508 lines
28 KiB
Python
508 lines
28 KiB
Python
#!/usr/bin/env python3
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'''
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Copyright (C) 2011 Mark Schafer <neon.mark (a) gmail dot com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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'''
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# Build a Jigsaw puzzle for Lasercutting.
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# User defines:
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# - dimensions,
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# - number of pieces in X and Y,
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# - notch size,
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# - random amount of perturbation for uniqueness,
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# - border and rounding for border and inner corners
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# - random or random seed for repeats
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### 0.1 make basic jigsaw for lasercut - March 2011
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### 0.2 add random seed so repeatable, add pieces for manual booleans - May 2011
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### 0.3 add some no-knob edges - June 2019
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### Todo
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# add option to cut pieces:
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# - taking two rows(cols) at a time - reverse the second one and concat on end - add z to close
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# - taking a row and a col - do intersect = piece.
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__version__ = "0.3"
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import sys, math, random, copy
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from lxml import etree
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import inkex
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from inkex import Path, CubicSuperPath, Color
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from inkex.command import inkscape
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def dirtyFormat(path):
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return str(path).replace('[','').replace(']','').replace(',','').replace('\'','')
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def randomize(x_y, radius, norm=True, absolute=False):
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""" return x,y moved by a random amount inside a radius.
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use uniform distribution unless
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- norm = True - then use a normal distribution
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If absolute is true - ensure random is only added to x,y """
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# if norm:
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# r = abs(random.normalvariate(0.0,0.5*radius))
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# else:
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# r = random.uniform(0.0,radius)
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x, y = x_y
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a = random.uniform(0.0,2*math.pi)
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x += math.cos(a)*radius
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y += math.sin(a)*radius
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if absolute:
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x = abs(x)
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y = abs(y)
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return [x, y]
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def add_rounded_rectangle(startx, starty, radius, width, height, style, name, parent, mask=False):
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line_path = [['M', [startx, starty+radius]]]
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if radius > 0.0: # rounded corners
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line_path.append(['c', [0, -radius/2, radius/2, -radius, radius, -radius]])
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if mask == "Below":
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line_path.append(['m', [width-2*radius, 0,]])
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else:
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line_path.append(['c', [radius/2, 0, width-2*radius-radius/2, 0, width-2*radius,0 ]]) # top line
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line_path.append(['c', [radius/2, 0, radius, radius/2, radius, radius]])
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line_path.append(['c', [0, radius/2, 0, height-2*radius-radius/2, 0, height-2*radius]]) # RHS line
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line_path.append(['c', [0, radius/2, -radius/2, radius, -radius, radius]])
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line_path.append(['c', [-radius/2,0, -width+2*radius+radius/2,0, -width+2*radius,0]]) # bottom line
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line_path.append(['c', [-radius/2, 0, -radius, -radius/2, -radius, -radius]])
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if mask == "Right":
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line_path.append(['m', [0, height]])
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else:
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line_path.append(['c', [0, -radius/2, 0, -height+2*radius+radius/2, 0, -height+2*radius]]) # LHS line
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else: # square corners
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if mask == "Below":
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line_path.append(['m', [width, 0]])
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line_path.append(['l', [0, height, -width, 0, 0, -height]])
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elif mask == "Right":
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line_path.append(['l', [width, 0, 0, height, -width, 0,]])
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else: # separate
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line_path.append(['l', [width, 0, 0, height, -width, 0, 0, -height]])
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#
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#sys.stderr.write("%s\n"% line_path)
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attribs = {'style':str(inkex.Style(style)), inkex.addNS('label','inkscape'):name, 'd':dirtyFormat(line_path)}
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#sys.stderr.write("%s\n"% attribs)
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etree.SubElement(parent, inkex.addNS('path','svg'), attribs )
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###----------------------
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### all for intersection from http://www.kevlindev.com/gui/index.htm
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def get_derivative(polynomial):
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deriv = []
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for i in range(len(polynomial)):
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deriv.append(i* polynomial[i])
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return deriv
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class LasercutJigsaw(inkex.EffectExtension):
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def add_arguments(self, pars):
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# General settings
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pars.add_argument("--tab")
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#Style
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pars.add_argument("--color_border", type=Color, default='4278190335', help="Border color")
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pars.add_argument("--color_jigsaw", type=Color, default='65535', help="Jigsaw lines color")
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#Dimensions
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pars.add_argument("--sizetype", default="boxsize")
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pars.add_argument("--width", type=float, default=50.0)
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pars.add_argument("--height", type=float, default=30.0)
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pars.add_argument("--innerradius", type=float, default=5.0, help="0 implies square corners")
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pars.add_argument("--units", default="cm", help="The unit of the box dimensions")
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pars.add_argument("--border", type=inkex.Boolean, default=False, help="Add Outer Surround")
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pars.add_argument("--borderwidth", type=float, default=10.0, help="Size of external surrounding border.")
