573 lines
26 KiB
Python
573 lines
26 KiB
Python
#!/usr/bin/env python3
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import openmesh as om
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import inkex
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import tempfile
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import os
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import numpy as np
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import openmesh as om
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import networkx as nx
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from lxml import etree
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from inkex import Transform, TextElement, Tspan, Color
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"""
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Extension for InkScape 1.0
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Paperfold is another flattener for triangle mesh files, heavily based on paperfoldmodels by Felix Scholz aka felixfeliz.
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Author: Mario Voigt / FabLab Chemnitz
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Mail: mario.voigt@stadtfabrikanten.org
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Date: 13.09.2020
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Last patch: 13.09.2020
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License: GNU GPL v3
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To run this you need to install OpenMesh with python pip.
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The algorithm of paperfoldmodels consists of three steps:
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- Find a minimum spanning tree of the dual graph of the mesh.
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- Unfold the dual graph.
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- Remove self-intersections by adding additional cuts along edges.
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Reference: The code is mostly based on the algorithm presented in a by Straub and Prautzsch (https://geom.ivd.kit.edu/downloads/proj-paper-models_cut_out_sheets.pdf).
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Module licenses
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- paperfoldmodels (https://github.com/felixfeliz/paperfoldmodels) - MIT License
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possible import file types -> https://www.graphics.rwth-aachen.de/media/openmesh_static/Documentations/OpenMesh-8.0-Documentation/a04096.html
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ToDos:
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- Add glue tabs
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- Fix bug with canvas resizing. bounding box of paperfoldMainGroup returns unexplainable wrong results. How to update the view to get correct values here?
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- Print statistics about
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- groups
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- triagle count
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- edge count per type (valley cut, mountain cut, valley fold, mountain fold)
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- remove unrequired extra folding edges on plane surfaces (compare the output from osresearch/papercraft and paperfoldmodels) which should be removed before printing/cutting.
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For example take a pentagon - it's face gets divided into three triangles if we put it into a mesh triangulation tool. Means we receive two fold edges which we don't need.
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This would create more convenient output like osresearch/papercraft and dxf2papercraft do.
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See https://github.com/osresearch/papercraft/blob/master/unfold.c > coplanar_check() method
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"""
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# Compute the third point of a triangle when two points and all edge lengths are given
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def getThirdPoint(v0, v1, l01, l12, l20):
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v2rotx = (l01 ** 2 + l20 ** 2 - l12 ** 2) / (2 * l01)
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v2roty0 = np.sqrt((l01 + l20 + l12) * (l01 + l20 - l12) * (l01 - l20 + l12) * (-l01 + l20 + l12)) / (2 * l01)
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v2roty1 = - v2roty0
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theta = np.arctan2(v1[1] - v0[1], v1[0] - v0[0])
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v2trans0 = np.array(
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[v2rotx * np.cos(theta) - v2roty0 * np.sin(theta), v2rotx * np.sin(theta) + v2roty0 * np.cos(theta), 0])
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v2trans1 = np.array(
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[v2rotx * np.cos(theta) - v2roty1 * np.sin(theta), v2rotx * np.sin(theta) + v2roty1 * np.cos(theta), 0])
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return [v2trans0 + v0, v2trans1 + v0]
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# Check if two lines intersect
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def lineIntersection(v1, v2, v3, v4, epsilon):
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d = (v4[1] - v3[1]) * (v2[0] - v1[0]) - (v4[0] - v3[0]) * (v2[1] - v1[1])
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u = (v4[0] - v3[0]) * (v1[1] - v3[1]) - (v4[1] - v3[1]) * (v1[0] - v3[0])
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v = (v2[0] - v1[0]) * (v1[1] - v3[1]) - (v2[1] - v1[1]) * (v1[0] - v3[0])
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if d < 0:
