This repository has been archived on 2023-03-25. You can view files and clone it, but cannot push or open issues or pull requests.
mightyscape-1.1-deprecated/extensions/fablabchemnitz/imagetracerjs/imagetracerjs-master/imagetracer_examples.html

82 lines
2.7 KiB
HTML

<!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<meta charset="utf-8">
<script src="imagetracer_v1.2.6.js"></script>
<script>
function onload_init(){
// Loading smiley.png, tracing and calling alert callback on the SVG string result
ImageTracer.imageToSVG( 'smiley.png', alert );
// Almost the same with options, and the ImageTracer.appendSVGString callback will append the SVG
ImageTracer.imageToSVG( 'smiley.png', ImageTracer.appendSVGString, { ltres:0.1, qtres:1, scale:10, strokewidth:5 } );
// This uses the 'Posterized2' option preset and appends the SVG to an element with id="svgcontainer"
ImageTracer.imageToSVG(
'panda.png',
function(svgstr){ ImageTracer.appendSVGString( svgstr, 'svgcontainer' ); },
'Posterized2'
);
// The helper function loadImage() loads an image to a canvas, then executing callback: appending the canvas to a div here.
ImageTracer.loadImage(
'panda.png',
function(canvas){ (document.getElementById('canvascontainer')).appendChild(canvas); }
);
// ImageData can be traced to an SVG string synchronously.
ImageTracer.loadImage(
'smiley.png',
function(canvas){
// Getting ImageData from canvas with the helper function getImgdata().
var imgd = ImageTracer.getImgdata( canvas );
// Synchronous tracing to SVG string
var svgstr = ImageTracer.imagedataToSVG( imgd, { scale:5 } );
// Appending SVG
ImageTracer.appendSVGString( svgstr, 'svgcontainer' );
}
);
// This will load an image, trace it when loaded, and execute callback on the tracedata: stringifying and alerting it here.
ImageTracer.imageToTracedata(
'smiley.png',
function(tracedata){ alert( JSON.stringify( tracedata ) ); },
{ ltres:0.1, qtres:1, scale:10 }
);
// imagedataToTracedata() is very similar to the previous functions. This returns tracedata synchronously.
ImageTracer.loadImage(
'smiley.png',
function(canvas){
// Getting ImageData from canvas with the helper function getImgdata().
var imgd = ImageTracer.getImgdata(canvas);
// Synchronous tracing to tracedata
var tracedata = ImageTracer.imagedataToTracedata( imgd, { scale:10 } );
alert( JSON.stringify( tracedata ) );
}
);
}// End of onload_init()
</script>
</head>
<body style="background-color:rgb(32,32,32);color:rgb(255,255,255);font-family:monospace;" onload="onload_init()" >
<noscript style="background-color:rgb(255,0,0);color:rgb(255,255,255);font-size: 250%;">Please enable JavaScript!</noscript>
<div id="svgcontainer"></div>
<div id="canvascontainer"></div>
</body></html>