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pars.add_argument("--outerradius", type=float, default=5.0, help="0 implies square corners")
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pars.add_argument("--pack", default="Below", help="Where to place backing piece on page")
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pars.add_argument("--pieces_W", type=int, default=11, help="How many pieces across")
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pars.add_argument("--pieces_H", type=int, default=11, help="How many pieces down")
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#Notches
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pars.add_argument("--notch_percent", type=float, default=0.0, help="Notch relative size. 0 to 1. 0.15 is good")
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pars.add_argument("--rand", type=float, default=0.1, help="Amount to perturb the basic piece grid.")
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pars.add_argument("--noknob_frequency", type=float, default=10, help="Percentage of smooth-sided edges.")
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pars.add_argument("--smooth_edges", type=inkex.Boolean, default=False, help="Allow pieces with smooth edges.")
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pars.add_argument("--use_seed", type=inkex.Boolean, default=False, help="Use the kerf value as the drawn line width")
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pars.add_argument("--seed", type=int, default=12345, help="Random seed for repeatability")
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pars.add_argument("--pieces", type=inkex.Boolean, default=False, help="Create separated pieces")
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pars.add_argument("--shift", type=float, default=0.0, help="Shifting for each piece (%)")
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def add_jigsaw_horiz_line(self, startx, starty, stepx, steps, width, style, name, parent):
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""" complex version All C smooth
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- get ctrl pt offset and use on both sides of each node (negate for smooth)"""
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line_path = []
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# starts with an M - then C with first point same as M = smooth (also last point still in C but doubled)
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line_path.append(['M', [startx, starty]])
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clist = [startx, starty] # duplicate 1st point so its smooth
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for i in range(1,steps+1):
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flip = 1
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if random.uniform(0.0,1.0) < 0.5:
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flip = -1
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do_smooth = False
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if self.smooth_edges:
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if random.uniform(0.0,100.0) < self.noknob_frequency:
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do_smooth = True
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if do_smooth:
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pt1 = randomize((startx+i*stepx/2+stepx/2*(i-1), starty), self.random_radius/3, True)
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rand1 = randomize((0, 0), self.random_radius/4, True, True)
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# up to pt1
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ctrl1 = (-self.notch_step*1.5, self.notch_step*1.5)
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clist.extend([pt1[0]+ctrl1[0]-rand1[0], pt1[1]-ctrl1[1]*flip+rand1[1]*flip])
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clist.extend(pt1)
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# last ctrl point for next step
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clist.extend([pt1[0]-ctrl1[0]+rand1[0], pt1[1]+ctrl1[1]*flip-rand1[1]*flip])
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else:
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pt1 = randomize((startx-self.notch_step+i*stepx/2+stepx/2*(i-1), starty+self.notch_step/4*flip), self.random_radius/3, True)
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pt2 = randomize((startx-self.notch_step+i*stepx/2+stepx/2*(i-1), starty-self.notch_step*flip), self.random_radius/3, True)
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# pt3 is foor tip of the notch - required ?