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u, v, d = -u, -v, -d
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return ((0 + epsilon) <= u <= (d - epsilon)) and ((0 + epsilon) <= v <= (d - epsilon))
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# Check if a point lies inside a triangle
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def pointInTriangle(A, B, C, P, epsilon):
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v0 = [C[0] - A[0], C[1] - A[1]]
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v1 = [B[0] - A[0], B[1] - A[1]]
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v2 = [P[0] - A[0], P[1] - A[1]]
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cross = lambda u, v: u[0] * v[1] - u[1] * v[0]
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u = cross(v2, v0)
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v = cross(v1, v2)
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d = cross(v1, v0)
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if d < 0:
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u, v, d = -u, -v, -d
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return u >= (0 + epsilon) and v >= (0 + epsilon) and (u + v) <= (d - epsilon)
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# Check if two triangles intersect
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def triangleIntersection(t1, t2, epsilon):
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if lineIntersection(t1[0], t1[1], t2[0], t2[1], epsilon): return True
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if lineIntersection(t1[0], t1[1], t2[0], t2[2], epsilon): return True
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if lineIntersection(t1[0], t1[1], t2[1], t2[2], epsilon): return True
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if lineIntersection(t1[0], t1[2], t2[0], t2[1], epsilon): return True
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if lineIntersection(t1[0], t1[2], t2[0], t2[2], epsilon): return True
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if lineIntersection(t1[0], t1[2], t2[1], t2[2], epsilon): return True
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if lineIntersection(t1[1], t1[2], t2[0], t2[1], epsilon): return True
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if lineIntersection(t1[1], t1[2], t2[0], t2[2], epsilon): return True
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if lineIntersection(t1[1], t1[2], t2[1], t2[2], epsilon): return True
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inTri = True
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inTri = inTri and pointInTriangle(t1[0], t1[1], t1[2], t2[0], epsilon)
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inTri = inTri and pointInTriangle(t1[0], t1[1], t1[2], t2[1], epsilon)
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inTri = inTri and pointInTriangle(t1[0], t1[1], t1[2], t2[2], epsilon)
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if inTri == True: return True
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inTri = True
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inTri = inTri and pointInTriangle(t2[0], t2[1], t2[2], t1[0], epsilon)
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inTri = inTri and pointInTriangle(t2[0], t2[1], t2[2], t1[1], epsilon)
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inTri = inTri and pointInTriangle(t2[0], t2[1], t2[2], t1[2], epsilon)
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if inTri == True: return True
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return False
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# Functions for visualisation and output
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def addVisualisationData(mesh, unfoldedMesh, originalHalfedges, unfoldedHalfedges, glueNumber, foldingDirection):
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for i in range(3):
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# Folding direction
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if mesh.calc_dihedral_angle(originalHalfedges[i]) < 0:
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foldingDirection[unfoldedMesh.edge_handle(unfoldedHalfedges[i]).idx()] = -1
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else:
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foldingDirection[unfoldedMesh.edge_handle(unfoldedHalfedges[i]).idx()] = 1
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# Information, which edges belong together
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glueNumber[unfoldedMesh.edge_handle(unfoldedHalfedges[i]).idx()] = mesh.edge_handle(originalHalfedges[i]).idx()
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# Function that unwinds a spanning tree
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def unfoldSpanningTree(mesh, spanningTree):
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unfoldedMesh = om.TriMesh() # Das abgewickelte Netz
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numFaces = mesh.n_faces()
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sizeTree = spanningTree.number_of_edges()
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numUnfoldedEdges = 3 * numFaces - sizeTree
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isFoldingEdge = np.zeros(numUnfoldedEdges, dtype=bool) # Indicates whether an edge is folded or cut
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glueNumber = np.empty(numUnfoldedEdges, dtype=int) # Saves with which edge is glued together
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foldingDirection = np.empty(numUnfoldedEdges, dtype=int) # Valley folding or mountain folding
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connections = np.empty(numFaces, dtype=int) # Saves which original triangle belongs to the unrolled one
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# Select the first triangle as desired
