update frame animation sequence

This commit is contained in:
Mario Voigt 2021-11-22 12:56:02 +01:00
parent 534838fe2d
commit c9bbf6061a
2 changed files with 53 additions and 34 deletions

View File

@ -5,6 +5,7 @@
<param name="begin_str" type="string" gui-text="begin_str:">0</param> <param name="begin_str" type="string" gui-text="begin_str:">0</param>
<param name="repeat_str" type="string" gui-text="repeat_str:">indefinite</param> <param name="repeat_str" type="string" gui-text="repeat_str:">indefinite</param>
<param name="dur_str" type="string" gui-text="dur_str:">9.1</param> <param name="dur_str" type="string" gui-text="dur_str:">9.1</param>
<param name="delete" type="bool" gui-text="Remove frames">true</param>
<effect> <effect>
<object-type>all</object-type> <object-type>all</object-type>
<effects-menu> <effects-menu>

View File

@ -1,5 +1,4 @@
#!/usr/bin/env python #!/usr/bin/env python3
# coding=utf-8
# #
# Copyright (C) 2021 roberta bennett repeatingshadow@protonmail.com # Copyright (C) 2021 roberta bennett repeatingshadow@protonmail.com
# #
@ -18,15 +17,18 @@
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
# #
""" """
Create svg path animation from frames. Create svg path animation as SMIL from frames.
Place each frame of the animation in a layer named 'frame'. Place each frame of the animation in a layer named 'frame'.
Each of these layers should have the same number of paths, Each of these layers should have the same number of paths,
and each path should have the same number of points as the corresponding and each path should have the same number of points as the corresponding
path in other layers. path in other layers.
Note if there are more than one path in the frames, the Z order of the paths
must match. It helps to use the XML editor option to observe the z order.
The animation is applied to the paths in the first layer in the sequence, so the The animation is applied to the paths in the first layer in the sequence, so the
properties of that layer are used. properties of that layer are used. In particular, the first layer ought to be set
visible.
Animations with different numbers of frames can be put into different sequences, Animations with different numbers of frames can be put into different sequences,
named 'sequence', using sub-groups: named 'sequence', using sub-groups:
@ -51,9 +53,9 @@ Layers:
frame frame
frame frame
Layer names must contain 'frame' and groups names contain 'sequence',
eg, frame1 frame 2 frame 30, sequence 1, rythm sequence, rocket sequence
use layer named exactly 'frame' and groups named exactly 'sequence',
not, eg, frame1 frame2 frame3 !
""" """
@ -70,36 +72,52 @@ class AnimateElement(inkex.BaseElement):
class AnimationExtension(inkex.EffectExtension): class AnimationExtension(inkex.EffectExtension):
def add_arguments(self, pars): def add_arguments(self, pars):
pars.add_argument("--delete", type=inkex.Boolean, help="Remove frames")
pars.add_argument("--begin_str", default="0", help="begin string: eg 0;an2.end;an3.begin") pars.add_argument("--begin_str", default="0", help="begin string: eg 0;an2.end;an3.begin")
pars.add_argument("--repeat_str", default="indefinite", help="indefinite or an integer") pars.add_argument("--repeat_str", default="indefinite", help="indefinite or an integer")
pars.add_argument("--dur_str", default="7.9", help="duration in seconds. Do not decorate with units") pars.add_argument("--dur_str", default="7.9", help="duration in seconds. Do not decorate with units")
def crunchFrames(self,frames):
if frames is None:
raise inkex.AbortExtension("layer named frame does not exist.")
frame0paths = frames[0].findall('svg:path')
Dlists = [p.get_path() for p in frame0paths]
for frame in frames[1:]:
paths = frame.findall("svg:path")
for i,p in enumerate(paths):
Dlists[i] += ";\n"+p.get_path()
for i,dl in enumerate(Dlists):
animel = AnimateElement(
attributeName="d",
attributeType="XML",
begin=self.options.begin_str,
dur=self.options.dur_str,
repeatCount=self.options.repeat_str,
values=dl)
frame0paths[i].append(animel)
for frame in frames[1:]:
if self.options.delete:
frame.delete()
return
def effect(self): def effect(self):
sequences = self.svg.findall("svg:g[@inkscape:label='sequence']") sequences = [ elem for elem in self.svg.findall("svg:g[@inkscape:label]")
if len(sequences) == 0: if "sequence" in (elem.get('inkscape:label'))
raise inkex.AbortExtension("layer named sequence does not exist.") ]
if len(sequences)==0:
frames = [ elem for elem in self.svg.findall("svg:g[@inkscape:label]")
if "frame" in (elem.get('inkscape:label'))
]
self.crunchFrames(frames)
return
for sequence in sequences: for sequence in sequences:
frames = sequence.findall("svg:g[@inkscape:label='frame']") frames = [ elem for elem in sequence.findall("svg:g[@inkscape:label]")
if len(frames) == 0: if "frame" in (elem.get('inkscape:label'))
raise inkex.AbortExtension("layer named frame does not exist.") ]
frame0paths = frames[0].findall('svg:path') self.crunchFrames(frames)
Dlists = [p.get_path() for p in frame0paths]
for frame in frames[1:]:
paths = frame.findall("svg:path")
for i,p in enumerate(paths):
Dlists[i] += ";\n"+p.get_path()
for i,dl in enumerate(Dlists):
animel = AnimateElement(
attributeName="d",
attributeType="XML",
begin=self.options.begin_str,
dur=self.options.dur_str,
repeatCount=self.options.repeat_str,
values=dl)
frame0paths[i].append(animel)
if __name__ == '__main__': if __name__ == '__main__':
AnimationExtension().run() AnimationExtension().run()