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pt4 = randomize((startx+self.notch_step+i*stepx/2+stepx/2*(i-1), starty-self.notch_step*flip), self.random_radius/3, True) #mirror of 2
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pt5 = randomize((startx+self.notch_step+i*stepx/2+stepx/2*(i-1), starty+self.notch_step/4*flip), self.random_radius/3, True) # mirror of pt1
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# Create random local value for x,y of handle - then reflect to enforce smoothness
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rand1 = randomize((0, 0), self.random_radius/4, True, True)
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rand2 = randomize((0, 0), self.random_radius/4, True, True)
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rand4 = randomize((0, 0), self.random_radius/4, True, True)
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rand5 = randomize((0, 0), self.random_radius/4, True, True)
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# up to pt1
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#ctrl1_2 = (startx+i*stepx/2+(i-1)*stepx/2, starty-self.notch_step/3)
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ctrl1 = (self.notch_step/1.2, -self.notch_step/3)
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clist.extend([pt1[0]-ctrl1[0]-rand1[0], pt1[1]-ctrl1[1]*flip+rand1[1]*flip])
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clist.extend(pt1)
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# up to pt2
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clist.extend([pt1[0]+ctrl1[0]+rand1[0], pt1[1]+ctrl1[1]*flip-rand1[1]*flip])
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ctrl2 = (0, -self.notch_step/1.2)
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clist.extend([pt2[0]+ctrl2[0]-rand2[0], pt2[1]-ctrl2[1]*flip+rand2[1]*flip])
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clist.extend(pt2)
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# up to pt4
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clist.extend([pt2[0]-ctrl2[0]+rand2[0], pt2[1]+ctrl2[1]*flip-rand2[1]*flip])
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ctrl4 = (0, self.notch_step/1.2)
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clist.extend([pt4[0]+ctrl4[0]-rand4[0], pt4[1]-ctrl4[1]*flip+rand4[1]*flip])
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clist.extend(pt4)
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# up to pt5
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clist.extend([pt4[0]-ctrl4[0]+rand4[0], pt4[1]+ctrl4[1]*flip-rand4[1]*flip])
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ctrl5 = (self.notch_step/1.2, self.notch_step/3)
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clist.extend([pt5[0]-ctrl5[0]+rand5[0], pt5[1]-ctrl5[1]*flip-rand5[1]*flip])
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clist.extend(pt5)
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# last ctrl point for next step
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clist.extend([pt5[0]+ctrl5[0]-rand5[0], pt5[1]+ctrl5[1]*flip+rand5[1]*flip])
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#
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clist.extend([width, starty, width, starty]) # doubled up at end for smooth curve
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line_path.append(['C',clist])
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borderLineStyle = str(inkex.Style(style))
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attribs = { 'style':borderLineStyle, 'id':name, 'd':dirtyFormat(line_path)}
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etree.SubElement(parent, inkex.addNS('path','svg'), attribs )
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def create_horiz_blocks(self, group, gridy, style):
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path = lastpath = 0
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blocks = []
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count = 0
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for node in gridy.iterchildren():
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if node.tag == inkex.addNS('path','svg'): # which they ALL should because we just made them
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path = CubicSuperPath(node.get('d')) # turn it into a global C style SVG path
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#sys.stderr.write("count: %d\n"% count)
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if count == 0: # first one so use the top border
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spath = node.get('d') # work on string instead of cubicpath
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lastpoint = spath.split()[-2:]
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lastx = float(lastpoint[0])
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lasty = float(lastpoint[1])
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#sys.stderr.write("lastpoint: %s\n"% lastpoint)
