305 lines
11 KiB
Python
305 lines
11 KiB
Python
import numpy
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import sys
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import collections
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numpy.set_printoptions(precision=3)
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# *************************************************************
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# debugging
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def void(*l):
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pass
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def debug_on(*l):
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sys.stderr.write(' '.join(str(i) for i in l) +'\n')
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debug = void
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#debug = debug_on
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curveFragments = 10
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def qudSmRelBezCurFrag(ctrlPts, startPoint):
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#just call the normal one with adjusted coordinates
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ctrlPts[0] = startPoint[-2] + ctrlPts[0]
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ctrlPts[1] = startPoint[-1] + ctrlPts[1]
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return qudSmBezCurFrag(ctrlPts, startPoint)
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def qudSmBezCurFrag(ctrlPts, startPoint):
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#There are no control points
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debug("startPoint: '", startPoint, "'")
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debug("shouldbethehandle: '", [startPoint[2] + (startPoint[2] - startPoint[0]), startPoint[3] + (startPoint[3] - startPoint[1])], "'")
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#ctrlPtsExt = [startPoint[2] + (startPoint[2] - startPoint[0]), startPoint[3] + (startPoint[3] - startPoint[1])] + ctrlPts
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ctrlPtsExt = [startPoint[-2] + (startPoint[-2] - startPoint[-4]), startPoint[-1] + (startPoint[-1] - startPoint[-3])] + ctrlPts
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debug("startPoint: '", startPoint, "'")
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debug("ctrlPts: '", ctrlPts, "'")
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debug("startPoint[-2:]: '", startPoint[-2:], "'")
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debug("ctrlPtsExt: '", ctrlPtsExt, "'")
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debug("shound be the same as non smooth: '", ctrlPtsExt)
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return cubBezCurFrag(ctrlPtsExt, startPoint[-2:])
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def qudRelBezCurFrag(ctrlPts, startPoint):
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#just call the normal one with adjusted coordinates
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ctrlPts[0] = startPoint[-2] + ctrlPts[0]
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ctrlPts[1] = startPoint[-1] + ctrlPts[1]
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return qudBezCurFrag(ctrlPts, startPoint)
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def qudBezCurFrag(ctrlPts, startPoint):
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#tested working
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debug("startPoint: '", startPoint, "'")
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return cubBezCurFrag(ctrlPts, startPoint[-2:])
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def cubSmRelBezCurFrag(ctrlPts, startPoint):
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#just call the normal one with adjusted coordinates
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#[prevL[-1][0] + x[0:1][0] , prevL[1] + x[1:2][1]]
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ctrlPts[0] = startPoint[-2] + ctrlPts[0]
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ctrlPts[1] = startPoint[-1] + ctrlPts[1]
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return cubSmBezCurFrag(ctrlPts, startPoint)
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def cubSmBezCurFrag(ctrlPts, startPoint):
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#tested working
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#just call the normal one with adjusted coordinates
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ctrlPtsExt = [startPoint[-2] + (startPoint[-2] - startPoint[-4]), startPoint[-1] + (startPoint[-1] - startPoint[-3])] + ctrlPts
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return cubBezCurFrag(ctrlPtsExt, startPoint[-2:])
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def cubRelBezCurFrag(ctrlPts, startPoint):
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#just call the normal one with adjusted coordinates
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ctrlPts[0] = startPoint[-2] + ctrlPts[0]
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ctrlPts[1] = startPoint[-1] + ctrlPts[1]
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return cubBezCurFrag(ctrlPts, startPoint)
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def compute(t, points): #, _3d
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#// shortcuts
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if (t == 0) :
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#points[0].t = 0;
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return points[0:2]
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order = int((int(len(points)) / 2)) - 1;
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if (t == 1) :
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#points[order].t = 1;
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return points[order * 2:order * 2 + 2]
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mt = 1 - t
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p = points
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# // constant?
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if (order == 0):
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#points[0].t = t;
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return points[0:2]
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#// linear?
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if (order == 1):
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ret = [
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mt * p[0] + t * p[2],
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mt * p[1] + t * p[3]
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# t: t,
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]
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# if (_3d) {
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# ret.z = mt * p[0].z + t * p[1].z;
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# }
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return ret
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#// quadratic/cubic curve?
