This repository has been archived on 2023-03-25. You can view files and clone it, but cannot push or open issues or pull requests.
mightyscape-1.1-deprecated/extensions/fablabchemnitz/papercraft/openjscad/node_modules/@jscad/svg-deserializer/shapesMapCsg.js

378 lines
15 KiB
JavaScript

const {CSG, CAG} = require('@jscad/csg')
const {svg2cagX, svg2cagY, cagLengthX, cagLengthY, cagLengthP, reflect, groupValue} = require('./helpers')
const {cssPxUnit} = require('./constants')
const shapesMap = function (obj, codify, params) {
const {svgUnitsPmm, svgUnitsX, svgUnitsY, svgUnitsV, svgGroups} = params
const types = {
group: (obj) => {
// cag from nested element
return codify(obj)
},
rect: (obj, svgUnitsPmm, svgUnitsX, svgUnitsY) => {
let x = cagLengthX(obj.x, svgUnitsPmm, svgUnitsX)
let y = (0 - cagLengthY(obj.y, svgUnitsPmm, svgUnitsY))
const w = cagLengthX(obj.width, svgUnitsPmm, svgUnitsX)
const h = cagLengthY(obj.height, svgUnitsPmm, svgUnitsY)
const rx = cagLengthX(obj.rx, svgUnitsPmm, svgUnitsX)
// const ry = cagLengthY(obj.ry, svgUnitsPmm, svgUnitsY)
if (w > 0 && h > 0) {
x = (x + (w / 2)).toFixed(4) // position the object via the center
y = (y - (h / 2)).toFixed(4) // position the object via the center
if (rx === 0) {
return CAG.rectangle({center: [x, y], radius: [w / 2, h / 2]})
} else {
return CAG.roundedRectangle({center: [x, y], radius: [w / 2, h / 2], roundradius: rx})
}
}
},
circle: (obj, svgUnitsPmm, svgUnitsX, svgUnitsY, svgUnitsV) => {
const x = cagLengthX(obj.x, svgUnitsPmm, svgUnitsX)
const y = (0 - cagLengthY(obj.y, svgUnitsPmm, svgUnitsY))
const r = cagLengthP(obj.radius, svgUnitsPmm, svgUnitsV)
if (r > 0) {
return CAG.circle({center: [x, y], radius: r})
}
},
ellipse: (obj, svgUnitsPmm, svgUnitsX, svgUnitsY, svgUnitsV) => {
const rx = cagLengthX(obj.rx, svgUnitsPmm, svgUnitsX)
const ry = cagLengthY(obj.ry, svgUnitsPmm, svgUnitsY)
const cx = cagLengthX(obj.cx, svgUnitsPmm, svgUnitsX)
const cy = (0 - cagLengthY(obj.cy, svgUnitsPmm, svgUnitsY))
if (rx > 0 && ry > 0) {
return CAG.ellipse({center: [cx, cy], radius: [rx, ry]})
}
},
line: (obj, svgUnitsPmm, svgUnitsX, svgUnitsY, svgUnitsV) => {
const x1 = cagLengthX(obj.x1, svgUnitsPmm, svgUnitsX)
const y1 = (0 - cagLengthY(obj.y1, svgUnitsPmm, svgUnitsY))
const x2 = cagLengthX(obj.x2, svgUnitsPmm, svgUnitsX)
const y2 = (0 - cagLengthY(obj.y2, svgUnitsPmm, svgUnitsY))
let r = cssPxUnit // default
if ('strokeWidth' in obj) {
r = cagLengthP(obj.strokeWidth, svgUnitsPmm, svgUnitsV) / 2
} else {
const v = groupValue(svgGroups, 'strokeWidth')
if (v !== null) {
r = cagLengthP(v, svgUnitsPmm, svgUnitsV) / 2
}
}
const tmpObj = new CSG.Path2D([[x1, y1], [x2, y2]], false)
.expandToCAG(r, CSG.defaultResolution2D)
return tmpObj
},
polygon: (obj, svgUnitsPmm, svgUnitsX, svgUnitsY) => {
let points = []
for (let j = 0; j < obj.points.length; j++) {
const p = obj.points[j]
if ('x' in p && 'y' in p) {
const x = cagLengthX(p.x, svgUnitsPmm, svgUnitsX)
const y = (0 - cagLengthY(p.y, svgUnitsPmm, svgUnitsY))
points.push([x, y])
}
}
let tmpObj = new CSG.Path2D(points, true).innerToCAG()
return tmpObj
},
polyline: (obj, svgUnitsPmm, svgUnitsX, svgUnitsY, svgUnitsV) => {
let points = []
let r = cssPxUnit // default
if ('strokeWidth' in obj) {
r = cagLengthP(obj.strokeWidth, svgUnitsPmm, svgUnitsV) / 2
} else {