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spath += ' %f %f %f %f %f %f' % (lastx,lasty-self.inner_radius, lastx,1.5*self.inner_radius, lastx,self.inner_radius)
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spath += ' %f %f %f %f %f %f' % (self.width,self.inner_radius/2, self.width-self.inner_radius/2,0, self.width-self.inner_radius,0)
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spath += ' %f %f %f %f %f %f' % (self.width-self.inner_radius/2,0, 1.5*self.inner_radius,0, self.inner_radius, 0)
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spath += ' %f %f %f %f %f %f' % (self.inner_radius/2, 0, 0,self.inner_radius/2, 0,self.inner_radius)
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spath += 'z'
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#sys.stderr.write("spath: %s\n"% spath)
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#
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name = "RowPieces_%d" % (count)
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attribs = { 'style':style, 'id':name, 'd':spath }
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n = etree.SubElement(group, inkex.addNS('path','svg'), attribs )
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blocks.append(n) # for direct traversal later
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else: # internal line - concat a reversed version with the last one
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thispath = copy.deepcopy(path)
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for i in range(len(thispath[0])): # reverse the internal C pairs
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thispath[0][i].reverse()
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thispath[0].reverse() # reverse the entire line
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lastpath[0].extend(thispath[0]) # append
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name = "RowPieces_%d" % (count)
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attribs = { 'style':style, 'id':name, 'd':dirtyFormat(lastpath) }
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n = etree.SubElement(group, inkex.addNS('path','svg'), attribs )
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blocks.append(n) # for direct traversal later
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n.set('d', n.get('d')+'z') # close it
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#
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count += 1
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lastpath = path
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# do the last row
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spath = node.get('d') # work on string instead of cubicpath
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lastpoint = spath.split()[-2:]
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lastx = float(lastpoint[0])
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lasty = float(lastpoint[1])
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#sys.stderr.write("lastpoint: %s\n"% lastpoint)
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spath += ' %f %f %f %f %f %f' % (lastx,lasty+self.inner_radius, lastx,self.height-1.5*self.inner_radius, lastx,self.height-self.inner_radius)
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spath += ' %f %f %f %f %f %f' % (self.width,self.height-self.inner_radius/2, self.width-self.inner_radius/2,self.height, self.width-self.inner_radius,self.height)
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spath += ' %f %f %f %f %f %f' % (self.width-self.inner_radius/2,self.height, 1.5*self.inner_radius,self.height, self.inner_radius, self.height)
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spath += ' %f %f %f %f %f %f' % (self.inner_radius/2, self.height, 0,self.height-self.inner_radius/2, 0,self.height-self.inner_radius)
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spath += 'z'
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#
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name = "RowPieces_%d" % (count)
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attribs = { 'style':style, 'id':name, 'd':spath }
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n = etree.SubElement(group, inkex.addNS('path','svg'), attribs )
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blocks.append(n) # for direct traversal later
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#
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return(blocks)
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def create_vert_blocks(self, group, gridx, style):
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path = lastpath = 0
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blocks = []
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count = 0
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for node in gridx.iterchildren():
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if node.tag == inkex.addNS('path','svg'): # which they ALL should because we just made them