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startingNode = list(spanningTree.nodes())[0]
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startingTriangle = mesh.face_handle(startingNode)
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# We unwind the first triangle
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# All half edges of the first triangle
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firstHalfEdge = mesh.halfedge_handle(startingTriangle)
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secondHalfEdge = mesh.next_halfedge_handle(firstHalfEdge)
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thirdHalfEdge = mesh.next_halfedge_handle(secondHalfEdge)
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originalHalfEdges = [firstHalfEdge, secondHalfEdge, thirdHalfEdge]
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# Calculate the lengths of the edges, this will determine the shape of the triangle (congruence)
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edgelengths = [mesh.calc_edge_length(firstHalfEdge), mesh.calc_edge_length(secondHalfEdge),
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mesh.calc_edge_length(thirdHalfEdge)]
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# The first two points
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firstUnfoldedPoint = np.array([0, 0, 0])
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secondUnfoldedPoint = np.array([edgelengths[0], 0, 0])
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# We calculate the third point of the triangle from the first two. There are two possibilities
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[thirdUnfolded0, thirdUnfolded1] = getThirdPoint(firstUnfoldedPoint, secondUnfoldedPoint, edgelengths[0],
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edgelengths[1],
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edgelengths[2])
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if thirdUnfolded0[1] > 0:
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thirdUnfoldedPoint = thirdUnfolded0
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else:
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thirdUnfoldePoint = thirdUnfolded1
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# Add the new corners to the unwound net
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firstUnfoldedVertex = unfoldedMesh.add_vertex(secondUnfoldedPoint)
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secondUnfoldedVertex = unfoldedMesh.add_vertex(thirdUnfoldedPoint)
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thirdUnfoldedVertex = unfoldedMesh.add_vertex(firstUnfoldedPoint)
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#firstUnfoldedVertex = unfoldedMesh.add_vertex(firstUnfoldedPoint)
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#secondUnfoldedVertex = unfoldedMesh.add_vertex(secondUnfoldedPoint)
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#thirdUnfoldedVertex = unfoldedMesh.add_vertex(thirdUnfoldedPoint)
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# Create the page
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unfoldedFace = unfoldedMesh.add_face(firstUnfoldedVertex, secondUnfoldedVertex, thirdUnfoldedVertex)
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# Memory properties of the surface and edges
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# The half edges in unrolled mesh
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firstUnfoldedHalfEdge = unfoldedMesh.opposite_halfedge_handle(unfoldedMesh.halfedge_handle(firstUnfoldedVertex))
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secondUnfoldedHalfEdge = unfoldedMesh.next_halfedge_handle(firstUnfoldedHalfEdge)
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thirdUnfoldedHalfEdge = unfoldedMesh.next_halfedge_handle(secondUnfoldedHalfEdge)
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unfoldedHalfEdges = [firstUnfoldedHalfEdge, secondUnfoldedHalfEdge, thirdUnfoldedHalfEdge]
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# Associated triangle in 3D mesh
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connections[unfoldedFace.idx()] = startingTriangle.idx()
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# Folding direction and adhesive number
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addVisualisationData(mesh, unfoldedMesh, originalHalfEdges, unfoldedHalfEdges, glueNumber, foldingDirection)
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halfEdgeConnections = {firstHalfEdge.idx(): firstUnfoldedHalfEdge.idx(),
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secondHalfEdge.idx(): secondUnfoldedHalfEdge.idx(),
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thirdHalfEdge.idx(): thirdUnfoldedHalfEdge.idx()}
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# We walk through the tree
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for dualEdge in nx.dfs_edges(spanningTree, source=startingNode):
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foldingEdge = mesh.edge_handle(spanningTree[dualEdge[0]][dualEdge[1]]['idx'])
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# Find the corresponding half edge in the output triangle
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foldingHalfEdge = mesh.halfedge_handle(foldingEdge, 0)
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if not (mesh.face_handle(foldingHalfEdge).idx() == dualEdge[0]):
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foldingHalfEdge = mesh.halfedge_handle(foldingEdge, 1)
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# Find the corresponding unwound half edge
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unfoldedLastHalfEdge = unfoldedMesh.halfedge_handle(halfEdgeConnections[foldingHalfEdge.idx()])
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# Find the point in the unrolled triangle that is not on the folding edge