const v = groupValue(svgGroups, 'strokeWidth')
if (v !== null) {
r = cagLengthP(v, svgUnitsPmm, svgUnitsV) / 2
}
}
for (let j = 0; j < obj.points.length; j++) {
const p = obj.points[j]
if ('x' in p && 'y' in p) {
let x = cagLengthX(p.x, svgUnitsPmm, svgUnitsX)
let y = (0 - cagLengthY(p.y, svgUnitsPmm, svgUnitsY))
points.push([x, y])
}
}
let tmpObj = new CSG.Path2D(points, false).expandToCAG(r, CSG.defaultResolution2D)
return tmpObj
},
path // paths are a lot more complex, handled seperatly , see below
}
return types[obj.type](obj, svgUnitsPmm, svgUnitsX, svgUnitsY, svgUnitsV, svgGroups)
}
module.exports = shapesMap
function path (obj, svgUnitsPmm, svgUnitsX, svgUnitsY, svgUnitsV, svgGroups) {
let pathCag = new CAG()
let paths = {}
const on = '' // not sure
let r = cssPxUnit // default
if ('strokeWidth' in obj) {
r = cagLengthP(obj.strokeWidth, svgUnitsPmm, svgUnitsV) / 2
} else {
const v = groupValue(svgGroups, 'strokeWidth')
if (v !== null) {
r = cagLengthP(v, svgUnitsPmm, svgUnitsV) / 2
}
}
// Note: All values are SVG values
let sx = 0 // starting position
let sy = 0
let cx = 0 // current position
let cy = 0
let pi = 0 // current path index
let pathName = on + pi // current path name
let pc = false // current path closed
let bx = 0 // 2nd control point from previous C command
let by = 0 // 2nd control point from previous C command
let qx = 0 // 2nd control point from previous Q command
let qy = 0 // 2nd control point from previous Q command
for (let j = 0; j < obj.commands.length; j++) {
let co = obj.commands[j]
let pts = co.p
// console.log('postion: ['+cx+','+cy+'] before '+co.c);
switch (co.c) {
case 'm': // relative move to X,Y
// special case, if at beginning of path then treat like absolute M
if (j === 0) {
cx = 0; cy = 0
}
// close the previous path
if (pi > 0 && pc === false) {
paths[pathName].expandToCAG(CSG.defaultResolution2D)
// code += indent + pathName + ' = ' + pathName + '.expandToCAG(' + r + ',CSG.defaultResolution2D);\n'
}
// open a new path
if (pts.length >= 2) {
cx = cx + parseFloat(pts.shift())
cy = cy + parseFloat(pts.shift())
pi++
pathName = on + pi
pc = false
paths[pathName] = new CSG.Path2D([[svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)]], false)
sx = cx; sy = cy
}
// optional implicit relative lineTo (cf SVG spec 8.3.2)
while (pts.length >= 2) {
cx = cx + parseFloat(pts.shift())
cy = cy + parseFloat(pts.shift())
paths[pathName].appendPoint([svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)])
}
break
case 'M': // absolute move to X,Y
// close the previous path
if (pi > 0 && pc === false) {
paths[pathName] = paths[pathName].expandToCAG(CSG.defaultResolution2D)
}
// open a new path
if (pts.length >= 2) {
cx = parseFloat(pts.shift())
cy = parseFloat(pts.shift())
pi++
pathName = on + pi
pc = false
paths[pathName] = new CSG.Path2D([[svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)]], false)
sx = cx; sy = cy
}
// optional implicit absolute lineTo (cf SVG spec 8.3.2)
while (pts.length >= 2) {
cx = parseFloat(pts.shift())
cy = parseFloat(pts.shift())
paths[pathName].appendPoint([svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)])
}
break
case 'a': // relative elliptical arc
while (pts.length >= 7) {
let rx = parseFloat(pts.shift())
let ry = parseFloat(pts.shift())
let ro = 0 - parseFloat(pts.shift())
