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mightyscape-1.1-deprecated/extensions/fablabchemnitz/raytracing/render.py

290 lines
9.3 KiB
Python

"""
Extension for rendering beams in 2D optics with Inkscape
"""
from __future__ import annotations
from dataclasses import dataclass
from functools import singledispatchmethod
from typing import Iterable, Optional, Final
import inkex
from inkex.paths import Line, Move
import raytracing.material
from desc_parser import get_optics_fields
from raytracing import Vector, World, OpticalObject, Ray
from raytracing.geometry import CubicBezier, CompoundGeometricObject, GeometricObject
from utils import pairwise
@dataclass
class BeamSeed:
ray: Optional[Ray] = None
parent: Optional[inkex.ShapeElement] = None
def get_unlinked_copy(clone: inkex.Use) -> Optional[inkex.ShapeElement]:
"""Creates a copy of the original with all transformations applied"""
copy = clone.href.copy()
copy.transform = clone.composed_transform() * copy.transform
copy.style = clone.style + copy.style
copy.getparent = clone.getparent
return copy
def get_or_create_beam_layer(parent_layer: inkex.Layer) -> inkex.Layer:
for child in parent_layer:
if isinstance(child, inkex.Layer):
if child.get("inkscape:label") == "generated_beams":
return child
new_layer = parent_layer.add(inkex.Layer())
new_layer.label = "generated_beams"
return new_layer
def plot_beam(beam: list[Ray], node: inkex.ShapeElement, layer: inkex.Layer):
path = inkex.Path()
if beam:
path += [Move(beam[0].origin.x, beam[0].origin.y)]
for ray in beam:
p1 = ray.origin + ray.travel * ray.direction
path += [Line(p1.x, p1.y)]
element = layer.add(inkex.PathElement())
# Need to convert to path to get the correct style for inkex.Use
element.style = node.to_path_element().style
element.path = path
class Raytracing(inkex.EffectExtension):
"""Extension to renders the beams present in the document"""
# Ray tracing is only implemented for the following inkex primitives
filter_primitives: Final = (
inkex.PathElement,
inkex.Line,
inkex.Polyline,
inkex.Polygon,
inkex.Rectangle,
inkex.Ellipse,
inkex.Circle,
)
def __init__(self):
super().__init__()
self.world = World()
self.beam_seeds: list[BeamSeed] = list()
def effect(self) -> None:
"""
Loads the objects and outputs a svg with the beams after propagation
"""
# Can't set the border earlier because self.svg is not yet defined
self.document_border = self.get_document_borders_as_beamdump()
self.world.add(self.document_border)
filter_ = self.filter_primitives + (inkex.Group, inkex.Use)
for obj in self.svg.selection.filter(filter_):
self.add(obj)
if self.beam_seeds:
for seed in self.beam_seeds:
if self.is_inside_document(seed.ray):
generated = self.world.propagate_beams(seed.ray)
for beam in generated:
try:
new_layer = get_or_create_beam_layer(
get_containing_layer(seed.parent)
)
plot_beam(beam, seed.parent, new_layer)
except LayerError as e:
inkex.utils.errormsg(f"{e} It will be ignored.")
