357 lines
23 KiB
Python
357 lines
23 KiB
Python
#!/usr/bin/env python3
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'''
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Draw box with given width, height and depth.
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Use "Extensions / Modify Path / Convert to dashes" to convert dashed bend lines to CNC-friendly style.
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Copyright (C) 2015 Anton Moiseev (1i7.livejournal.com)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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'''
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import inkex
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from lxml import etree
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from inkex.paths import Path
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from inkex.styles import Style
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def dirtyFormat(path):
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return str(path).replace('[','').replace(']','').replace(',','').replace('\'','')
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class RobotBoxes(inkex.EffectExtension):
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def add_arguments(self, pars):
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pars.add_argument("-x", "--width", type=float, default=62.0, help="The Box Width - in the X dimension")
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pars.add_argument("-y", "--height", type=float, default=38.0, help="The Box Height - in the Y dimension")
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pars.add_argument("-z", "--depth", type=float, default=23.0, help="The Box Depth - in the Z dimension")
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pars.add_argument("-p", "--thickness", type=float, default=1.0, help="Paper thickness - important for thick carton")
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pars.add_argument("-c", "--crampheight", type=float, default=1.0, help="Cramp ear height - render cramping ears and slots on the left and right walls (0 for no cramp)")
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pars.add_argument("-d", "--dashwidth", type=float, default=5.0, help="Bend line dash width")
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pars.add_argument("-s", "--dashstep", type=float, default=5.0, help="Bend line dash step")
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pars.add_argument("-b", "--bendsurface", default="inner", help="Bend line surface (innder or outer) - depends on the way you will make actual bends")
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pars.add_argument("-u", "--unit", default="mm", help="The unit of dimensions")
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def effect(self):
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width = self.svg.unittouu( str(self.options.width) + self.options.unit )
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height = self.svg.unittouu( str(self.options.height) + self.options.unit )
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depth = self.svg.unittouu( str(self.options.depth) + self.options.unit )
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thickness = self.svg.unittouu( str(self.options.thickness) + self.options.unit )
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crampheight = self.svg.unittouu( str(self.options.crampheight) + self.options.unit )
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dashwidth = self.svg.unittouu( str(self.options.dashwidth) + self.options.unit )
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dashstep = self.svg.unittouu( str(self.options.dashstep) + self.options.unit )
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bendsurface = self.options.bendsurface
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# bend correction: it makes sense when compose the box whether the bend line would
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# lay on the inner or outer surface of the thick carton
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bcorr = 0
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if bendsurface == "inner":
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bcorr = 0
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elif bendsurface == "outer":
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bcorr = thickness
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else :# "middle"
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bcorr = thickness/2
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# small ears (to be hidden inside the box borders) length
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ear1 = height / 2 - bcorr*2
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# slot width - make slots a bit thiner than ears (thickness)
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slot_width_factor = 0.8
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slot_width = thickness * slot_width_factor
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# big ears skew = ~25 degrees
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# skew_shift = depth*2/3 * tg(25)
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skew_shift = depth*2/3 * 0.47
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# render 2 cramps as 1/5 of box height with same (1/5 of height) step
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cramp_width = height/5
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# Generate box points
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# Details on the shape here:
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# https://github.com/1i7/metalrobot/blob/master/inkscape/extensions/robotbox-devel/draft1.svg
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# https://github.com/1i7/metalrobot/blob/master/inkscape/extensions/robotbox-devel/draft2.svg
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# points for straight lines of the left bound
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left_points = [
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# start from left bottom "ear" and go left and up
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# ear 1
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0,0, -ear1,0,
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-ear1,depth, 0,depth,
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# ear 2
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0,depth+bcorr*2, -((thickness-bcorr)+slot_width+bcorr),depth+bcorr*2, -((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2),depth+bcorr*2,
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-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr),depth+bcorr*2,
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-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr)-(bcorr+depth),depth+bcorr*2
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]
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# render cramping ears if set
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if crampheight > 0:
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left_cramp_x = -((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr)-(bcorr+depth)
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left_points += [
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# left cramp ear1