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oppositeUnfoldedVertex = unfoldedMesh.to_vertex_handle(unfoldedMesh.next_halfedge_handle(unfoldedLastHalfEdge))
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# We turn the half edges over to lie in the new triangle
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foldingHalfEdge = mesh.opposite_halfedge_handle(foldingHalfEdge)
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unfoldedLastHalfEdge = unfoldedMesh.opposite_halfedge_handle(unfoldedLastHalfEdge)
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# The two corners of the folding edge
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unfoldedFromVertex = unfoldedMesh.from_vertex_handle(unfoldedLastHalfEdge)
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unfoldedToVertex = unfoldedMesh.to_vertex_handle(unfoldedLastHalfEdge)
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# Calculate the edge lengths in the new triangle
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secondHalfEdgeInFace = mesh.next_halfedge_handle(foldingHalfEdge)
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thirdHalfEdgeInFace = mesh.next_halfedge_handle(secondHalfEdgeInFace)
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originalHalfEdges = [foldingHalfEdge, secondHalfEdgeInFace, thirdHalfEdgeInFace]
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edgelengths = [mesh.calc_edge_length(foldingHalfEdge), mesh.calc_edge_length(secondHalfEdgeInFace),
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mesh.calc_edge_length(thirdHalfEdgeInFace)]
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# We calculate the two possibilities for the third point in the triangle
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[newUnfoldedVertex0, newUnfoldedVertex1] = getThirdPoint(unfoldedMesh.point(unfoldedFromVertex),
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unfoldedMesh.point(unfoldedToVertex), edgelengths[0],
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edgelengths[1], edgelengths[2])
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newUnfoldedVertex = unfoldedMesh.add_vertex(newUnfoldedVertex0)
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# Make the face
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newface = unfoldedMesh.add_face(unfoldedFromVertex, unfoldedToVertex, newUnfoldedVertex)
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secondUnfoldedHalfEdge = unfoldedMesh.next_halfedge_handle(unfoldedLastHalfEdge)
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thirdUnfoldedHalfEdge = unfoldedMesh.next_halfedge_handle(secondUnfoldedHalfEdge)
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unfoldedHalfEdges = [unfoldedLastHalfEdge, secondUnfoldedHalfEdge, thirdUnfoldedHalfEdge]
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# Saving the information about edges and page
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# Dotted line in the output
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unfoldedLastEdge = unfoldedMesh.edge_handle(unfoldedLastHalfEdge)
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isFoldingEdge[unfoldedLastEdge.idx()] = True
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# Gluing number and folding direction
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addVisualisationData(mesh, unfoldedMesh, originalHalfEdges, unfoldedHalfEdges, glueNumber, foldingDirection)
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# Related page
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connections[newface.idx()] = dualEdge[1]
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# Identify the half edges
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for i in range(3):
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halfEdgeConnections[originalHalfEdges[i].idx()] = unfoldedHalfEdges[i].idx()
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return [unfoldedMesh, isFoldingEdge, connections, glueNumber, foldingDirection]
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def unfold(mesh):
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# Calculate the number of surfaces, edges and corners, as well as the length of the longest shortest edge
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numEdges = mesh.n_edges()
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numVertices = mesh.n_vertices()
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numFaces = mesh.n_faces()
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# Generate the dual graph of the mesh and calculate the weights
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dualGraph = nx.Graph()
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# For the weights: calculate the longest and shortest edge of the triangle
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minLength = 1000
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maxLength = 0
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for edge in mesh.edges():
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edgelength = mesh.calc_edge_length(edge)
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if edgelength < minLength:
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minLength = edgelength
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if edgelength > maxLength:
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maxLength = edgelength
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# All edges in the net
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for edge in mesh.edges():
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# The two sides adjacent to the edge
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face1 = mesh.face_handle(mesh.halfedge_handle(edge, 0))
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face2 = mesh.face_handle(mesh.halfedge_handle(edge, 1))
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# The weight
