Fix Maze extension

This commit is contained in:
Mario Voigt 2021-10-13 16:25:49 +02:00
parent b14bf6fff2
commit 8d95d22132
2 changed files with 126 additions and 22 deletions

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@ -1,13 +1,12 @@
#! /usr/bin/env python3
# this extension is under licence CC-by-sa @ Tiemen DUVILLARD 2020
# for all questions, comments, bugs: duvillard.tiemen@gmail.com
# this module is under licence MIT @ Tiemen DUVILLARD 2020
# for all questions, comments, bugs: duvillard.tiemen@gmail.com
import inkex
from lxml import etree
from maze_lib import *
def points_to_svgd(p, close=False):
""" convert list of points (x,y) pairs
into a SVG path list
@ -42,7 +41,7 @@ class Maze(inkex.EffectExtension):
X = self.options.verti
Y = self.options.horiz
L = Maze(X,Y,self.options.algo)
L = MazeLib(X,Y,self.options.algo)
for i,j,door in L.verticalDoors():
if door:

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@ -1,8 +1,7 @@
#! /usr/bin/env python3
# this module is under licence CC-by-sa @ Tiemen DUVILLARD 2020
# for all questions, comments, bugs: duvillard.tiemen@gmail.com
# this module is under licence MIT @ Tiemen DUVILLARD 2020
# for all questions, comments, bugs: duvillard.tiemen@gmail.com
from random import choice, randrange
@ -168,6 +167,46 @@ def recursive_backtrack(x, y):
return verti, horiz
def recursive_chamber(x, y):
# Initialisation of my variables
def recursive_chamber_recu(VERTI,HORIZ,xA,yA,xB,yB):
if (xB - xA <= 1):
return
elif (yB - yA <= 1):
return
else :
dx = xB-xA
dy = yB-yA
v = randrange(0,dx+dy)
if v < dx :
x = randrange(xA,xB-1)
y = randrange(yA,yB)
for i in range(yA,yB):
if i != y:
VERTI[i][x] = 1
recursive_chamber_recu(VERTI,HORIZ,xA,yA,x+1,yB)
recursive_chamber_recu(VERTI,HORIZ,x+1,yA,xB,yB)
else:
x = randrange(xA,xB)
y = randrange(yA,yB-1)
for i in range(xA,xB):
if i != x:
HORIZ[y][i] = 1
recursive_chamber_recu(VERTI,HORIZ,xA,yA,xB,y+1)
recursive_chamber_recu(VERTI,HORIZ,xA,y+1,xB,yB)
horiz = []
for i in range(y-1): horiz.append([0] * x)
verti = []
for i in range(y): verti.append([0] * (x-1))
# appel recursif
recursive_chamber_recu(verti,horiz,0,0,x,y)
return verti, horiz
# a empty maze
def empty(x, y):
verti = []
@ -192,7 +231,7 @@ def full(x, y):
class Maze:
class MazeLib:
"""This Class define a Maze object"""
def __init__(self, X=5, Y=5, algorithm="empty"):
"""Use : m = Maze(X:int,Y:int, algorithm:string)"""
@ -200,32 +239,38 @@ class Maze:
self.Y = Y # height
self.verti = [] # table of vertical doors
self.horiz = [] # table of horizontal doors
algorithm = algorithm.lower()
if algorithm in ("kruskal","K") :
if algorithm in ("kruskal","k") :
self.verti, self.horiz = kruskal(self.X,self.Y)
self.doors = self.nbDoors()
self.algorithm = "kruskal"
self.perfect = True
elif algorithm in ("recursive_backtrack","RB") :
elif algorithm in ("recursive_backtrack","rb") :
self.verti, self.horiz = recursive_backtrack(self.X,self.Y)
self.doors = self.nbDoors()
self.algorithm = "recursive_backtrack"
self.perfect = True
elif algorithm in ("empty","E") :
elif algorithm in ("empty","e") :
self.verti, self.horiz = empty(self.X,self.Y)
