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mightyscape-1.1-deprecated/extensions/fablabchemnitz/color_harmony/color_harmony/colorplus.py

261 lines
8.2 KiB
Python

#!/usr/bin/env python
# coding=utf-8
#
# Copyright (C) 2009-2018 Ilya Portnov <portnov84@rambler.ru>
# (original 'palette-editor' tool, version 0.0.7)
# 2020 Maren Hachmann (extension-ification)
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
from math import cos, acos, sqrt, pi
import colorsys
from inkex.colors import Color
_HCY_RED_LUMA = 0.299
_HCY_GREEN_LUMA = 0.587
_HCY_BLUE_LUMA = 0.114
class ColorPlus(Color):
#HCYwts = 0.299, 0.587, 0.114
## HCY colour space.
#
# Copy&Paste from https://raw.githubusercontent.com/mypaint/mypaint/master/gui/colors/uicolor.py
# Copyright (C) 2012-2013 by Andrew Chadwick <andrewc-git@piffle.org>
#
# Frequently referred to as HSY, Hue/Chroma/Luma, HsY, HSI etc. It can be
# thought of as a cylindrical remapping of the YCbCr solid: the "C" term is the
# proportion of the maximum permissible chroma within the RGB gamut at a given
# hue and luma. Planes of constant Y are equiluminant.
#
# ref https://code.google.com/p/colour-space-viewer/
# ref git://anongit.kde.org/kdelibs in kdeui/colors/kcolorspaces.cpp
# ref http://blog.publicfields.net/2011/12/rgb-hue-saturation-luma.html
# ref Joblove G.H., Greenberg D., Color spaces for computer graphics.
# ref http://www.cs.rit.edu/~ncs/color/t_convert.html
# ref http://en.literateprograms.org/RGB_to_HSV_color_space_conversion_(C)
# ref http://lodev.org/cgtutor/color.html
# ref Levkowitz H., Herman G.T., "GLHS: a generalized lightness, hue, and
# saturation color model"
# For consistency, use the same weights that the Color and Luminosity layer
# blend modes use, as also used by brushlib's Colorize brush blend mode. We
# follow http://www.w3.org/TR/compositing/ here. BT.601 YCbCr has a nearly
# identical definition of luma.
def __init__(self, color=None, space='rgb'):
super().__init__(color)
def to_hcy(self):
"""RGB → HCY: R,G,B,H,C,Y ∈ [0, 1]
:param rgb: Color expressed as an additive RGB triple.
:type rgb: tuple (r, g, b) where 0≤r≤1, 0≤g≤1, 0≤b≤1.
:rtype: tuple (h, c, y) where 0≤h<1, but 0≤c≤2 and 0≤y≤1.
"""
r, g, b = self.to_floats()
# Luma is just a weighted sum of the three components.
y = _HCY_RED_LUMA*r + _HCY_GREEN_LUMA*g + _HCY_BLUE_LUMA*b
# Hue. First pick a sector based on the greatest RGB component, then add
# the scaled difference of the other two RGB components.
p = max(r, g, b)
n = min(r, g, b)
d = p - n # An absolute measure of chroma: only used for scaling.
if n == p:
h = 0.0
elif p == r:
h = (g - b)/d
if h < 0:
h += 6.0
elif p == g:
h = ((b - r)/d) + 2.0
else: # p==b
h = ((r - g)/d) + 4.0
h /= 6.0
# Chroma, relative to the RGB gamut envelope.
if r == g == b:
# Avoid a division by zero for the achromatic case.
c = 0.0
else:
# For the derivation, see the GLHS paper.
c = max((y-n)/y, (p-y)/(1-y))
return h, c, y
@staticmethod
def from_hcy(h, c, y):
"""HCY → RGB: R,G,B,H,C,Y ∈ [0, 1]
:param hcy: Color expressed as a Hue/relative-Chroma/Luma triple.
:type hcy: tuple (h, c, y) where 0≤h<1, but 0≤c≤2 and 0≤y≤1.
:rtype: ColorPlus object.