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edgeweight = 1.0 - (mesh.calc_edge_length(edge) - minLength) / (maxLength - minLength)
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# Calculate the centres of the pages (only necessary for visualisation)
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center1 = (0, 0)
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for vertex in mesh.fv(face1):
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center1 = center1 + 0.3333333333333333 * np.array([mesh.point(vertex)[0], mesh.point(vertex)[2]])
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center2 = (0, 0)
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for vertex in mesh.fv(face2):
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center2 = center2 + 0.3333333333333333 * np.array([mesh.point(vertex)[0], mesh.point(vertex)[2]])
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# Add the new nodes and edge to the dual graph
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dualGraph.add_node(face1.idx(), pos=center1)
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dualGraph.add_node(face2.idx(), pos=center2)
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dualGraph.add_edge(face1.idx(), face2.idx(), idx=edge.idx(), weight=edgeweight)
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# Calculate the minimum spanning tree
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spanningTree = nx.minimum_spanning_tree(dualGraph)
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# Unfold the tree
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fullUnfolding = unfoldSpanningTree(mesh, spanningTree)
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[unfoldedMesh, isFoldingEdge, connections, glueNumber, foldingDirection] = fullUnfolding
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# Resolve the intersections
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# Find all intersections
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epsilon = 1E-12 # Accuracy
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faceIntersections = []
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for face1 in unfoldedMesh.faces():
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for face2 in unfoldedMesh.faces():
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if face2.idx() < face1.idx(): # so that we do not double check the couples
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# Get the triangle faces
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triangle1 = []
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triangle2 = []
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for halfedge in unfoldedMesh.fh(face1):
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triangle1.append(unfoldedMesh.point(unfoldedMesh.from_vertex_handle(halfedge)))
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for halfedge in unfoldedMesh.fh(face2):
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triangle2.append(unfoldedMesh.point(unfoldedMesh.from_vertex_handle(halfedge)))
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if triangleIntersection(triangle1, triangle2, epsilon):
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faceIntersections.append([connections[face1.idx()], connections[face2.idx()]])
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# Find the paths
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# We find the minimum number of cuts to resolve any self-intersection
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# Search all paths between overlapping triangles
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paths = []
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for intersection in faceIntersections:
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paths.append(
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nx.algorithms.shortest_paths.shortest_path(spanningTree, source=intersection[0], target=intersection[1]))
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# Find all edges in all threads
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edgepaths = []
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for path in paths:
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edgepath = []
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for i in range(len(path) - 1):
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edgepath.append((path[i], path[i + 1]))
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edgepaths.append(edgepath)
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# List of all edges in all paths
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allEdgesInPaths = list(set().union(*edgepaths))
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# Count how often each edge occurs
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numEdgesInPaths = []
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for edge in allEdgesInPaths:
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num = 0
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for path in edgepaths:
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if edge in path:
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num = num + 1
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numEdgesInPaths.append(num)
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S = []
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C = []
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while len(C) != len(paths):
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# Calculate the weights to decide which edge to cut
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cutWeights = np.empty(len(allEdgesInPaths))
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for i in range(len(allEdgesInPaths)):
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currentEdge = allEdgesInPaths[i]
