189 lines
7.4 KiB
Python
189 lines
7.4 KiB
Python
#! /usr/bin/python3
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#
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# Copyright (C) 2007 John Beard john.j.beard@gmail.com
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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"""
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This extension allows you to draw a triangle given certain information
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about side length or angles.
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Measurements of the triangle
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C(x_c,y_c)
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/`__
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/ a_c``--__
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/ ``--__ s_a
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s_b / ``--__
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/a_a a_b`--__
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/--------------------------------``B(x_b, y_b)
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A(x_a,y_a) s_b
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"""
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import sys
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from math import acos, asin, cos, pi, sin, sqrt
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import inkex
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X, Y = range(2)
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def draw_SVG_tri(point1, point2, point3, offset, width, name, parent):
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style = {'stroke': '#000000', 'stroke-width': str(width), 'fill': 'none'}
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elem = parent.add(inkex.PathElement())
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elem.update(**{
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'style': style,
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'inkscape:label': name,
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'd': 'M ' + str(point1[X] + offset[X]) + ',' + str(point1[Y] + offset[Y]) +
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' L ' + str(point2[X] + offset[X]) + ',' + str(point2[Y] + offset[Y]) +
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' L ' + str(point3[X] + offset[X]) + ',' + str(point3[Y] + offset[Y]) +
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' L ' + str(point1[X] + offset[X]) + ',' + str(point1[Y] + offset[Y]) + ' z'})
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return elem
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def angle_from_3_sides(a, b, c): # return the angle opposite side c
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cosx = (a * a + b * b - c * c) / (2 * a * b) # use the cosine rule
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return acos(cosx)
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def third_side_from_enclosed_angle(s_a, s_b, a_c): # return the side opposite a_c
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c_squared = s_a * s_a + s_b * s_b - 2 * s_a * s_b * cos(a_c)
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if c_squared > 0:
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return sqrt(c_squared)
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else:
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return 0 # means we have an invalid or degenerate triangle (zero is caught at the drawing stage)
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def pt_on_circ(radius, angle): # return the x,y coordinate of the polar coordinate
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x = radius * cos(angle)
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y = radius * sin(angle)
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return [x, y]
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def v_add(point1, point2): # add an offset to coordinates
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return [point1[X] + point2[X], point1[Y] + point2[Y]]
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def is_valid_tri_from_sides(a, b, c): # check whether triangle with sides a,b,c is valid
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return (a + b) > c and (a + c) > b and (b + c) > a and a > 0 and b > 0 and c > 0 # two sides must always be greater than the third
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# no zero-length sides, no degenerate case
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def draw_tri_from_3_sides(s_a, s_b, s_c, offset, width, parent): # draw a triangle from three sides (with a given offset
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if is_valid_tri_from_sides(s_a, s_b, s_c):
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a_b = angle_from_3_sides(s_a, s_c, s_b)
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a = (0, 0) # a is the origin
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b = v_add(a, (s_c, 0)) # point B is horizontal from the origin
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c = v_add(b, pt_on_circ(s_a, pi - a_b)) # get point c
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c[1] = -c[1]
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offx = max(b[0], c[0]) / 2 # b or c could be the furthest right
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offy = c[1] / 2 # c is the highest point
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offset = (offset[0] - offx, offset[1] - offy) # add the centre of the triangle to the offset
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draw_SVG_tri(a, b, c, offset, width, 'Triangle', parent)
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else:
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inkex.errormsg('Invalid Triangle Specifications.')
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class Triangle(inkex.EffectExtension):
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def add_arguments(self, pars):
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pars.add_argument("--unit", default="mm", help="Units")
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pars.add_argument("--s_a", type=float, default=100.0, help="Side Length a")
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pars.add_argument("--s_b", type=float, default=100.0, help="Side Length b")
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pars.add_argument("--s_c", type=float, default=100.0, help="Side Length c")
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pars.add_argument("--a_a", type=float, default=60.0, help="Angle a")
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pars.add_argument("--a_b", type=float, default=30.0, help="Angle b")
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pars.add_argument("--a_c", type=float, default=90.0, help="Angle c")
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pars.add_argument("--mode", default='3_sides', help="Side Length c")
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def effect(self):
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tri = self.svg.get_current_layer()
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offset = self.svg.namedview.center
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self.options.s_a = self.svg.unittouu(str(self.options.s_a) + self.options.unit)
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self.options.s_b = self.svg.unittouu(str(self.options.s_b) + self.options.unit)
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self.options.s_c = self.svg.unittouu(str(self.options.s_c) + self.options.unit)
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stroke_width = self.svg.unittouu('1px')
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if self.options.mode == '3_sides':
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s_a = self.options.s_a
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s_b = self.options.s_b
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s_c = self.options.s_c
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draw_tri_from_3_sides(s_a, s_b, s_c, offset, stroke_width, tri)
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elif self.options.mode == 's_ab_a_c':
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s_a = self.options.s_a
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s_b = self.options.s_b
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a_c = self.options.a_c * pi / 180 # in rad
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s_c = third_side_from_enclosed_angle(s_a, s_b, a_c)
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draw_tri_from_3_sides(s_a, s_b, s_c, offset, stroke_width, tri)
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elif self.options.mode == 's_ab_a_a':
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s_a = self.options.s_a
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s_b = self.options.s_b
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a_a = self.options.a_a * pi / 180 # in rad
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if (a_a < pi / 2.0) and (s_a < s_b) and (s_a > s_b * sin(a_a)): # this is an ambiguous case
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ambiguous = True # we will give both answers
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else:
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ambiguous = False
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sin_a_b = s_b * sin(a_a) / s_a
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if (sin_a_b <= 1) and (sin_a_b >= -1): # check the solution is possible
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a_b = asin(sin_a_b) # acute solution
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a_c = pi - a_a - a_b
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error = False
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else:
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sys.stderr.write('Error:Invalid Triangle Specifications.\n') # signal an error
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error = True
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if not error and (a_b < pi) and (a_c < pi): # check that the solution is valid, if so draw acute solution
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s_c = third_side_from_enclosed_angle(s_a, s_b, a_c)
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draw_tri_from_3_sides(s_a, s_b, s_c, offset, stroke_width, tri)
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if not error and ((a_b > pi) or (a_c > pi) or ambiguous): # we want the obtuse solution
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a_b = pi - a_b
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a_c = pi - a_a - a_b
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s_c = third_side_from_enclosed_angle(s_a, s_b, a_c)
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draw_tri_from_3_sides(s_a, s_b, s_c, offset, stroke_width, tri)
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elif self.options.mode == 's_a_a_ab':
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s_a = self.options.s_a
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a_a = self.options.a_a * pi / 180 # in rad
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a_b = self.options.a_b * pi / 180 # in rad
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a_c = pi - a_a - a_b
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s_b = s_a * sin(a_b) / sin(a_a)
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s_c = s_a * sin(a_c) / sin(a_a)
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draw_tri_from_3_sides(s_a, s_b, s_c, offset, stroke_width, tri)
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elif self.options.mode == 's_c_a_ab':
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s_c = self.options.s_c
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a_a = self.options.a_a * pi / 180 # in rad
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a_b = self.options.a_b * pi / 180 # in rad
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a_c = pi - a_a - a_b
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s_a = s_c * sin(a_a) / sin(a_c)
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s_b = s_c * sin(a_b) / sin(a_c)
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draw_tri_from_3_sides(s_a, s_b, s_c, offset, stroke_width, tri)
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if __name__ == '__main__':
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Triangle().run()
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