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left_cramp_x,(depth+bcorr*2)+cramp_width, left_cramp_x-crampheight,(depth+bcorr*2)+cramp_width+thickness,
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left_cramp_x-crampheight,(depth+bcorr*2)+cramp_width*2-thickness, left_cramp_x,(depth+bcorr*2)+cramp_width*2,
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# left cramp ear2
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left_cramp_x,(depth+bcorr*2)+cramp_width*3, left_cramp_x-crampheight,(depth+bcorr*2)+cramp_width*3+thickness,
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left_cramp_x-crampheight,(depth+bcorr*2)+cramp_width*4-thickness, left_cramp_x,(depth+bcorr*2)+cramp_width*4
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]
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left_points += [
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# ear 2 finish
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-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr)-(bcorr+depth),(depth+bcorr*2)+height,
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-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr),(depth+bcorr*2)+height,
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-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2),(depth+bcorr*2)+height,
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-((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2)+height, 0,(depth+bcorr*2)+height,
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# ear 3
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0,(depth+bcorr*2)+(height+bcorr*2), -ear1,(depth+bcorr*2)+(height+bcorr*2),
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-ear1,(depth+bcorr*2)+(height+bcorr*2)+depth, 0,(depth+bcorr*2)+(height+bcorr*2)+depth, bcorr+thickness+(thickness-bcorr),(depth+bcorr*2)+(height+bcorr*2)+depth,
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# ear 4
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(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2), (bcorr+thickness+(thickness-bcorr))-depth*2/3,(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+skew_shift,
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(bcorr+thickness+(thickness-bcorr))-depth*2/3,(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height-skew_shift, (bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height
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]
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# points for straight lines of the right bound
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right_base_x = bcorr+thickness+width+thickness+bcorr
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right_points = [
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# ear 7
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right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height, right_base_x-(bcorr+thickness+(thickness-bcorr))+depth*2/3,(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height-skew_shift,
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right_base_x-(bcorr+thickness+(thickness-bcorr))+depth*2/3,(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+skew_shift, right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2),
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# ear 8
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right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+depth, right_base_x,(depth+bcorr*2)+(height+bcorr*2)+depth, right_base_x+ear1,(depth+bcorr*2)+(height+bcorr*2)+depth,
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right_base_x+ear1,(depth+bcorr*2)+(height+bcorr*2), right_base_x,(depth+bcorr*2)+(height+bcorr*2),
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# ear 9
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right_base_x,(depth+bcorr*2)+height, right_base_x+((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2)+height,
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right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2),(depth+bcorr*2)+height,
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right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr),(depth+bcorr*2)+height,
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right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr)+(bcorr+depth),(depth+bcorr*2)+height
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]
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# render cramping ears if set
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if crampheight > 0:
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right_cramp_x = right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr)+(bcorr+depth)
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right_points += [
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# right cramp ear1
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right_cramp_x,(depth+bcorr*2)+height-cramp_width, right_cramp_x+crampheight,(depth+bcorr*2)+height-cramp_width-thickness,
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right_cramp_x+crampheight,(depth+bcorr*2)+height-cramp_width*2+thickness, right_cramp_x,(depth+bcorr*2)+height-cramp_width*2,
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# right cramp ear2
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right_cramp_x,(depth+bcorr*2)+height-cramp_width*3, right_cramp_x+crampheight,(depth+bcorr*2)+height-cramp_width*3-thickness,
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right_cramp_x+crampheight,(depth+bcorr*2)+height-cramp_width*4+thickness, right_cramp_x,(depth+bcorr*2)+height-cramp_width*4
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]
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right_points += [
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# ear 9 finish
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right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr)+(bcorr+depth),(depth+bcorr*2),
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right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr),(depth+bcorr*2),
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right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2),(depth+bcorr*2),
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right_base_x+((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2), right_base_x,(depth+bcorr*2),
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# ear 10
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right_base_x,depth, right_base_x+ear1,depth,
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right_base_x+ear1,0, right_base_x,0
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]
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bound_points = [
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[ 'M', left_points ],
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# ear 5: manual shape (drawn for 62x38x23 box), converted to proportion based on depth value
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# m 0,0 c -39.88719,-0.7697 -90.44391,-0.7593 -73.26685,35.3985 11.37507,22.1855 33.21015,45.182 73.26685,46.0975 z
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[ 'L', [
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(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
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-(bcorr+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)
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] ],
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[ 'C', [