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mt2 = 0
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a = b = c = d = 0
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if (order < 4):
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mt2 = mt * mt
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t2 = t * t
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else:
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sys.stderr.write("Order :'" + str(order) +"' beyond limits of function")
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return [0.0, 0.0]
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if (order == 2):
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p = p + [0,0]
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a = mt2
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b = mt * t * 2
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c = t2
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elif (order == 3):
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a = mt2 * mt
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b = mt2 * t * 3
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c = mt * t2 * 3
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d = t * t2
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ret = [
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a * p[0] + b * p[2] + c * p[4] + d * p[6],
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a * p[1] + b * p[3] + c * p[5] + d * p[7]
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]
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# if (_3d) {
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# ret.z = a * p[0].z + b * p[1].z + c * p[2].z + d * p[3].z;
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# }
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return ret
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#TODO: Number of fragments should possibly be based upon the length of the segment.
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def cubBezCurFrag(ctrlPts, startPoint):
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#tested working
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points =[]
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rng = range(0, curveFragments + 1)
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#sx = startPoint[0]
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#sy = startPoint[1]
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debug("control ", startPoint + ctrlPts)
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inputPoints = startPoint + ctrlPts
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for i in rng:
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t = (float(i) / float(len(rng) - 1))
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debug("t ", t, ":", i)
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newp = compute(t, inputPoints)
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#newp= [(1-t) ** 3 * startPoint[0] + 3 * ((1-t) ** 2) * t* ctrlPts[0] +3 * (1-t) * (t ** 2) * ctrlPts[2] + (t ** 3) * ctrlPts[4],
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#(1-t) ** 3 * startPoint[1] + 3 * ((1-t) ** 2) * t* ctrlPts[1] +3 * (1-t) * (t ** 2) * ctrlPts[3] + (t ** 3) * ctrlPts[5]]
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points.append(newp)
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debug("result ", points)
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return points
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# *************************************************************
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# a list of geometric helper functions
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def toArray(parsedList):
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"""Interprets a list of [(command, args),...]
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where command is a letter coding for a svg path command
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args are the argument of the command
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"""
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# The set of commands is now complete, all absolute positioning has been tested, relative positioning still neds some more testing.
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# Curved parts of the path need fragmenting instead of just being taken as a straight line.
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interpretCommand = {
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'C': lambda x, prevL : cubBezCurFrag(x, prevL[-2:]), # cubic bezier curve. Ignore the curve. #TODO, fragment
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'c': lambda x, prevL : cubRelBezCurFrag(x, prevL[-2:]), # cubic bezier curve, relative. Ignore the curve. #TODO, fragment
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'S': lambda x, prevL : cubSmBezCurFrag(x, prevL), # cubic bezier curve, smooth. TODO, fragment
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's': lambda x, prevL : cubSmRelBezCurFrag(x, prevL), # cubic bezier curve, smooth, relative. TODO, fragment
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'Q': lambda x, prevL : qudBezCurFrag(x, prevL), # quadratic bezier curve. TODO, fragment
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'q': lambda x, prevL : qudRelBezCurFrag(x, prevL), # quadratic bezier curve, relative TODO, fragment
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#[[prevL[-1][0] + x[0:1][0] , prevL[1] + x[1:2][1]]], # quadratic bezier curve, relative TODO, fragment
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'T': lambda x, prevL : qudSmBezCurFrag(x, prevL), # quadratic bezier curve, smooth. TODO, fragment
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't': lambda x, prevL : qudSmRelBezCurFrag(x, prevL), # quadratic bezier curve, smooth, relative. TODO, fragment
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'L': lambda x, prevL : [x[0:2]], # Line
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'l': lambda x, prevL : [[prevL[0] + x[0:1][0] , prevL[1] + x[1:2][1]]], # Line, relative
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'M': lambda x, prevL : [x[0:2]], # Move
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'm': lambda x, prevL : [[prevL[0] + x[0:1][0] , prevL[1] + x[1:2][1]]], # Move, Relative
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'H': lambda x, prevL : [[x[0:1][0],prevL[1]]], # Horizontal
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'h': lambda x, prevL : [[prevL[0] + x[0:1][0], prevL[1]]], # Horizontal , relative
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'V': lambda x, prevL : [[prevL[0], x[0:1][0]]], # Verticle
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'v': lambda x, prevL : [[prevL[0], prevL[1] + x[0:1][0]]], # Verticle, relative
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'A': lambda x, prevL : [x[5:7]], # Arc segment
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'a': lambda x, prevL : [[prevL[0] + x[5:6][0] , prevL[1] + x[6:7][1]]], # Arc segment, relative
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'Z': lambda x, prevL : [prevL[0]], # Close path
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'z': lambda x, prevL : [prevL[0]], # Close path
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}
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#append the last set of attributes of the first element to the lookBack for cases where smooth or smooth quad segments appear at the begining of a path.
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lookBack = parsedList[0][1] + parsedList[0][1]
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points =[]
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for i, (c, arg) in enumerate(parsedList):
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debug('toArray ', i, c , arg)
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debug('lookBack: ', lookBack)
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newp = interpretCommand[c](arg, lookBack)
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#double up if there are only two point entries to support transition into smooth beziers or arrays of smooth beziers etc..
