) + height - cramp_width * 4
]
right_points + = [
# ear 9 finish
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) + ( bcorr + slot_width + thickness + bcorr ) + ( bcorr + depth ) , ( depth + bcorr * 2 ) ,
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) + ( bcorr + slot_width + thickness + bcorr ) , ( depth + bcorr * 2 ) ,
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) , ( depth + bcorr * 2 ) ,
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) , ( depth + bcorr * 2 ) , right_base_x , ( depth + bcorr * 2 ) ,
# ear 10
right_base_x , depth , right_base_x + ear1 , depth ,
right_base_x + ear1 , 0 , right_base_x , 0
]
bound_points = [
[ ' M ' , left_points ] ,
# ear 5: manual shape (drawn for 62x38x23 box), converted to proportion based on depth value
# m 0,0 c -39.88719,-0.7697 -90.44391,-0.7593 -73.26685,35.3985 11.37507,22.1855 33.21015,45.182 73.26685,46.0975 z
[ ' L ' , [
( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) ,
- ( bcorr + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 )
] ] ,
[ ' C ' , [
# -39.88719, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)-0.7697,
# -90.44391, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)-0.7593,
# -73.26685, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)+35.3985,
# -73.26685+11.37507, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)+35.3985+22.1855,
# -73.26685+33.21015, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)+35.3985+45.182,
- ( bcorr + ( thickness - bcorr ) ) - depth / 2 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) ,
- ( bcorr + ( thickness - bcorr ) ) - depth / 10 * 11 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) ,
- ( bcorr + ( thickness - bcorr ) ) - depth / 8 * 7 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) + depth / 16 * 7 ,
- ( bcorr + ( thickness - bcorr ) ) - depth / 8 * 6 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) + depth / 16 * 11 ,
- ( bcorr + ( thickness - bcorr ) ) - depth / 2 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) + depth ,
- ( bcorr + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) + depth
] ] ,
# now go to the right and go down in reverse order
# ear 6: manual shape (drawn for 62x38x23 box), converted to proportion based on depth value
[ ' L ' , [
right_base_x + ( bcorr + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) + depth
] ] ,
[ ' C ' , [
right_base_x + ( bcorr + ( thickness - bcorr ) ) + depth / 2 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) + depth ,
right_base_x + ( bcorr + ( thickness - bcorr ) ) + depth / 8 * 6 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) + depth / 16 * 11 ,
right_base_x + ( bcorr + ( thickness - bcorr ) ) + depth / 8 * 7 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) + depth / 16 * 7 ,
right_base_x + ( bcorr + ( thickness - bcorr ) ) + depth / 10 * 11 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) ,
right_base_x + ( bcorr + ( thickness - bcorr ) ) + depth / 2 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) ,
right_base_x + ( bcorr + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 )
] ] ,
[ ' L ' , [
right_base_x - ( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 )
] ] ,
# ear 7
[ ' L ' , right_points ] ,
[ ' Z ' , [ ] ]
]
# render slots for cramp ears
# slot for left cramp ear1
slot_l1 = [ [ ' M ' , [
bcorr , ( depth + bcorr * 2 ) + cramp_width , bcorr + thickness , ( depth + bcorr * 2 ) + cramp_width ,
bcorr + thickness , ( depth + bcorr * 2 ) + cramp_width * 2 , bcorr , ( depth + bcorr * 2 ) + cramp_width * 2
] ] ,
[ ' Z ' , [ ] ]
]
# slot for left cramp ear2
slot_l2 = [ [ ' M ' , [
bcorr , ( depth + bcorr * 2 ) + cramp_width * 3 , bcorr + thickness , ( depth + bcorr * 2 ) + cramp_width * 3 ,
bcorr + thickness , ( depth + bcorr * 2 ) + cramp_width * 4 , bcorr , ( depth + bcorr * 2 ) + cramp_width * 4
] ] ,
[ ' Z ' , [ ] ]
]
# slot for right cramp ear1
slot_r1 = [ [ ' M ' , [
right_base_x - bcorr , ( depth + bcorr * 2 ) + height - cramp_width , right_base_x - ( bcorr + thickness ) , ( depth + bcorr * 2 ) + height - cramp_width ,
right_base_x - ( bcorr + thickness ) , ( depth + bcorr * 2 ) + height - cramp_width * 2 , right_base_x - bcorr , ( depth + bcorr * 2 ) + height - cramp_width * 2
] ] ,
[ ' Z ' , [ ] ]
]
# slot for right cramp ear2
slot_r2 = [ [ ' M ' , [
right_base_x - bcorr , ( depth + bcorr * 2 ) + height - cramp_width * 3 , right_base_x - ( bcorr + thickness ) , ( depth + bcorr * 2 ) + height - cramp_width * 3 ,
right_base_x - ( bcorr + thickness ) , ( depth + bcorr * 2 ) + height - cramp_width * 4 , right_base_x - bcorr , ( depth + bcorr * 2 ) + height - cramp_width * 4
] ] ,
[ ' Z ' , [ ] ]
]
# vertical bends
# left
# isinstance(item[1], (list, tuple)): self.append(PathCommand.letter_to_class(item[0])(*item[1]))
bend_line_vl1 = [ [ ' M ' , [ 0 , 0 , 0 , depth ] ] ]
bend_line_vl2 = [ [ ' M ' , [
- ( ( thickness - bcorr ) + slot_width + bcorr ) , ( depth + bcorr * 2 ) ,
- ( ( thickness - bcorr ) + slot_width + bcorr ) , ( depth + bcorr * 2 ) + height ] ] ]
bend_line_vl3 = [ [ ' M ' , [
0 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) ,
0 , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + depth ] ] ]
bend_line_vl4 = [ [ ' M ' , [
( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) ,
( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + height ] ] ]
bend_line_vl5 = [ [ ' M ' , [
- ( bcorr + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) ,
- ( bcorr + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) + depth ] ] ]