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path = CubicSuperPath(node.get('d')) # turn it into a global C style SVG path
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#sys.stderr.write("count: %d\n"% count)
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if count == 0: # first one so use the right border
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spath = node.get('d') # work on string instead of cubicpath
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lastpoint = spath.split()[-2:]
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lastx = float(lastpoint[0])
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lasty = float(lastpoint[1])
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#sys.stderr.write("lastpoint: %s\n"% lastpoint)
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spath += ' %f %f %f %f %f %f' % (lastx+self.inner_radius/2,lasty, self.width-1.5*self.inner_radius,lasty, self.width-self.inner_radius, lasty)
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spath += ' %f %f %f %f %f %f' % (self.width-self.inner_radius/2,lasty, self.width,self.height-self.inner_radius/2, self.width,self.height-self.inner_radius)
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spath += ' %f %f %f %f %f %f' % (self.width,self.height-1.5*self.inner_radius, self.width, 1.5*self.inner_radius, self.width,self.inner_radius)
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spath += ' %f %f %f %f %f %f' % (self.width,self.inner_radius/2, self.width-self.inner_radius/2,0, self.width-self.inner_radius,0)
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spath += 'z'
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#sys.stderr.write("spath: %s\n"% spath)
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#
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name = "ColPieces_%d" % (count)
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attribs = { 'style':style, 'id':name, 'd':spath }
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n = etree.SubElement(group, inkex.addNS('path','svg'), attribs )
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blocks.append(n) # for direct traversal later
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else: # internal line - concat a reversed version with the last one
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thispath = copy.deepcopy(path)
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for i in range(len(thispath[0])): # reverse the internal C pairs
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thispath[0][i].reverse()
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thispath[0].reverse() # reverse the entire line
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lastpath[0].extend(thispath[0]) # append
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name = "ColPieces_%d" % (count)
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attribs = { 'style':style, 'id':name, 'd':dirtyFormat(lastpath) }
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n = etree.SubElement(group, inkex.addNS('path','svg'), attribs )
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blocks.append(n) # for direct traversal later
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n.set('d', n.get('d')+'z') # close it
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#
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count += 1
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lastpath = path
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# do the last one (LHS)
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spath = node.get('d') # work on string instead of cubicpath
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lastpoint = spath.split()[-2:]
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lastx = float(lastpoint[0])
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lasty = float(lastpoint[1])
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#sys.stderr.write("lastpoint: %s\n"% lastpoint)
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spath += ' %f %f %f %f %f %f' % (lastx-self.inner_radius,lasty, 1.5*self.inner_radius, lasty, self.inner_radius,lasty)
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spath += ' %f %f %f %f %f %f' % (self.inner_radius/2,lasty, 0,lasty-self.inner_radius/2, 0,lasty-self.inner_radius)
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spath += ' %f %f %f %f %f %f' % (0,lasty-1.5*self.inner_radius, 0,1.5*self.inner_radius, 0,self.inner_radius)
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spath += ' %f %f %f %f %f %f' % (self.inner_radius/2,0, self.inner_radius,0, 1.5*self.inner_radius, 0)
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spath += 'z'
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#
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name = "ColPieces_%d" % (count)
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attribs = { 'style':style, 'id':name, 'd':spath }