@singledispatchmethod
def add(self, obj):
pass
@add.register
def _(self, group: inkex.Group):
for child in group:
self.add(child)
@add.register
def _(self, clone: inkex.Use):
copy = get_unlinked_copy(clone)
self.add(copy)
for type in filter_primitives:
@add.register(type)
def _(self, obj):
"""
Extracts properties and adds the object to the ray tracing data
structure
"""
material = get_material(obj)
if material:
if isinstance(material, BeamSeed):
for ray in get_beams(obj):
self.beam_seeds.append(BeamSeed(ray, parent=obj))
else:
geometry = get_geometry(obj)
opt_obj = OpticalObject(geometry, material)
self.world.add(opt_obj)
def get_document_borders_as_beamdump(self) -> OpticalObject:
"""
Adds a beam blocking contour on the borders of the document to
prevent the beams from going to infinity
"""
c1x, c1y, c2x, c2y = self.svg.get_viewbox()
contour_geometry = CompoundGeometricObject(
(
CubicBezier(
Vector(c1x, c1y),
Vector(c1x, c1y),
Vector(c2x, c1y),
Vector(c2x, c1y),
),
CubicBezier(
Vector(c2x, c1y),
Vector(c2x, c1y),
Vector(c2x, c2y),
Vector(c2x, c2y),
),
CubicBezier(
Vector(c2x, c2y),
Vector(c2x, c2y),
Vector(c1x, c2y),
Vector(c1x, c2y),
),
CubicBezier(
Vector(c1x, c2y),
Vector(c1x, c2y),
Vector(c1x, c1y),
Vector(c1x, c1y),
),
)
)
return OpticalObject(contour_geometry, raytracing.material.BeamDump())
def is_inside_document(self, ray: Ray) -> bool:
return self.document_border.geometry.is_inside(ray)
def get_material(
obj: inkex.ShapeElement,
) -> Optional[raytracing.material.OpticMaterial | BeamSeed]:
"""Extracts the optical material of an object from its description"""
desc = obj.desc
if desc is None:
desc = ""
materials = get_materials_from_description(desc)
if len(materials) == 0:
return None
if len(materials) > 1:
raise_err_num_materials(obj)
elif len(materials) == 1:
return materials[0]
def get_materials_from_description(
desc: str,
) -> list[raytracing.material.OpticMaterial | BeamSeed]:
"""Run through the description to extract the material properties"""
materials = list()
class_alias = dict(
beam_dump=raytracing.material.BeamDump,
mirror=raytracing.material.Mirror,
beam_splitter=raytracing.material.BeamSplitter,
glass=raytracing.material.Glass,
beam=BeamSeed,
)
for match in get_optics_fields(desc):
material_type = match.group("material")
prop_str = match.group("num")
if material_type in class_alias:
if material_type == "glass" and prop_str is not None:
optical_index = float(prop_str)
materials.append(class_alias[material_type](optical_index))
else:
materials.append(class_alias[material_type]())
return materials
def raise_err_num_materials(obj):
inkex.utils.errormsg(
f"The element {obj.get_id()} has more than one optical material and will be"
f" ignored:\n{obj.desc}\n"
)
def get_geometry(obj: inkex.ShapeElement) -> GeometricObject:
"""
Converts the geometry of inkscape elements to a form suitable for the
ray tracing module
"""
# Treats all objects as cubic Bezier curves. This treatment is exact
# for most primitives except circles and ellipses that are only
# approximated by Bezier curves.
# TODO: implement exact representation for ellipses
path = get_absolute_path(obj)
composite_bezier = convert_to_composite_bezier(path)
return composite_bezier
def get_absolute_path(obj: inkex.ShapeElement) -> inkex.CubicSuperPath:
path = obj.to_path_element().path.to_absolute()
transformed_path = path.transform(obj.composed_transform())
return transformed_path.to_superpath()
def get_beams(element: inkex.ShapeElement) -> Iterable[Ray]:
"""
Returns a beam with origin at the endpoint of the path and tangent to
the path
"""
bezier_path = convert_to_composite_bezier(get_absolute_path(element))
for sub_path in bezier_path:
last_segment = sub_path[-1]
endpoint = last_segment.eval(1)
tangent = -last_segment.tangent(1)
yield Ray(endpoint, tangent)
def convert_to_composite_bezier(
superpath: inkex.CubicSuperPath,
) -> CompoundGeometricObject:
"""
Converts a superpath with a representation
[Subpath0[handle0_0, point0, handle0_1], ...], ...]
to a representation of consecutive bezier segments of the form
CompositeCubicBezier([CubicBezierPath[CubicBezier[point0, handle0_1,
handle1_0, point1], ...], ...]).
"""
composite_bezier = list()
for subpath in superpath:
bezier_path = list()
for (__, p0, p1), (p2, p3, __) in pairwise(subpath):
bezier = CubicBezier(Vector(*p0), Vector(*p1), Vector(*p2), Vector(*p3))
bezier_path.append(bezier)
composite_bezier.append(CompoundGeometricObject(bezier_path))
return CompoundGeometricObject(composite_bezier)
def get_containing_layer(obj: inkex.BaseElement) -> inkex.Layer:
try:
return obj.ancestors().filter(inkex.Layer)[0]
except IndexError:
raise LayerError(f"Object '{obj.get_id()}' is not inside a layer.")
class LayerError(RuntimeError):
pass
if __name__ == "__main__":
Raytracing().run()