bend_line_vl6 = [ [ ' M ' , [ - ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) , ( depth + bcorr * 2 ) ,
- ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) , ( depth + bcorr * 2 ) + height ] ] ]
bend_line_vl7 = [ [ ' M ' , [ - ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) - ( bcorr + slot_width + thickness + bcorr ) , ( depth + bcorr * 2 ) ,
- ( ( thickness - bcorr ) + slot_width + bcorr ) - ( depth + bcorr * 2 ) - ( bcorr + slot_width + thickness + bcorr ) , ( depth + bcorr * 2 ) + height ] ] ]
# right
bend_line_vr1 = [ [ ' M ' , [
right_base_x , 0 ,
right_base_x , depth ] ] ]
bend_line_vr2 = [ [ ' M ' , [
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) , ( depth + bcorr * 2 ) ,
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) , ( depth + bcorr * 2 ) + height ] ] ]
bend_line_vr3 = [ [ ' M ' , [
right_base_x , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) ,
right_base_x , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + depth ] ] ]
bend_line_vr4 = [ [ ' M ' , [
right_base_x - ( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) ,
right_base_x - ( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + height ] ] ]
bend_line_vr5 = [ [ ' M ' , [
right_base_x + ( bcorr + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) ,
right_base_x + ( bcorr + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + ( height + thickness + bcorr * 2 ) + depth ] ] ]
bend_line_vr6 = [ [ ' M ' , [
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) , ( depth + bcorr * 2 ) ,
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) , ( depth + bcorr * 2 ) + height ] ] ]
bend_line_vr7 = [ [ ' M ' , [
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) + ( bcorr + slot_width + thickness + bcorr ) , ( depth + bcorr * 2 ) ,
right_base_x + ( ( thickness - bcorr ) + slot_width + bcorr ) + ( depth + bcorr * 2 ) + ( bcorr + slot_width + thickness + bcorr ) , ( depth + bcorr * 2 ) + height ] ] ]
# horizontal bends
bend_line_h1 = [ [ ' M ' , [
0 , depth + bcorr ,
right_base_x , depth + bcorr ] ] ]
bend_line_h2 = [ [ ' M ' , [
0 , ( depth + bcorr * 2 ) + height + bcorr ,
right_base_x , ( depth + bcorr * 2 ) + height + bcorr ] ] ]
bend_line_h3 = [ [ ' M ' , [
( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + depth + bcorr ,
right_base_x - ( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + depth + bcorr ] ] ]
bend_line_h4 = [ [ ' M ' , [
( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + height + thickness + bcorr ,
right_base_x - ( bcorr + thickness + ( thickness - bcorr ) ) , ( depth + bcorr * 2 ) + ( height + bcorr * 2 ) + ( depth + bcorr * 2 ) + height + thickness + bcorr ] ] ]
# Embed drawing in group to make animation easier:
# Translate group
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#transform = 'translate(' + str( self.svg.namedview.center[0] ) + ',' + str( self.svg.namedview.center[1] ) + ')'
g = etree . SubElement ( self . svg . get_current_layer ( ) , ' g ' , { inkex . addNS ( ' label ' , ' inkscape ' ) : ' RobotBox ' } )
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#g.transform = transform
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# Create SVG Path for box bounds
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style = { ' stroke ' : ' #000000 ' , ' fill ' : ' none ' , ' stroke-width ' : str ( self . svg . unittouu ( " 1px " ) ) }
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etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bound_points ) } )
# Create SVG paths for crmap slots if set
# render slots for cramp ears
if crampheight > 0 :
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( slot_l1 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( slot_l2 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( slot_r1 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( slot_r2 ) } )
# Create SVG Paths for bend lines
# draw bend lines with blue
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style = { ' stroke ' : ' #44aaff ' , ' fill ' : ' none ' , ' stroke-width ' : str ( self . svg . unittouu ( " 1px " ) ) ,
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#'stroke-dasharray': str(dashwidth) + ',' + str(dashstep),
# positive dash offset moves dash backward
#'stroke-dashoffset': str(dashwidth)
}
# left
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vl1 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vl2 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vl3 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vl4 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vl5 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vl6 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vl7 ) } )
# right
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vr1 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vr2 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vr3 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vr4 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vr5 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vr6 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_vr7 ) } )
# horizontal
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_h1 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_h2 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_h3 ) } )
etree . SubElement ( g , inkex . addNS ( ' path ' , ' svg ' ) , { ' style ' : str ( inkex . Style ( style ) ) , ' d ' : dirtyFormat ( bend_line_h4 ) } )
if __name__ == ' __main__ ' :
RobotBoxes ( ) . run ( )