let lf = (pts.shift() === '1')
let sf = (pts.shift() === '1')
cx = cx + parseFloat(pts.shift())
cy = cy + parseFloat(pts.shift())
paths[pathName].appendArc([svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)], {xradius: svg2cagX(rx, svgUnitsPmm), yradius: svg2cagY(ry, svgUnitsPmm), xaxisrotation: ro, clockwise: sf, large: lf})
}
break
case 'A': // absolute elliptical arc
while (pts.length >= 7) {
let rx = parseFloat(pts.shift())
let ry = parseFloat(pts.shift())
let ro = 0 - parseFloat(pts.shift())
let lf = (pts.shift() === '1')
let sf = (pts.shift() === '1')
cx = parseFloat(pts.shift())
cy = parseFloat(pts.shift())
paths[pathName].appendArc([svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)], {xradius: svg2cagX(rx, svgUnitsPmm), yradius: svg2cagY(ry, svgUnitsPmm), xaxisrotation: ro, clockwise: sf, large: lf})
}
break
case 'c': // relative cubic Bézier
while (pts.length >= 6) {
let x1 = cx + parseFloat(pts.shift())
let y1 = cy + parseFloat(pts.shift())
bx = cx + parseFloat(pts.shift())
by = cy + parseFloat(pts.shift())
cx = cx + parseFloat(pts.shift())
cy = cy + parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendBezier([[svg2cagX(x1, svgUnitsPmm), svg2cagY(y1, svgUnitsPmm)], [svg2cagX(bx, svgUnitsPmm), svg2cagY(by, svgUnitsPmm)], [svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)]])
let rf = reflect(bx, by, cx, cy)
bx = rf[0]
by = rf[1]
}
break
case 'C': // absolute cubic Bézier
while (pts.length >= 6) {
let x1 = parseFloat(pts.shift())
let y1 = parseFloat(pts.shift())
bx = parseFloat(pts.shift())
by = parseFloat(pts.shift())
cx = parseFloat(pts.shift())
cy = parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendBezier([[svg2cagX(x1, svgUnitsPmm), svg2cagY(y1, svgUnitsPmm)], [svg2cagX(bx, svgUnitsPmm), svg2cagY(by, svgUnitsPmm)], [svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)]])
let rf = reflect(bx, by, cx, cy)
bx = rf[0]
by = rf[1]
}
break
case 'q': // relative quadratic Bézier
while (pts.length >= 4) {
qx = cx + parseFloat(pts.shift())
qy = cy + parseFloat(pts.shift())
cx = cx + parseFloat(pts.shift())
cy = cy + parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendBezier([[svg2cagX(qx, svgUnitsPmm), svg2cagY(qy, svgUnitsPmm)], [svg2cagX(qx, svgUnitsPmm), svg2cagY(qy, svgUnitsPmm)], [svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)]])
let rf = reflect(qx, qy, cx, cy)
qx = rf[0]
qy = rf[1]
}
break
case 'Q': // absolute quadratic Bézier
while (pts.length >= 4) {
qx = parseFloat(pts.shift())
qy = parseFloat(pts.shift())
cx = parseFloat(pts.shift())
cy = parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendBezier([[svg2cagX(qx, svgUnitsPmm), svg2cagY(qy, svgUnitsPmm)], [svg2cagX(qx, svgUnitsPmm), svg2cagY(qy, svgUnitsPmm)], [svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)]])
let rf = reflect(qx, qy, cx, cy)
qx = rf[0]
qy = rf[1]
}
break
case 't': // relative quadratic Bézier shorthand
while (pts.length >= 2) {
cx = cx + parseFloat(pts.shift())
cy = cy + parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendBezier([[svg2cagX(qx, svgUnitsPmm), svg2cagY(qy, svgUnitsPmm)], [svg2cagX(qx, svgUnitsPmm), svg2cagY(qy, svgUnitsPmm)], [cx, cy]])
let rf = reflect(qx, qy, cx, cy)
qx = rf[0]
qy = rf[1]
}
break
case 'T': // absolute quadratic Bézier shorthand
while (pts.length >= 2) {
