This repository has been archived on 2023-03-25. You can view files and clone it, but cannot push or open issues or pull requests.
mightyscape-1.1-deprecated/extensions/fablabchemnitz/isometric_projection/isometric_projection.py
2021-07-23 02:36:56 +02:00

161 lines
5.8 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#!/usr/bin/env python3
import math
import inkex
from inkex import Transform
class IsometricProjection(inkex.EffectExtension):
"""
Convert a flat 2D projection to one of the three visible sides in an
isometric projection, and vice versa.
"""
attrTransformCenterX = inkex.addNS('transform-center-x', 'inkscape')
attrTransformCenterY = inkex.addNS('transform-center-y', 'inkscape')
# Precomputed values for sine, cosine, and tangent of 30°.
rad_30 = math.radians(30)
cos_30 = math.cos(rad_30)
sin_30 = 0.5 # No point in using math.sin for 30°.
tan_30 = math.tan(rad_30)
# Combined affine transformation matrices. The bottom row of these 3×3
# matrices is omitted; it is always [0, 0, 1].
transformations = {
# From 2D to isometric top down view:
# * scale vertically by cos(30°)
# * shear horizontally by -30°
# * rotate clock-wise 30°
'to_top': [[cos_30, -cos_30, 0],
[sin_30, sin_30, 0]],
# From 2D to isometric left-hand side view:
# * scale horizontally by cos(30°)
# * shear vertically by -30°
'to_left': [[cos_30, 0, 0],
[sin_30, 1, 0]],
# From 2D to isometric right-hand side view:
# * scale horizontally by cos(30°)
# * shear vertically by 30°
'to_right': [[cos_30, 0, 0],
[-sin_30, 1, 0]],
# From isometric top down view to 2D:
# * rotate counter-clock-wise 30°
# * shear horizontally by 30°
# * scale vertically by 1 / cos(30°)
'from_top': [[tan_30, 1, 0],
[-tan_30, 1, 0]],
# From isometric left-hand side view to 2D:
# * shear vertically by 30°
# * scale horizontally by 1 / cos(30°)
'from_left': [[1 / cos_30, 0, 0],
[-tan_30, 1, 0]],
# From isometric right-hand side view to 2D:
# * shear vertically by -30°
# * scale horizontally by 1 / cos(30°)
'from_right': [[1 / cos_30, 0, 0],
[tan_30, 1, 0]]
}
def add_arguments(self, pars):
pars.add_argument('--conversion', default='top', help='Conversion to perform: (top|left|right)')
pars.add_argument('--reverse', default="false", help='Reverse the transformation from isometric projection to flat 2D')
def getTransformCenter(self, midpoint, node):
"""
Find the transformation center of an object. If the user set it
manually by dragging it in Inkscape, those coordinates are used.
Otherwise, an attempt is made to find the center of the object's
bounding box.
"""
c_x = node.get(self.attrTransformCenterX)
c_y = node.get(self.attrTransformCenterY)
# Default to dead-center.
if c_x is None:
c_x = 0.0
else:
c_x = float(c_x)
if c_y is None:
c_y = 0.0
else:
c_y = float(c_y)
x = midpoint[0] + c_x
y = midpoint[1] - c_y
return [x, y]
def translateBetweenPoints(self, tr, here, there):
"""
Add a translation to a matrix that moves between two points.
"""
x = there[0] - here[0]
y = there[1] - here[1]
tr.add_translate(x, y)
def moveTransformationCenter(self, node, midpoint, center_new):
"""
If a transformation center is manually set on the node, move it to
match the transformation performed on the node.
"""
c_x = node.get(self.attrTransformCenterX)
c_y = node.get(self.attrTransformCenterY)
if c_x is not None:
x = str(center_new[0] - midpoint[0])
node.set(self.attrTransformCenterX, x)
if c_y is not None:
y = str(midpoint[1] - center_new[1])
node.set(self.attrTransformCenterY, y)
def effect(self):
if self.options.reverse == "true":
conversion = "from_" + self.options.conversion
else:
conversion = "to_" + self.options.conversion
if len(self.svg.selected) == 0:
inkex.errormsg("Please select an object to perform the " +
"isometric projection transformation on.")
return
# Default to the flat 2D to isometric top down view conversion if an
# invalid identifier is passed.
effect_matrix = self.transformations.get(
conversion, self.transformations.get('to_top'))
for id, node in self.svg.selected.items():
bbox = node.bounding_box()
midpoint = [bbox.center_x, bbox.center_y]
center_old = self.getTransformCenter(midpoint, node)
transform = node.get("transform")
# Combine our transformation matrix with any pre-existing
# transform.
tr = Transform(transform) * Transform(effect_matrix)
# Compute the location of the transformation center after applying
# the transformation matrix.
center_new = center_old[:]
#Transform(matrix).apply_to_point(center_new)
tr.apply_to_point(center_new)
tr.apply_to_point(midpoint)
# Add a translation transformation that will move the object to
# keep its transformation center in the same place.
self.translateBetweenPoints(tr, center_new, center_old)
node.set('transform', str(tr))
# Adjust the transformation center.
self.moveTransformationCenter(node, midpoint, center_new)
if __name__ == '__main__':
IsometricProjection().run()