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# -39.88719, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)-0.7697,
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# -90.44391, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)-0.7593,
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# -73.26685, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)+35.3985,
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# -73.26685+11.37507, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)+35.3985+22.1855,
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# -73.26685+33.21015, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)+35.3985+45.182,
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-(bcorr+(thickness-bcorr))-depth/2, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
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-(bcorr+(thickness-bcorr))-depth/10*11, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
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-(bcorr+(thickness-bcorr))-depth/8*7, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth/16*7,
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-(bcorr+(thickness-bcorr))-depth/8*6, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth/16*11,
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-(bcorr+(thickness-bcorr))-depth/2, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth,
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-(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth
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] ],
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# now go to the right and go down in reverse order
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# ear 6: manual shape (drawn for 62x38x23 box), converted to proportion based on depth value
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[ 'L', [
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right_base_x+(bcorr+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth
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] ],
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[ 'C', [
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right_base_x+(bcorr+(thickness-bcorr))+depth/2, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth,
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right_base_x+(bcorr+(thickness-bcorr))+depth/8*6, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth/16*11,
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right_base_x+(bcorr+(thickness-bcorr))+depth/8*7, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth/16*7,
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right_base_x+(bcorr+(thickness-bcorr))+depth/10*11, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
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right_base_x+(bcorr+(thickness-bcorr))+depth/2, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
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right_base_x+(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)
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] ],
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[ 'L', [
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right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)
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] ],
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# ear 7
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[ 'L', right_points ],
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[ 'Z', [] ]
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]
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# render slots for cramp ears
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# slot for left cramp ear1
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slot_l1 = [ [ 'M', [
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bcorr,(depth+bcorr*2)+cramp_width, bcorr+thickness,(depth+bcorr*2)+cramp_width,
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bcorr+thickness,(depth+bcorr*2)+cramp_width*2, bcorr,(depth+bcorr*2)+cramp_width*2
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] ],
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[ 'Z', [] ]
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]
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# slot for left cramp ear2
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slot_l2 = [ [ 'M', [
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bcorr,(depth+bcorr*2)+cramp_width*3, bcorr+thickness,(depth+bcorr*2)+cramp_width*3,
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bcorr+thickness,(depth+bcorr*2)+cramp_width*4, bcorr,(depth+bcorr*2)+cramp_width*4
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] ],
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[ 'Z', [] ]
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]
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# slot for right cramp ear1
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slot_r1 = [ [ 'M', [
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right_base_x-bcorr,(depth+bcorr*2)+height-cramp_width, right_base_x-(bcorr+thickness),(depth+bcorr*2)+height-cramp_width,
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right_base_x-(bcorr+thickness),(depth+bcorr*2)+height-cramp_width*2, right_base_x-bcorr,(depth+bcorr*2)+height-cramp_width*2
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] ],
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[ 'Z', [] ]
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]
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# slot for right cramp ear2
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slot_r2 = [ [ 'M', [
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right_base_x-bcorr,(depth+bcorr*2)+height-cramp_width*3, right_base_x-(bcorr+thickness),(depth+bcorr*2)+height-cramp_width*3,
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right_base_x-(bcorr+thickness),(depth+bcorr*2)+height-cramp_width*4, right_base_x-bcorr,(depth+bcorr*2)+height-cramp_width*4
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] ],
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[ 'Z', [] ]
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]
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# vertical bends
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# left
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# isinstance(item[1], (list, tuple)): self.append(PathCommand.letter_to_class(item[0])(*item[1]))
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bend_line_vl1 = [ [ 'M', [ 0, 0, 0, depth ] ] ]
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bend_line_vl2 = [ [ 'M', [
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-((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2),
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-((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2)+height ] ] ]
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bend_line_vl3 = [ [ 'M', [
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0, (depth+bcorr*2)+(height+bcorr*2),
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0, (depth+bcorr*2)+(height+bcorr*2)+depth ] ] ]
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bend_line_vl4 = [ [ 'M', [
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(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2),
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(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height ] ] ]