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# Count how many of the paths in which the edge occurs have already been cut
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numInC = 0
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for path in C:
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if currentEdge in path:
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numInC = numInC + 1
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# Determine the weight
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if (numEdgesInPaths[i] - numInC) > 0:
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cutWeights[i] = 1 / (numEdgesInPaths[i] - numInC)
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else:
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cutWeights[i] = 1000 # 1000 = infinite
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# Find the edge with the least weight
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minimalIndex = np.argmin(cutWeights)
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S.append(allEdgesInPaths[minimalIndex])
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# Find all paths where the edge occurs and add them to C
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for path in edgepaths:
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if allEdgesInPaths[minimalIndex] in path and not path in C:
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C.append(path)
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# Now we remove the cut edges from the minimum spanning tree
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spanningTree.remove_edges_from(S)
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# Find the cohesive components
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connectedComponents = nx.algorithms.components.connected_components(spanningTree)
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connectedComponentList = list(connectedComponents)
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# Unfolding of the components
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unfoldings = []
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for component in connectedComponentList:
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unfoldings.append(unfoldSpanningTree(mesh, spanningTree.subgraph(component)))
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return fullUnfolding, unfoldings
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def findBoundingBox(mesh):
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firstpoint = mesh.point(mesh.vertex_handle(0))
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xmin = firstpoint[0]
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xmax = firstpoint[0]
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ymin = firstpoint[1]
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ymax = firstpoint[1]
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for vertex in mesh.vertices():
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coordinates = mesh.point(vertex)
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if (coordinates[0] < xmin):
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xmin = coordinates[0]
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if (coordinates[0] > xmax):
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xmax = coordinates[0]
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if (coordinates[1] < ymin):
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ymin = coordinates[1]
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if (coordinates[1] > ymax):
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ymax = coordinates[1]
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boxSize = np.maximum(np.abs(xmax - xmin), np.abs(ymax - ymin))
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|
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return [xmin, ymin, boxSize]
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|
|
|
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def writeSVG(self, unfolding, size, printNumbers):
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mesh = unfolding[0]
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isFoldingEdge = unfolding[1]
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glueNumber = unfolding[3]
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foldingDirection = unfolding[4]
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|
|
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# Calculate the bounding box
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|
[xmin, ymin, boxSize] = findBoundingBox(unfolding[0])
|
|
|
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if size > 0:
|
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boxSize = size
|
|
|
|
strokewidth = 0.002 * boxSize
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dashLength = 0.008 * boxSize
|
|
spaceLength = 0.02 * boxSize
|
|
textDistance = 0.02 * boxSize
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|
textStrokewidth = 0.05 * strokewidth
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textLength = 0.001 * boxSize
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fontsize = 0.015 * boxSize
|
|
|
|
# Generate a main group
|
|
paperfoldPageGroup = self.document.getroot().add(inkex.Group(id=self.svg.get_unique_id("paperfold-page-")))
|
|
|
|
# Go over all edges of the grid
|
|
for edge in mesh.edges():
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|
# The two endpoints
|
|
he = mesh.halfedge_handle(edge, 0)
|
|
vertex0 = mesh.point(mesh.from_vertex_handle(he))
|
|
vertex1 = mesh.point(mesh.to_vertex_handle(he))
|
|
|
|
# Write a straight line between the two corners
|
|
line = paperfoldPageGroup.add(inkex.PathElement())
|
|
#line.path = [
|
|
# ["M", [vertex0[0], vertex0[1]]],
|
|
# ["L", [vertex1[0], vertex1[1]]]
|
|
# ]
|
|