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n = etree.SubElement(group, inkex.addNS('path','svg'), attribs )
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blocks.append(n) # for direct traversal later
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#
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return(blocks)
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def create_pieces(self, jigsaw, gridx, gridy):
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""" Loop through each row """
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# Treat outer edge carefully as border runs around. So special code the edges
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# Internal lines should be in pairs - with second line reversed and appended to first. Close with a 'z'
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# Create new group
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g_attribs = {inkex.addNS('label','inkscape'):'JigsawPieces:X' + \
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str( self.pieces_W )+':Y'+str( self.pieces_H ) }
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jigsaw_pieces = etree.SubElement(jigsaw, 'g', g_attribs)
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jigsaw_pieces_id = self.svg.get_unique_id("pieces-")
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jigsaw_pieces.attrib['id'] = jigsaw_pieces_id
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borderLineStyle = str(inkex.Style(self.borderLineStyle))
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xblocks = self.create_horiz_blocks(jigsaw_pieces, gridy, borderLineStyle)
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yblocks = self.create_vert_blocks(jigsaw_pieces, gridx, borderLineStyle)
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|
|
|
# for each xblock intersect it with each Y block
|
|
puzzlePartNo = 1
|
|
allPathPairsToIntersect = []
|
|
allPathsToDelete = []
|
|
|
|
for x in range(len(xblocks)):
|
|
for y in range(len(yblocks)):
|
|
allPathPairsToIntersect.append([copy.copy(xblocks[x]), copy.copy(yblocks[y])])
|
|
allPathsToDelete.append(xblocks[x])
|
|
allPathsToDelete.append(yblocks[y])
|
|
|
|
for pair in allPathPairsToIntersect:
|
|
pair[0].attrib['id'] = str(puzzlePartNo) + "_X"
|
|
pair[1].attrib['id'] = str(puzzlePartNo) + "_Y"
|
|
xId = pair[0].get('id')
|
|
yId = pair[1].get('id')
|
|
#self.msg("intersecting {} with {}".format(xId, yId))
|
|
puzzlePartNo += 1
|
|
jigsaw_pieces.append(pair[0])
|
|
jigsaw_pieces.append(pair[1])
|
|
|
|
for pathToDelete in allPathsToDelete:
|
|
pathToDelete.delete()
|
|
|
|
actions_list = []
|
|
for pair in allPathPairsToIntersect:
|
|
actions_list.append("select:{}".format(pair[0].attrib['id']))
|
|
actions_list.append("select:{}".format(pair[1].attrib['id']))
|
|
actions_list.append("SelectionIntersect")
|
|
actions_list.append("EditDeselect")
|
|
|
|
#self.msg(actions_list)
|
|
|
|
#workaround to fix it (we use export to tempfile instead processing and saving again)
|
|
tempfile = self.options.input_file + "-intersected.svg"
|
|
with open(tempfile, 'wb') as fp:
|
|
fp.write(self.svg.tostring())
|
|
extra_param = "--batch-process"
|
|
actions_list.append("export-type:svg")
|
|
actions_list.append("export-filename:{}".format(tempfile))
|
|
actions_list.append("export-do")
|
|
actions = ";".join(actions_list)
|
|
#self.msg(actions)
|
|
cli_output = inkscape(tempfile, extra_param, actions=actions) #process recent file
|
|
if len(cli_output) > 0:
|
|
self.msg("Inkscape returned the following output when trying to run the file export; the file export may still have worked:")
|
|
self.msg(cli_output)
|
|
|
|
# replace current document with content of temp copy file
|
|
self.document = inkex.load_svg(tempfile)
|
|
# update self.svg
|
|
self.svg = self.document.getroot()
|
|
|
|
row = 1
|
|
col = 1
|
|
offsetW = self.options.shift / 100 * (self.options.width / self.options.pieces_W)
|
|
offsetH = self.options.shift / 100 * (self.options.height / self.options.pieces_H)
|
|
for jigsaw_piece in self.svg.getElementById(jigsaw_pieces_id).getchildren():
|
|
jigsaw_piece.apply_transform()
|
|
jigsaw_piece.set('transform', 'translate(%f,%f)' % (-col * offsetH, 0))
|
|
jigsaw_piece.apply_transform()
|
|
jigsaw_piece.set('transform', 'translate(%f,%f)' % (0, row * offsetW))
|
|
jigsaw_piece.apply_transform()
|
|
currentPiece = int(jigsaw_piece.get('id').split('_')[0])
|
|
#self.msg("piece {} zeile {} Spalte {}".format(currentPiece, row, col))
|
|
if currentPiece % self.options.pieces_W == 0:
|
|
row += 1
|
|
col -= self.options.pieces_W
|
|
col += 1
|
|
return jigsaw_pieces_id
|
|
|
|
def effect(self):
|
|
|
|
# internal useful variables
|
|
self.stroke_width = 0.1 # default for visiblity
|
|
self.borderLineStyle = {'stroke': self.options.color_border, 'fill': 'none', 'stroke-width': self.stroke_width,
|
|
'stroke-linecap': 'butt', 'stroke-linejoin': 'miter'}
|
|
self.jigsawLineStyle = {'stroke': self.options.color_jigsaw, 'fill': 'none', 'stroke-width': self.stroke_width,
|
|
