Cleaned codefor sudoku and sheet conus
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07e8373224
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@ -17,6 +17,8 @@
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# please, stick to pep8 formatting for this file
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# seems to be lost in year 2016 https://wiki.inkscape.org/wiki/index.php?title=Inkscape_Extensions&oldid=99881
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"""
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Migrator: Mario Voigt / FabLab Chemnitz
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Mail: mario.voigt@stadtfabrikanten.org
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@ -307,13 +309,6 @@ class ErrorVisualization(object):
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attrs = {"id": group_id, "style": "opacity:.5", inkex.addNS("label", "inkscape"): "Precut Errors"}
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self.g = etree.SubElement(parent, inkex.addNS("g", "svg"), attrs)
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def getColorString(self, pickerColor):
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longcolor = int(pickerColor)
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if longcolor < 0:
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longcolor = longcolor & 0xFFFFFFFF
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return '#' + format(longcolor >> 8, '06X')
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def fmt_point(self, point):
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return "%s %s" % point
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@ -330,7 +325,7 @@ class ErrorVisualization(object):
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path.append("M%s" % self.fmt_point(head))
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for point in tail:
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path.append("L%s" % self.fmt_point(point))
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attrs = {"d": " ".join(path), "style": "stroke:%s;stroke-width:5px;" % self.getColorString(self.color)}
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attrs = {"d": " ".join(path), "style": "stroke:%s;stroke-width:5px;" % self.color}
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etree.SubElement(self.g, inkex.addNS("path", "svg"), attrs)
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def vis_point(geom):
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@ -26,11 +26,11 @@
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<param name="puzzle_gap" type="int" min="1" max="100" gui-text="Puzzle Gap">1</param>
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</page>
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<page name="colors" gui-text="Colors">
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<param name="color_text" type="color" appearance="colorbutton" gui-text="Text color ">0</param>
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<param name="color_bkgnd" type="color" appearance="colorbutton" gui-text="Background color">-1</param>
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<param name="color_puzzle" type="color" appearance="colorbutton" gui-text="Puzzle Border color">0</param>
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<param name="color_boxes" type="color" appearance="colorbutton" gui-text="Box Border color ">0</param>
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<param name="color_cells" type="color" appearance="colorbutton" gui-text="Cell Border color">-791621617</param>
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<param name="color_text" type="color" appearance="colorbutton" gui-text="Text color ">255</param>
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<param name="color_bkgnd" type="color" appearance="colorbutton" gui-text="Background color">4243148799</param>
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<param name="color_puzzle" type="color" appearance="colorbutton" gui-text="Puzzle Border color">2290779647</param>
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<param name="color_boxes" type="color" appearance="colorbutton" gui-text="Box Border color ">3298820351</param>
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<param name="color_cells" type="color" appearance="colorbutton" gui-text="Cell Border color">1923076095</param>
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</page>
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</param>
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<effect>
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@ -27,6 +27,7 @@ __version__ = "0.1"
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import inkex
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import subprocess
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from lxml import etree
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from inkex import Color
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class SVGSudoku (inkex.Effect):
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@ -38,19 +39,13 @@ class SVGSudoku (inkex.Effect):
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self.arg_parser.add_argument("--cols", type=int, default=1, help='Number of puzzle columns.')
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self.arg_parser.add_argument("--puzzle_size", type=int, default=6, help='The width & height of each puzzle.')
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self.arg_parser.add_argument("--puzzle_gap", type=int, default=1, help='The space between puzzles.')
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self.arg_parser.add_argument("--color_text", type=int, default=0, help='Color for given numbers.')
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self.arg_parser.add_argument("--color_bkgnd", type=int, default=-1, help='Color for the puzzle background.')
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self.arg_parser.add_argument("--color_puzzle",default=0, help='Border color for the puzzles.')
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self.arg_parser.add_argument("--color_boxes", default=0, help='Border color for puzzle boxes.')
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self.arg_parser.add_argument("--color_cells", default=-1061109505, help='Border color for the puzzle cells.')
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self.arg_parser.add_argument("--color_text", type=Color, default=255, help='Color for given numbers.')
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self.arg_parser.add_argument("--color_bkgnd", type=Color, default=4243148799, help='Color for the puzzle background.')
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self.arg_parser.add_argument("--color_puzzle",type=Color, default=2290779647, help='Border color for the puzzles.')
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self.arg_parser.add_argument("--color_boxes", type=Color, default=3298820351, help='Border color for puzzle boxes.')
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self.arg_parser.add_argument("--color_cells", type=Color, default=1923076095, help='Border color for the puzzle cells.')
