"""This submodule contains the path_parse() function used to convert SVG path element d-strings into svgpathtools Path objects. Note: This file was taken (nearly) as is from the svg.path module (v 2.0).""" # External dependencies from __future__ import division, absolute_import, print_function import re # Internal dependencies from .path import Path, Line, QuadraticBezier, CubicBezier, Arc COMMANDS = set('MmZzLlHhVvCcSsQqTtAa') UPPERCASE = set('MZLHVCSQTA') COMMAND_RE = re.compile("([MmZzLlHhVvCcSsQqTtAa])") FLOAT_RE = re.compile(r"[-+]?[0-9]*\.?[0-9]+(?:[eE][-+]?[0-9]+)?") def _tokenize_path(pathdef): for x in COMMAND_RE.split(pathdef): if x in COMMANDS: yield x for token in FLOAT_RE.findall(x): yield token def parse_path(pathdef, current_pos=0j): # In the SVG specs, initial movetos are absolute, even if # specified as 'm'. This is the default behavior here as well. # But if you pass in a current_pos variable, the initial moveto # will be relative to that current_pos. This is useful. elements = list(_tokenize_path(pathdef)) # Reverse for easy use of .pop() elements.reverse() segments = Path() start_pos = None command = None while elements: if elements[-1] in COMMANDS: # New command. last_command = command # Used by S and T command = elements.pop() absolute = command in UPPERCASE command = command.upper() else: # If this element starts with numbers, it is an implicit command # and we don't change the command. Check that it's allowed: if command is None: raise ValueError("Unallowed implicit command in %s, position %s" % ( pathdef, len(pathdef.split()) - len(elements))) if command == 'M': # Moveto command. x = elements.pop() y = elements.pop() pos = float(x) + float(y) * 1j if absolute: current_pos = pos else: current_pos += pos # when M is called, reset start_pos # This behavior of Z is defined in svg spec: # http://www.w3.org/TR/SVG/paths.html#PathDataClosePathCommand start_pos = current_pos # Implicit moveto commands are treated as lineto commands. # So we set command to lineto here, in case there are # further implicit commands after this moveto. command = 'L' elif command == 'Z': # Close path if not (current_pos == start_pos): segments.append(Line(current_pos, start_pos)) segments.closed = True current_pos = start_pos start_pos = None command = None # You can't have implicit commands after closing. elif command == 'L': x = elements.pop() y = elements.pop() pos = float(x) + float(y) * 1j if not absolute: pos += current_pos segments.append(Line(current_pos, pos)) current_pos = pos elif command == 'H': x = elements.pop() pos = float(x) + current_pos.imag * 1j if not absolute: pos += current_pos.real segments.append(Line(current_pos, pos)) current_pos = pos elif command == 'V': y = elements.pop() pos = current_pos.real + float(y) * 1j if not absolute: pos += current_pos.imag * 1j segments.append(Line(current_pos, pos)) current_pos = pos elif command == 'C': control1 = float(elements.pop()) + float(elements.pop()) * 1j control2 = float(elements.pop()) + float(elements.pop()) * 1j end = float(elements.pop()) + float(elements.pop()) * 1j if not absolute: control1 += current_pos control2 += current_pos end += current_pos segments.append(CubicBezier(current_pos, control1, control2, end)) current_pos = end elif command == 'S': # Smooth curve. First control point is the "reflection" of # the second control point in the previous path. if last_command not in 'CS': # If there is no previous command or if the previous command # was not an C, c, S or s, assume the first control point is # coincident with the current point. control1 = current_pos else: # The first control point is assumed to be the reflection of # the second control point on the previous command relative # to the current point. control1 = current_pos + current_pos - segments[-1].control2 control2 = float(elements.pop()) + float(elements.pop()) * 1j end = float(elements.pop()) + float(elements.pop()) * 1j if not absolute: control2 += current_pos end += current_pos segments.append(CubicBezier(current_pos, control1, control2, end)) current_pos = end elif command == 'Q': control = float(elements.pop()) + float(elements.pop()) * 1j end = float(elements.pop()) + float(elements.pop()) * 1j if not absolute: control += current_pos end += current_pos segments.append(QuadraticBezier(current_pos, control, end)) current_pos = end elif command == 'T': # Smooth curve. Control point is the "reflection" of # the second control point in the previous path. if last_command not in 'QT': # If there is no previous command or if the previous command # was not an Q, q, T or t, assume the first control point is # coincident with the current point. control = current_pos else: # The control point is assumed to be the reflection of # the control point on the previous command relative # to the current point. control = current_pos + current_pos - segments[-1].control end = float(elements.pop()) + float(elements.pop()) * 1j if not absolute: end += current_pos segments.append(QuadraticBezier(current_pos, control, end)) current_pos = end elif command == 'A': radius = float(elements.pop()) + float(elements.pop()) * 1j rotation = float(elements.pop()) arc = float(elements.pop()) sweep = float(elements.pop()) end = float(elements.pop()) + float(elements.pop()) * 1j if not absolute: end += current_pos segments.append(Arc(current_pos, radius, rotation, arc, sweep, end)) current_pos = end return segments