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mightyscape-1.1-deprecated/extensions/fablabchemnitz/OrigamiPatterns/Template.py

97 lines
4.6 KiB
Python

#! /usr/bin/env python3
import numpy as np
from math import pi
import inkex
from Path import Path
from Pattern import Pattern
# Select name of class, inherits from Pattern
# TODO:
# 1) Implement __init__ method to get all custom options and then call Pattern's __init__
# 2) Implement generate_path_tree to define all of the desired strokes
class Template(Pattern):
def __init__(self):
Pattern.__init__(self)
self.add_argument('-p', '--pattern', default="template1", help="Origami pattern")
self.add_argument('--length', type=float, default=10.0, help="Length of grid square")
self.add_argument('--theta', type=int, default=0, help="Rotation angle (degree)")
def generate_path_tree(self):
""" Specialized path generation for your origami pattern
"""
# retrieve conversion factor for selected unit
unit_factor = self.calc_unit_factor()
# retrieve saved parameters, and apply unit factor where needed
length = self.options.length * unit_factor
vertex_radius = self.options.vertex_radius * unit_factor
pattern = self.options.pattern
theta = self.options.theta * pi / 180
# create all Path instances defining strokes
# first define its points as a list of tuples...
mountain_h_stroke_points = [(length / 2, 0),
(length / 2, length)]
mountain_v_stroke_points = [(0, length / 2),
(length, length / 2)]
# ... and then create the Path instances, defining its type ('m' for mountain, etc...)
mountains = [Path(mountain_h_stroke_points, 'm' if pattern == 'template1' else 'v'),
Path(mountain_v_stroke_points, 'm' if pattern == 'template1' else 'v')]
# doing the same for valleys
valley_1st_stroke_points = [(0, 0),
(length, length)]
valley_2nd_stroke_points = [(0, length),
(length, 0)]
valleys = [Path(valley_1st_stroke_points, 'v' if pattern == 'template1' else 'm'),
Path(valley_2nd_stroke_points, 'v' if pattern == 'template1' else 'm')]
vertices = []
for i in range(3):
for j in range(3):
vertices.append(Path(((i/2.) * length, (j/2.) * length), style='p', radius=vertex_radius))
# multiplication is implemented as a rotation, and list_rotate implements rotation for list of Path instances
vertices = Path.list_rotate(vertices, theta, (1 * length, 1 * length))
mountains = Path.list_rotate(mountains, theta, (1 * length, 1 * length))
valleys = Path.list_rotate(valleys, theta, (1 * length, 1 * length))
# if Path constructor is called with more than two points, a single stroke connecting all of then will be
# created. Using method generate_separated_paths, you can instead return a list of separated strokes
# linking each two points
# create a list for edge strokes
edge_points = [(0 * length, 0 * length), # top left
(1 * length, 0 * length), # top right
(1 * length, 1 * length), # bottom right
(0 * length, 1 * length)] # bottom left
# create path from points to be able to use the already built rotate method
edges = Path(edge_points, 'e', closed=True)
edges = Path.list_rotate(edges, theta, (1 * length, 1 * length))
# division is implemented as a reflection, and list_reflect implements it for a list of Path instances
# here's a commented example:
# line_reflect = (0 * length, 2 * length, 1 * length, 1 * length)
# mountains = Path.list_reflect(mountains, line_reflect)
# valleys = Path.list_reflect(valleys, line_reflect)
# edges = Path.list_reflect(edges, line_reflect)
# IMPORTANT: at the end, save edge points as "self.edge_points", to simplify selection of single or multiple
# strokes for the edge
self.edge_points = edges.points
# IMPORTANT: the attribute "path_tree" must be created at the end, saving all strokes
self.path_tree = [mountains, valleys, vertices]
# if you decide not to declare "self.edge_points", then the edge must be explicitly created in the path_tree:
# self.path_tree = [mountains, valleys, vertices, edges]
# Main function, creates an instance of the Class and calls self.draw() to draw the origami on inkscape
# self.draw() is either a call to inkex.affect() or to svg.run(), depending on python version
if __name__ == '__main__':
Template().run()