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self.arg_parser.add_argument("--units", help="The unit of the dimensions")
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def getColorString(self, pickerColor):
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longcolor = int(pickerColor)
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if longcolor < 0:
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longcolor = longcolor & 0xFFFFFFFF
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return '#' + format(longcolor >> 8, '06X')
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def draw_grid(self, g_puz, x, y):
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bkgnd_style = {'stroke':'none', 'stroke-width':'2', 'fill':self.options.color_bkgnd }
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puzzle_style = {'stroke':self.options.color_puzzle, 'stroke-width':'2', 'fill':'none' }
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@ -97,15 +92,7 @@ class SVGSudoku (inkex.Effect):
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args.extend(["--difficulty", self.options.difficulty])
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data = subprocess.Popen(args, stdout=subprocess.PIPE).communicate()[0].splitlines()
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#inkex.utils.debug(data)
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#
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# convert colors
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#inkex.utils.debug("%s"%(self.options.color_cells))
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self.options.color_text = self.getColorString(self.options.color_text)
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self.options.color_bkgnd = self.getColorString(self.options.color_bkgnd)
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self.options.color_puzzle = self.getColorString(self.options.color_puzzle)
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self.options.color_boxes = self.getColorString(self.options.color_boxes)
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self.options.color_cells = self.getColorString(self.options.color_cells)
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#
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parent = self.document.getroot()
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self.doc_w = self.svg.unittouu(parent.get('width'))
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self.doc_h = self.svg.unittouu(parent.get('height'))
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@ -17,7 +17,7 @@
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<param name="name" type="description" xml:space="preserve">Constructs a flat pattern projection (sheet cutting layout)
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that can be rolled or bent into a cone or frustum (truncated cone).
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If Cut diameter=0 then cone will not be truncated.</param>
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<param name="strokeColour" type="color" appearance="colorbutton" gui-text="Line colour: ">0</param>
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<param name="strokeColour" type="color" appearance="colorbutton" gui-text="Line color: ">255</param>
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<effect>
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<object-type>all</object-type>
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<effects-menu>
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@ -7,6 +7,7 @@ import inkex
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from copy import deepcopy
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from lxml import etree
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from inkex.transforms import Transform
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from inkex import Color
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# Helper functions
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def calc_angle_between_points(p1, p2):
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@ -56,24 +57,15 @@ class SheetMetalConus(inkex.Effect):
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'marker-end' : 'url(#ArrowDIN-end)' }
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def __init__(self):
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""" Parses the command line options ( Base diameter, cut diameter and height of cone).
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"""
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inkex.Effect.__init__(self) # Call the base class constructor.
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# Describe parameters
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self.arg_parser.add_argument('-b', '--diaBase', type = float, dest = 'diaBase', default = 300.0, help = 'The diameter of the cones base.')
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self.arg_parser.add_argument('-c', '--diaCut', type = float, default = 100.0, help = 'The diameter of cones cut (0.0 if cone is not cut.')
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self.arg_parser.add_argument('-l', '--heightCone', type = float, default = 200.0, help = 'The height of the (cut) cone.')
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self.arg_parser.add_argument('-u', '--units', default = 'mm', help = 'The units in which the cone values are given. mm or in for real objects')
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self.arg_parser.add_argument('-w', '--strokeWidth', type = float, default = 0.3, help = 'The line thickness in given unit. For laser cutting it should be rather small.')
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self.arg_parser.add_argument('-f', '--strokeColour', default = 896839168, help = 'The line colour.')
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self.arg_parser.add_argument('-f', '--strokeColour', type=Color, default = 255, help = 'The line colour.')
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self.arg_parser.add_argument('-d', '--verbose', type = inkex.Boolean, default = False, help = 'Enable verbose output of calculated parameters. Used for debugging or is someone needs the calculated values.')
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def getColorString(self, pickerColor):
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longcolor = int(pickerColor)
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if longcolor < 0:
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longcolor = longcolor & 0xFFFFFFFF
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return '#' + format(longcolor >> 8, '06X')
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# Marker arrows
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def makeMarkerstyle(self, name, rotate):
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" Markers added to defs for reuse "
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@ -229,9 +221,7 @@ class SheetMetalConus(inkex.Effect):
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- Overrides base class' method and draws rolled out sheet metal cone into SVG document.
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"""
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# calc scene scale
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convFactor = self.svg.unittouu("1" + self.options.units)
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# convert color
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self.options.strokeColour = self.getColorString(self.options.strokeColour)
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convFactor = self.svg.unittouu("1" + self.options.units)
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# Store all the relevants values in a dictionary for easy access
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dictCone={'diaBase': self.options.diaBase,
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'diaCut': self.options.diaCut,
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@ -437,6 +427,4 @@ class SheetMetalConus(inkex.Effect):
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text.text = "%4.3f" %(base_dia)
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text.transform = Transform(frustrum_repos) * text.transform
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# Create effect instance and apply it.
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effect = SheetMetalConus()
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effect.run()
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SheetMetalConus().run()
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