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bend_line_vl5 = [ [ 'M', [
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-(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
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-(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth ] ] ]
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bend_line_vl6 = [ [ 'M', [ -((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2), (depth+bcorr*2),
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-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2), (depth+bcorr*2)+height ] ] ]
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bend_line_vl7 = [ [ 'M', [ -((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr), (depth+bcorr*2),
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-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr), (depth+bcorr*2)+height ] ] ]
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# right
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bend_line_vr1 = [ [ 'M', [
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right_base_x, 0,
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right_base_x, depth ] ] ]
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bend_line_vr2 = [ [ 'M', [
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right_base_x+((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2),
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right_base_x+((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2)+height ] ] ]
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bend_line_vr3 = [ [ 'M', [
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right_base_x, (depth+bcorr*2)+(height+bcorr*2),
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right_base_x, (depth+bcorr*2)+(height+bcorr*2)+depth ] ] ]
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bend_line_vr4 = [ [ 'M', [
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right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2),
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right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height ] ] ]
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bend_line_vr5 = [ [ 'M', [
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right_base_x+(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
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right_base_x+(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth ] ] ]
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bend_line_vr6 = [ [ 'M', [
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right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2), (depth+bcorr*2),
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right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2), (depth+bcorr*2)+height ] ] ]
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bend_line_vr7 = [ [ 'M', [
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right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr), (depth+bcorr*2),
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right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr), (depth+bcorr*2)+height ] ] ]
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# horizontal bends
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bend_line_h1 = [ [ 'M', [
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0,depth+bcorr,
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right_base_x, depth+bcorr ] ] ]
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bend_line_h2 = [ [ 'M', [
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0,(depth+bcorr*2)+height+bcorr,
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right_base_x, (depth+bcorr*2)+height+bcorr ] ] ]
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bend_line_h3 = [ [ 'M', [
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(bcorr+thickness+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+depth+bcorr,
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right_base_x-(bcorr+thickness+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+depth+bcorr ] ] ]
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bend_line_h4 = [ [ 'M', [
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(bcorr+thickness+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height+thickness+bcorr,
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right_base_x-(bcorr+thickness+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height+thickness+bcorr ] ] ]
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|
|
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# Embed drawing in group to make animation easier:
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# Translate group
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#transform = 'translate(' + str( self.svg.namedview.center[0] ) + ',' + str( self.svg.namedview.center[1] ) + ')'
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g = etree.SubElement(self.svg.get_current_layer(), 'g', {inkex.addNS('label','inkscape'):'RobotBox'})
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g.transform = transform
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|
|
|
# Create SVG Path for box bounds
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|
style = { 'stroke': '#000000', 'fill': 'none', 'stroke-width':str(self.svg.unittouu("1px")) }
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etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bound_points)} )
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|
|
|
# Create SVG paths for crmap slots if set
|
|
# render slots for cramp ears
|
|
if crampheight > 0:
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(slot_l1)} )
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|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(slot_l2)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(slot_r1)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(slot_r2)} )
|
|
|
|
# Create SVG Paths for bend lines
|
|
# draw bend lines with blue
|
|
style = { 'stroke': '#44aaff', 'fill': 'none', 'stroke-width': str(self.svg.unittouu("1px")),
|
|
#'stroke-dasharray': str(dashwidth) + ',' + str(dashstep),
|
|
# positive dash offset moves dash backward
|
|
#'stroke-dashoffset': str(dashwidth)
|
|
}
|
|
|
|
# left
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vl1)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vl2)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vl3)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vl4)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vl5)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vl6)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vl7)} )
|
|
|
|
# right
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vr1)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vr2)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vr3)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vr4)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vr5)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vr6)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_vr7)} )
|
|
|
|
# horizontal
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_h1)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_h2)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_h3)} )
|
|
etree.SubElement(g, inkex.addNS('path','svg'), {'style':str(inkex.Style(style)), 'd':dirtyFormat(bend_line_h4)} )
|
|
|
|
if __name__ == '__main__':
|
|
RobotBoxes().run() |