cx = parseFloat(pts.shift())
cy = parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendBezier([[svg2cagX(qx, svgUnitsPmm), svg2cagY(qy, svgUnitsPmm)], [svg2cagX(qx, svgUnitsPmm), svg2cagY(qy, svgUnitsPmm)], [svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)]])
let rf = reflect(qx, qy, cx, cy)
qx = rf[0]
qy = rf[1]
}
break
case 's': // relative cubic Bézier shorthand
while (pts.length >= 4) {
let x1 = bx // reflection of 2nd control point from previous C
let y1 = by // reflection of 2nd control point from previous C
bx = cx + parseFloat(pts.shift())
by = cy + parseFloat(pts.shift())
cx = cx + parseFloat(pts.shift())
cy = cy + parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendBezier([[svg2cagX(x1, svgUnitsPmm), svg2cagY(y1, svgUnitsPmm)], [svg2cagX(bx, svgUnitsPmm), svg2cagY(by, svgUnitsPmm)], [svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)]])
let rf = reflect(bx, by, cx, cy)
bx = rf[0]
by = rf[1]
}
break
case 'S': // absolute cubic Bézier shorthand
while (pts.length >= 4) {
let x1 = bx // reflection of 2nd control point from previous C
let y1 = by // reflection of 2nd control point from previous C
bx = parseFloat(pts.shift())
by = parseFloat(pts.shift())
cx = parseFloat(pts.shift())
cy = parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendBezier([[svg2cagX(x1, svgUnitsPmm), svg2cagY(y1, svgUnitsPmm)], [svg2cagX(bx, svgUnitsPmm), svg2cagY(by, svgUnitsPmm)], [svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)]])
let rf = reflect(bx, by, cx, cy)
bx = rf[0]
by = rf[1]
}
break
case 'h': // relative Horzontal line to
while (pts.length >= 1) {
cx = cx + parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendPoint([svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)])
}
break
case 'H': // absolute Horzontal line to
while (pts.length >= 1) {
cx = parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendPoint([svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)])
}
break
case 'l': // relative line to
while (pts.length >= 2) {
cx = cx + parseFloat(pts.shift())
cy = cy + parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendPoint([svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)])
}
break
case 'L': // absolute line to
while (pts.length >= 2) {
cx = parseFloat(pts.shift())
cy = parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendPoint([svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)])
}
break
case 'v': // relative Vertical line to
while (pts.length >= 1) {
cy = cy + parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendPoint([svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)])
}
break
case 'V': // absolute Vertical line to
while (pts.length >= 1) {
cy = parseFloat(pts.shift())
paths[pathName] = paths[pathName].appendPoint([svg2cagX(cx, svgUnitsPmm), svg2cagY(cy, svgUnitsPmm)])
}
break
case 'z': // close current line
case 'Z':
paths[pathName] = paths[pathName].close().innerToCAG()
pathCag = pathCag.union(paths[pathName])
cx = sx
cy = sy // return to the starting point
pc = true
break
default:
console.log('Warning: Unknow PATH command [' + co.c + ']')
break
}
// console.log('postion: ['+cx+','+cy+'] after '+co.c);
}
if (pi > 0 && pc === false) {
paths[pathName] = paths[pathName].expandToCAG(r, CSG.defaultResolution2D)
pathCag = pathCag.union(paths[pathName])
}
return pathCag
}