>>> n = 32
>>> diffs = [sum( [abs(c1-c2) for c1, c2 in
... zip( HCY_to_RGB(RGB_to_HCY([r/n, g/n, b/n])),
... [r/n, g/n, b/n] ) ] )
... for r in range(int(n+1))
... for g in range(int(n+1))
... for b in range(int(n+1))]
>>> sum(diffs) < n*1e-6
True
"""
if c == 0:
return y, y, y
h %= 1.0
h *= 6.0
if h < 1:
#implies (p==r and h==(g-b)/d and g>=b)
th = h
tm = _HCY_RED_LUMA + _HCY_GREEN_LUMA * th
elif h < 2:
#implies (p==g and h==((b-r)/d)+2.0 and b<r)
th = 2.0 - h
tm = _HCY_GREEN_LUMA + _HCY_RED_LUMA * th
elif h < 3:
#implies (p==g and h==((b-r)/d)+2.0 and b>=g)
th = h - 2.0
tm = _HCY_GREEN_LUMA + _HCY_BLUE_LUMA * th
elif h < 4:
#implies (p==b and h==((r-g)/d)+4.0 and r<g)
th = 4.0 - h
tm = _HCY_BLUE_LUMA + _HCY_GREEN_LUMA * th
elif h < 5:
#implies (p==b and h==((r-g)/d)+4.0 and r>=g)
th = h - 4.0
tm = _HCY_BLUE_LUMA + _HCY_RED_LUMA * th
else:
#implies (p==r and h==(g-b)/d and g<b)
th = 6.0 - h
tm = _HCY_RED_LUMA + _HCY_BLUE_LUMA * th
# Calculate the RGB components in sorted order
if tm >= y:
p = y + y*c*(1-tm)/tm
o = y + y*c*(th-tm)/tm
n = y - (y*c)
else:
p = y + (1-y)*c
o = y + (1-y)*c*(th-tm)/(1-tm)
n = y - (1-y)*c*tm/(1-tm)
# Back to RGB order
if h < 1: r, g, b = p, o, n
elif h < 2: r, g, b = o, p, n
elif h < 3: r, g, b = n, p, o
elif h < 4: r, g, b = n, o, p
elif h < 5: r, g, b = o, n, p
else: r, g, b = p, n, o
return ColorPlus([255*r, 255*g, 255*b])
def to_hsv(self):
r, g, b = self.to_floats()
eps = 0.001
if abs(max(r,g,b)) < eps:
return (0,0,0)
return colorsys.rgb_to_hsv(r, g, b)
@staticmethod
def from_hsv(h, s, v):
r, g, b = colorsys.hsv_to_rgb(h, s, v)
return ColorPlus([255*r, 255*g, 255*b])
# TODO: everything below is not updated yet, maybe not really needed
def hex(self):
r,g,b = self.getRGB()
return "#{:02x}{:02x}{:02x}".format(r,g,b)
def getRgbString(self):
r,g,b = self.getRGB()
return "rgb({}, {}, {})".format(r,g,b)
def getHsvString(self):
h,s,v = self.getHSV()
return "hsv({}, {}, {})".format(h,s,v)
def invert(self):
r, g, b = self._rgb
return Color(255-r, 255-g, 255-b)
def darker(clr, q):
h,s,v = clr.getHSV()
v = clip(v-q)
return hsv(h,s,v)
def lighter(clr, q):
h,s,v = clr.getHSV()
v = clip(v+q)
return hsv(h,s,v)
def saturate(clr, q):
h,s,v = clr.getHSV()
s = clip(s+q)
return hsv(h,s,v)
def desaturate(clr, q):
h,s,v = clr.getHSV()
s = clip(s-q)
return hsv(h,s,v)
def increment_hue(clr, q):
h,s,v = clr.getHSV()
h += q
if h > 1.0:
h -= 1.0
if h < 1.0:
h += 1.0
return hsv(h,s,v)
def contrast(clr, q):
h,s,v = clr.getHSV()
v = (v - 0.5)*(1.0 + q) + 0.5
v = clip(v)
return hsv(h,s,v)
def linear(x, y, q):
return (1.-q)*x + q*y
def linear3(v1, v2, q):
x1, y1, z1 = v1
x2, y2, z2 = v2
return (linear(x1, x2, q), linear(y1, y2, q), linear(z1, z2, q))
def circular(h1, h2, q, circle=1.0):
#print("Src hues: "+ str((h1, h2)))
d = h2 - h1
if h1 > h2:
h1, h2 = h2, h1
d = -d
q = 1.0 - q
if d > circle/2.0:
h1 = h1 + circle
h = linear(h1, h2, q)
else:
h = h1 + q*d
if h >= circle:
h -= circle
#print("Hue: "+str(h))
return h