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2021-07-23 02:36:56 +02:00
commit 4d622c5291
4878 changed files with 1849508 additions and 0 deletions

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newmtl cubemtl
Ns 10
Ni 1.0
d 1.0
Tf 1 1 1
illum 2
Ka 0.5 0.5 0.
Kd 0.9 0.9 0.9
Ks 0.0 0.0 0.0
map_Kd cube.png

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mtllib cube.mtl
usemtl cubemtl
v -0.5 -0.5 -0.5
v -0.5 -0.5 0.5
v -0.5 0.5 -0.5
v -0.5 0.5 0.5
v 0.5 -0.5 -0.5
v 0.5 -0.5 0.5
v 0.5 0.5 -0.5
v 0.5 0.5 0.5
vt 0.0 0.0
vt 0.0 1.0
vt 1.0 0.0
vt 1.0 1.0
vn 1.0 0.0 0.0
vn 0.0 1.0 0.0
vn 0.0 0.0 1.0
vn -1.0 0.0 0.0
vn 0.0 -1.0 0.0
vn 0.0 0.0 -1.0
f 1/1/4 2/3/4 4/4/4 3/2/4
f 2/1/3 6/3/3 8/4/3 4/2/3
f 6/1/1 5/3/1 7/4/1 8/2/1
f 5/1/6 1/3/6 3/4/6 7/2/6
f 4/1/2 8/3/2 7/4/2 3/2/2
f 2/1/5 1/3/5 5/4/5 6/2/5
usemtl fuckyou

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varying vec3 fNormal;
varying vec4 fFrontColor;
vec3 ambientLight = vec3(0.2,0.2,0.2);
vec3 directionnalLight = normalize(vec3(10,5,7));
vec3 directionnalLightFactor = vec3(0.5,0.5,0.5);
uniform sampler2D tex;
void main() {
vec3 ambientFactor = ambientLight;
vec3 lambertFactor = max(vec3(0.0,0.0,0.0), dot(directionnalLight, fNormal) * directionnalLightFactor);
vec4 noTexColor = vec4(ambientFactor + lambertFactor, 1.0);
vec4 color = texture2D(tex, gl_TexCoord[0].st);
vec4 fragColor = noTexColor * color;
gl_FragColor = fragColor * fFrontColor;
}

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varying vec3 fNormal;
varying vec4 fTexCoord;
varying vec4 fFrontColor;
void main() {
fNormal = gl_Normal;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
fFrontColor = gl_Color;
}