'stroke-linecap': 'butt', 'stroke-linejoin': 'miter'}
|
|
|
|
|
|
# document dimensions (for centering)
|
|
docW = self.svg.unittouu(self.document.getroot().get('width'))
|
|
docH = self.svg.unittouu(self.document.getroot().get('height'))
|
|
|
|
# extract fields from UI
|
|
self.width = self.svg.unittouu( str(self.options.width) + self.options.units )
|
|
self.height = self.svg.unittouu( str(self.options.height) + self.options.units )
|
|
self.pieces_W = self.options.pieces_W
|
|
self.pieces_H = self.options.pieces_H
|
|
|
|
if self.options.sizetype == "partsize":
|
|
self.width = self.width * self.pieces_W
|
|
self.height = self.height * self.pieces_H
|
|
|
|
average_block = (self.width/self.pieces_W + self.height/self.pieces_H) / 2
|
|
self.notch_step = average_block * self.options.notch_percent / 3 # 3 = a useful notch size factor
|
|
self.smooth_edges = self.options.smooth_edges
|
|
self.noknob_frequency = self.options.noknob_frequency
|
|
self.random_radius = self.options.rand * average_block / 5 # 5 = a useful range factor
|
|
self.inner_radius = self.options.innerradius
|
|
if self.inner_radius < 0.01: self.inner_radius = 0.0 # snap to 0 for UI error when setting spinner to 0.0
|
|
self.border = self.options.border
|
|
self.borderwidth = self.options.borderwidth
|
|
self.outer_radius = self.options.outerradius
|
|
if self.outer_radius < 0.01: self.outer_radius = 0.0 # snap to 0 for UI error when setting spinner to 0.0
|
|
self.pack = self.options.pack
|
|
# pieces
|
|
self.pieces = self.options.pieces
|
|
# random function
|
|
if not self.options.use_seed:
|
|
random.seed(self.options.seed)
|
|
|
|
#
|
|
# set up the main object in the current layer - group gridlines
|
|
g_attribs = {inkex.addNS('label','inkscape'):'Jigsaw:X' + str(self.pieces_W )+':Y'+str(self.pieces_H) + "={}Pcs)".format(self.pieces_W * self.pieces_H)}
|
|
jigsaw_group = etree.SubElement(self.svg.get_current_layer(), 'g', g_attribs)
|
|
#Group for X grid
|
|
g_attribs = {inkex.addNS('label','inkscape'):'X_Gridlines'}
|
|
gridx = etree.SubElement(jigsaw_group, 'g', g_attribs)
|
|
#Group for Y grid
|
|
g_attribs = {inkex.addNS('label','inkscape'):'Y_Gridlines'}
|
|
gridy = etree.SubElement(jigsaw_group, 'g', g_attribs)
|
|
|
|
# Draw the Border
|
|
add_rounded_rectangle(0,0, self.inner_radius, self.width, self.height, self.borderLineStyle, 'innerborder', jigsaw_group)
|
|
# Do the Border
|
|
if self.border:
|
|
add_rounded_rectangle(-self.borderwidth,-self.borderwidth, self.outer_radius, self.borderwidth*2+self.width,
|
|
self.borderwidth*2+self.height, self.borderLineStyle, 'outerborder', jigsaw_group)
|
|
# make a second copy below the jigsaw for the cutout BG
|
|
if self.pack == "Below":
|
|
add_rounded_rectangle(-self.borderwidth,self.borderwidth+ self.height, self.outer_radius, self.borderwidth*2+self.width,
|
|
self.borderwidth*2+self.height, self.borderLineStyle, 'BG', jigsaw_group, self.pack)
|
|
elif self.pack == "Right":
|
|
add_rounded_rectangle(self.width+self.borderwidth,-self.borderwidth, self.outer_radius, self.borderwidth*2+self.width,
|
|
self.borderwidth*2+self.height, self.borderLineStyle, 'BG', jigsaw_group, self.pack)
|
|
else: # Separate
|
|
add_rounded_rectangle(self.width+self.borderwidth*2,-self.borderwidth, self.outer_radius, self.borderwidth*2+self.width,
|
|
self.borderwidth*2+self.height, self.borderLineStyle, 'BG', jigsaw_group)
|
|
|
|
# Step through the Grid
|
|
Xstep = self.width / (self.pieces_W)
|
|
Ystep = self.height / (self.pieces_H)
|
|
# Draw Horizontal lines on Y step with Xstep notches
|
|
for i in range(1, self.pieces_H):
|
|
self.add_jigsaw_horiz_line(0, Ystep*i, Xstep, self.pieces_W, self.width, self.jigsawLineStyle, 'YDiv'+str(i), gridy)
|
|
# Draw Vertical lines on X step with Ystep notches
|
|
for i in range(1, self.pieces_W):
|
|
self.add_jigsaw_horiz_line(0, Xstep*i, Ystep, self.pieces_H, self.height, self.jigsawLineStyle, 'XDiv'+str(i), gridx)
|
|
# Rotate lines into pos
|
|
# actualy transform can have multiple transforms in it e.g. 'translate(10,10) rotate(10)'
|
|
for node in gridx.iterchildren():
|
|
if node.tag == inkex.addNS('path','svg'):
|
|
node.set('transform', 'translate(%f,%f) rotate(90)' % (self.width, 0))
|
|
node.apply_transform()
|
|
# center the jigsaw
|
|
jigsaw_group.set('transform', 'translate(%f,%f)' % ( (docW-self.width)/2, (docH-self.height)/2 ) )
|
|
|
|
#inkex.utils.debug("Your puzzle consists out of {} pieces.".format(self.pieces_W * self.pieces_H))
|
|
|
|
# pieces
|
|
if self.pieces:
|
|
gridx.delete() #delete the previous x generated stuff because we have single pieces instead!
|
|
gridy.delete() #delete the previous y generated stuff because we have single pieces instead!
|
|
jigsaw_group.getchildren()[0].delete() #delete inner border
|
|
jigsaw_pieces_id = self.create_pieces(jigsaw_group, gridx,gridy)
|
|
for jigsaw_piece in self.svg.getElementById(jigsaw_pieces_id).getchildren():
|
|
jigsaw_piece.attrib['id'] = jigsaw_pieces_id + "_" + jigsaw_piece.attrib['id']
|
|
|
|
if __name__ == '__main__':
|
|
LasercutJigsaw().run() |