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if len(arg) == 2:
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arg = arg + arg
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#we only need to keep the last element in the lookBack, so remove any elemenmts in front.
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lookBack = arg
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debug('newPoints ', newp)
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points = points + newp
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a = numpy.array(points, dtype="object")
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# Some times we have points *very* close to each other
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# these do not bring any meaning full info, so we remove them
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#
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x, y, w, h = computeBox(a)
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sizeC = 0.5*(w+h)
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#deltas = numpy.zeros((len(a),2) )
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deltas = a[1:] - a[:-1]
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#deltas[-1] = a[0] - a[-1]
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deltaD = numpy.sqrt(numpy.sum( deltas**2, 1 ))
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sortedDind = numpy.argsort(deltaD)
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# # expand longuest segments
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nexp = int(len(deltaD)*0.9)
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newpoints=[ None ]*len(a)
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medDelta = deltaD[sortedDind[int(len(deltaD)/2)] ]
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for i, ind in enumerate(sortedDind):
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if deltaD[ind]/sizeC<0.005: continue
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if i>nexp:
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np = int(deltaD[ind]/medDelta)
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pL = [a[ind]]
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#print i,'=',ind,'adding ', np,' _ ', deltaD[ind], a[ind], a[ind+1]
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for j in range(np-1):
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f = float(j+1)/np
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#print '------> ', (1-f)*a[ind]+f*a[ind+1]
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pL.append( (1-f)*a[ind]+f*a[ind+1] )
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newpoints[ind] = pL
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else:
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newpoints[ind]=[a[ind]]
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if(D(a[0], a[-1])/sizeC > 0.005 ) :
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newpoints[-1]=[a[-1]]
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points = numpy.concatenate([p for p in newpoints if p!=None] )
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# ## print ' medDelta ', medDelta, deltaD[sortedDind[-1]]
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# ## print len(a) ,' ------> ', len(points)
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rel_norms = numpy.sqrt(numpy.sum( deltas**2, 1 )) / sizeC
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keep = numpy.concatenate([numpy.where( rel_norms >0.005 )[0], numpy.array([len(a)-1])])
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#return a[keep] , [ parsedList[i] for i in keep]
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#print len(a),' ',len(points)
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return points, []
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rotMat = numpy.array( [[1, -1], [1, 1]] )/numpy.sqrt(2)
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unrotMat = numpy.array( [[1, 1], [-1, 1]] )/numpy.sqrt(2)
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def setupKnownAngles():
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pi = numpy.pi
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#l = [ i*pi/8 for i in range(0, 9)] +[ i*pi/6 for i in [1,2,4,5,] ]
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l = [ i*pi/8 for i in range(0, 9)] +[ i*pi/6 for i in [1, 2, 4, 5,] ] + [i*pi/12 for i in (1, 5, 7, 11)]
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knownAngle = numpy.array( l )
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return numpy.concatenate( [-knownAngle[:0:-1], knownAngle ])
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knownAngle = setupKnownAngles()
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_twopi = 2*numpy.pi
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_pi = numpy.pi
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def deltaAngle(a1, a2):
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d = a1 - a2
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return d if d > -_pi else d+_twopi
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def closeAngleAbs(a1, a2):
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d = abs(a1 - a2 )
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return min( abs(d-_pi), abs( _twopi - d), d)
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def deltaAngleAbs(a1, a2):
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return abs(in_mPi_pPi(a1 - a2 ))
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def in_mPi_pPi(a):
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if(a>_pi): return a-_twopi
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if(a<-_pi): return a+_twopi
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return a
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vec_in_mPi_pPi = numpy.vectorize(in_mPi_pPi)
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def D2(p1, p2):
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return ((p1-p2)**2).sum()
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def D(p1, p2):
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return numpy.sqrt(D2(p1, p2) )
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def norm(p):
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return numpy.sqrt( (p**2).sum() )
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def computeBox(a):
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"""returns the bounding box enclosing the array of points a
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in the form (x,y, width, height) """
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xmin, ymin = a[:, 0].min(), a[:, 1].min()
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xmax, ymax = a[:, 0].max(), a[:, 1].max()
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return xmin, ymin, xmax-xmin, ymax-ymin
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def dirAndLength(p1, p2):
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#l = max(D(p1, p2) ,1e-4)
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l = D(p1, p2)
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uv = (p1-p2)/l
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return l, uv
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def length(p1, p2):
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return numpy.sqrt( D2(p1, p2) )
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def barycenter(points):
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"""
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"""
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return points.sum(axis=0)/len(points) |