line.set('d', "M " + str(vertex0[0]) + "," + str(vertex0[1]) + " " + str(vertex1[0]) + "," + str(vertex1[1]))
|
|
# Colour depending on folding direction
|
|
lineStyle = {"fill": "none"}
|
|
if foldingDirection[edge.idx()] > 0:
|
|
lineStyle.update({"stroke": self.options.color_mountain_cut})
|
|
line.set("id", self.svg.get_unique_id("mountain-cut-"))
|
|
elif foldingDirection[edge.idx()] < 0:
|
|
lineStyle.update({"stroke": self.options.color_valley_cut})
|
|
line.set("id", self.svg.get_unique_id("valley-cut-"))
|
|
|
|
lineStyle.update({"stroke-width":str(strokewidth)})
|
|
lineStyle.update({"stroke-linecap":"butt"})
|
|
lineStyle.update({"stroke-linejoin":"miter"})
|
|
lineStyle.update({"stroke-miterlimit":"4"})
|
|
|
|
# Dotted lines for folding edges
|
|
if isFoldingEdge[edge.idx()]:
|
|
lineStyle.update({"stroke-dasharray":(str(dashLength) + ", " + str(spaceLength))})
|
|
if foldingDirection[edge.idx()] > 0:
|
|
lineStyle.update({"stroke": self.options.color_mountain_perforate})
|
|
line.set("id", self.svg.get_unique_id("mountain-perforate-"))
|
|
if foldingDirection[edge.idx()] < 0:
|
|
lineStyle.update({"stroke": self.options.color_valley_perforate})
|
|
line.set("id", self.svg.get_unique_id("valley-perforate-"))
|
|
else:
|
|
lineStyle.update({"stroke-dasharray":"none"})
|
|
|
|
|
|
lineStyle.update({"stroke-dashoffset":"0"})
|
|
lineStyle.update({"stroke-opacity":"1"})
|
|
line.style = lineStyle
|
|
|
|
# The number of the edge to be glued
|
|
if not isFoldingEdge[edge.idx()]:
|
|
# Find halfedge in the face
|
|
halfEdge = mesh.halfedge_handle(edge, 0)
|
|
if mesh.face_handle(halfEdge).idx() == -1:
|
|
halfEdge = mesh.opposite_halfedge_handle(halfEdge)
|
|
vector = mesh.calc_edge_vector(halfEdge)
|
|
# normalize
|
|
vector = vector / np.linalg.norm(vector)
|
|
midPoint = 0.5 * (
|
|
mesh.point(mesh.from_vertex_handle(halfEdge)) + mesh.point(mesh.to_vertex_handle(halfEdge)))
|
|
rotatedVector = np.array([-vector[1], vector[0], 0])
|
|
angle = np.arctan2(vector[1], vector[0])
|
|
position = midPoint + textDistance * rotatedVector
|
|
rotation = 180 / np.pi * angle
|
|
|
|
if (printNumbers):
|
|
text = paperfoldPageGroup.add(TextElement(id=self.svg.get_unique_id("number-")))
|
|
text.set("x", str(position[0]))
|
|
text.set("y", str(position[1]))
|
|
text.set("font-size", str(fontsize))
|
|
text.set("style", "stroke-width:" + str(textStrokewidth))
|
|
text.set("transform", "rotate(" + str(rotation) + "," + str(position[0]) + "," + str(position[1]) + ")")
|
|
|
|
tspan = text.add(Tspan())
|
|
tspan.set("x", str(position[0]))
|
|
tspan.set("y", str(position[1]))
|
|
tspan.set("style", "stroke-width:" + str(textStrokewidth))
|
|
tspan.text = str(glueNumber[edge.idx()])
|
|
return paperfoldPageGroup
|
|
|
|
class Unfold(inkex.EffectExtension):
|
|
|
|
def add_arguments(self, pars):
|
|
pars.add_argument("--inputfile")
|
|
pars.add_argument("--printNumbers", type=inkex.Boolean, default=False, help="Print numbers on the cut edges")
|
|
pars.add_argument("--scalefactor", type=float, default=1.0, help="Manual scale factor")
|
|
pars.add_argument("--resizetoimport", type=inkex.Boolean, default=True, help="Resize the canvas to the imported drawing's bounding box")
|
|
pars.add_argument("--extraborder", type=float, default=0.0)
|
|
pars.add_argument("--extraborder_units")
|
|
pars.add_argument("--color_valley_cut", type=Color, default='255', help="Color for valley cuts")
|
|
pars.add_argument("--color_mountain_cut", type=Color, default='1968208895', help="Color for mountain cuts")
|
|
pars.add_argument("--color_valley_perforate", type=Color, default='3422552319', help="Color for valley perforations")
|
|
pars.add_argument("--color_mountain_perforate", type=Color, default='879076607', help="Color for mountain perforations")
|
|
|
|
def effect(self):
|
|
mesh = om.read_trimesh(self.options.inputfile)
|
|
fullUnfolded, unfoldedComponents = unfold(mesh)
|
|
# Compute maxSize of the components
|
|
# All components must be scaled to the same size as the largest component
|
|
maxSize = 0
|
|
for unfolding in unfoldedComponents:
|
|
[xmin, ymin, boxSize] = findBoundingBox(unfolding[0])
|
|
if boxSize > maxSize:
|
|
maxSize = boxSize
|
|
|
|
# Create a new container group to attach all paperfolds
|
|
paperfoldMainGroup = self.document.getroot().add(inkex.Group(id=self.svg.get_unique_id("paperfold-"))) #make a new group at root level
|
|
for i in range(len(unfoldedComponents)):
|
|
paperfoldPageGroup = writeSVG(self, unfoldedComponents[i], maxSize, self.options.printNumbers)
|
|
#translate the groups next to each other to remove overlappings
|
|
if i != 0:
|
|
previous_bbox = paperfoldMainGroup[i-1].bounding_box()
|
|
this_bbox = paperfoldPageGroup.bounding_box()
|
|
paperfoldPageGroup.set("transform","translate(" + str(previous_bbox.left + previous_bbox.width - this_bbox.left) + ", 0.0)")
|
|
paperfoldMainGroup.append(paperfoldPageGroup)
|
|
|
|
|
|
#apply scale factor
|
|
translation_matrix = [[self.options.scalefactor, 0.0, 0.0], [0.0, self.options.scalefactor, 0.0]]
|
|
paperfoldMainGroup.transform = Transform(translation_matrix) * paperfoldMainGroup.transform
|
|
#paperfoldMainGroup.set('transform', 'scale(%f,%f)' % (self.options.scalefactor, self.options.scalefactor))
|
|
|
|
#adjust canvas to the inserted unfolding
|
|
if self.options.resizetoimport:
|
|
bbox = paperfoldMainGroup.bounding_box()
|
|
namedView = self.document.getroot().find(inkex.addNS('namedview', 'sodipodi'))
|
|
doc_units = namedView.get(inkex.addNS('document-units', 'inkscape'))
|
|
root = self.svg.getElement('//svg:svg');
|
|
offset = self.svg.unittouu(str(self.options.extraborder) + self.options.extraborder_units)
|
|
root.set('viewBox', '%f %f %f %f' % (bbox.left - offset, bbox.top - offset, bbox.width + 2 * offset, bbox.height + 2 * offset))
|
|
root.set('width', str(bbox.width + 2 * offset) + doc_units)
|
|
root.set('height', str(bbox.height + 2 * offset) + doc_units)
|
|
|
|
if __name__ == '__main__':
|
|
Unfold().run() |