self.doors = self.nbDoors()
self.algorithm = "empty"
self.perfect = False
elif algorithm in ("full","F") :
elif algorithm in ("full","f") :
self.verti, self.horiz = full(self.X,self.Y)
self.doors = self.nbDoors()
self.algorithm = "full"
self.perfect = False
elif algorithm in ("recursive_chamber","rc") :
self.verti, self.horiz = recursive_chamber(self.X,self.Y)
self.doors = self.nbDoors()
self.algorithm = "recursive_chamber"
self.perfect = False
else :
raise("Algorithm not recognized. Algorithm must be in ['kruskal','recursive_backtrack','empty','full']")
@ -282,6 +327,14 @@ class Maze:
return x+1,y
return x,y
def liberty(self, x, y):
"""return all cases accessible from (x,y)"""
r = []
for d in ["down","up","left","right"]:
if self.canMove(x,y,d):
r.append(d)
return d
def toSquare(self):
"""return another representation of maze, a List of List of case in {0,1} """
RET = []
@ -310,29 +363,27 @@ class Maze:
for i in range(self.Y):
laby.append(['new'] * self.X)
while Pile[-1] != (xb,yb) and len(Pile) != 0:
while len(Pile) != 0 and Pile[-1] != (xb,yb):
pos = Pile[-1]
x,y = pos[0],pos[1]
if laby[y][x] == 'new':
possibilite = []
for d in ['down',"up","left","right"]:
for d in ['down',"left","up","right"]:
if self.canMove(pos[0],pos[1],d) :
nx,ny = self.move(pos[0],pos[1],d)
if laby[ny][nx] == 'new' :
possibilite.append(d)
if len(possibilite) == 0:
laby[y][x] = "old"
else :
laby[y][x] = possibilite
laby[y][x] = possibilite
elif laby[y][x] == "old":
del Pile[-1]
del Sol[-1]
if len(Sol) != 0:
del Sol[-1]
elif type(laby[y][x]) == list:
if len(laby[y][x]) == 0:
laby[y][x] = "old"
else:
ichoix = randrange(len(laby[y][x]))
ichoix = -1#randrange(len(laby[y][x]))
choix = laby[y][x][ichoix]
Pile.append(self.move(x,y,choix))
Sol.append(choix)
@ -340,6 +391,60 @@ class Maze:
return Sol
def furthestBox(self, xa, ya):
"""return the case furtest of the case (xa,ya)"""
Sol = []
dmax = len(Sol)
pmax = Sol.copy()
cmax = (xa,ya)
Pile = [(xa,ya)]
laby = []
for i in range(self.Y):
laby.append(['new'] * self.X)
while len(Pile) != 0:
pos = Pile[-1]
x,y = pos[0],pos[1]
if laby[y][x] == 'new':
possibilite = []
for d in ['down',"left","up","right"]:
if self.canMove(pos[0],pos[1],d) :
nx,ny = self.move(pos[0],pos[1],d)
if laby[ny][nx] == 'new' :
possibilite.append(d)
laby[y][x] = possibilite
elif laby[y][x] == "old":
if len(Sol) > dmax:
dmax = len(Sol)
pmax = Sol.copy()
cmax = (x,y)
del Pile[-1]
if len(Sol) != 0:
del Sol[-1]
elif type(laby[y][x]) == list:
if len(laby[y][x]) == 0:
laby[y][x] = "old"
else:
ichoix = -1#randrange(len(laby[y][x]))
choix = laby[y][x][ichoix]
Pile.append(self.move(x,y,choix))
Sol.append(choix)
del laby[y][x][ichoix]
return pmax, cmax
def longestWay(self):
Xa = randrange(self.X)
Ya = randrange(self.Y)
p,B = self.furthestBox(Xa,Ya)
path,C = self.furthestBox(B[0],B[1])
return B,path,C
def save(self):
"""Return a string contain's all information. it can be save in file, print, etc.."""
s = "{};{};{};{};{};{};{}".format(self.X, self.Y, self.doors, self.algorithm, self.perfect, self.verti, self.horiz)
@ -533,4 +638,4 @@ class Maze:
r += "────"
r += "───┘"
R += r
return R
return R