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mightyscape-1.1-deprecated/extensions/fablabchemnitz/dxfdwgimporter/node_modules/dxf/lib/entityToPolyline.js

205 lines
6.1 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = exports.interpolateBSpline = void 0;
var _bSpline = _interopRequireDefault(require("./util/bSpline"));
var _logger = _interopRequireDefault(require("./util/logger"));
var _createArcForLWPolyline = _interopRequireDefault(require("./util/createArcForLWPolyline"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
/**
* Rotate a set of points.
*
* @param points the points
* @param angle the rotation angle
*/
var rotate = function rotate(points, angle) {
return points.map(function (p) {
return [p[0] * Math.cos(angle) - p[1] * Math.sin(angle), p[1] * Math.cos(angle) + p[0] * Math.sin(angle)];
});
};
/**
* Interpolate an ellipse
* @param cx center X
* @param cy center Y
* @param rx radius X
* @param ry radius Y
* @param start start angle in radians
* @param start end angle in radians
*/
var interpolateEllipse = function interpolateEllipse(cx, cy, rx, ry, start, end, rotationAngle) {
if (end < start) {
end += Math.PI * 2;
} // ----- Relative points -----
// Start point
var points = [];
var dTheta = Math.PI * 2 / 72;
var EPS = 1e-6;
for (var theta = start; theta < end - EPS; theta += dTheta) {
points.push([Math.cos(theta) * rx, Math.sin(theta) * ry]);
}
points.push([Math.cos(end) * rx, Math.sin(end) * ry]); // ----- Rotate -----
if (rotationAngle) {
points = rotate(points, rotationAngle);
} // ----- Offset center -----
points = points.map(function (p) {
return [cx + p[0], cy + p[1]];
});
return points;
};
/**
* Interpolate a b-spline. The algorithm examins the knot vector
* to create segments for interpolation. The parameterisation value
* is re-normalised back to [0,1] as that is what the lib expects (
* and t i de-normalised in the b-spline library)
*
* @param controlPoints the control points
* @param degree the b-spline degree
* @param knots the knot vector
* @returns the polyline
*/
var interpolateBSpline = function interpolateBSpline(controlPoints, degree, knots, interpolationsPerSplineSegment) {
var polyline = [];
var controlPointsForLib = controlPoints.map(function (p) {
return [p.x, p.y];
});
var segmentTs = [knots[degree]];
var domain = [knots[degree], knots[knots.length - 1 - degree]];
for (var k = degree + 1; k < knots.length - degree; ++k) {
if (segmentTs[segmentTs.length - 1] !== knots[k]) {
segmentTs.push(knots[k]);
}
}
interpolationsPerSplineSegment = interpolationsPerSplineSegment || 25;
for (var i = 1; i < segmentTs.length; ++i) {
var uMin = segmentTs[i - 1];
var uMax = segmentTs[i];
for (var _k = 0; _k <= interpolationsPerSplineSegment; ++_k) {
var u = _k / interpolationsPerSplineSegment * (uMax - uMin) + uMin; // Clamp t to 0, 1 to handle numerical precision issues
var t = (u - domain[0]) / (domain[1] - domain[0]);
t = Math.max(t, 0);
t = Math.min(t, 1);
var p = (0, _bSpline["default"])(t, degree, controlPointsForLib, knots);
polyline.push(p);
}
}
return polyline;
};
/**
* Convert a parsed DXF entity to a polyline. These can be used to render the
* the DXF in SVG, Canvas, WebGL etc., without depending on native support
* of primitive objects (ellispe, spline etc.)
*/
exports.interpolateBSpline = interpolateBSpline;
var _default = function _default(entity, options) {
options = options || {};
var polyline;
if (entity.type === 'LINE') {
polyline = [[entity.start.x, entity.start.y], [entity.end.x, entity.end.y]];
}
if (entity.type === 'LWPOLYLINE' || entity.type === 'POLYLINE') {
polyline = [];
if (entity.polygonMesh || entity.polyfaceMesh) {// Do not attempt to render meshes
} else if (entity.vertices.length) {
if (entity.closed) {
entity.vertices = entity.vertices.concat(entity.vertices[0]);
}
for (var i = 0, il = entity.vertices.length; i < il - 1; ++i) {
var from = [entity.vertices[i].x, entity.vertices[i].y];
var to = [entity.vertices[i + 1].x, entity.vertices[i + 1].y];
polyline.push(from);
if (entity.vertices[i].bulge) {
polyline = polyline.concat((0, _createArcForLWPolyline["default"])(from, to, entity.vertices[i].bulge));
} // The last iteration of the for loop
if (i === il - 2) {
polyline.push(to);
}
}
} else {
_logger["default"].warn('Polyline entity with no vertices');
}
}
if (entity.type === 'CIRCLE') {
polyline = interpolateEllipse(entity.x, entity.y, entity.r, entity.r, 0, Math.PI * 2);
if (entity.extrusionZ === -1) {
polyline = polyline.map(function (p) {
return [-p[0], p[1]];
});
}
}
if (entity.type === 'ELLIPSE') {
var rx = Math.sqrt(entity.majorX * entity.majorX + entity.majorY * entity.majorY);
var ry = entity.axisRatio * rx;
var majorAxisRotation = -Math.atan2(-entity.majorY, entity.majorX);
polyline = interpolateEllipse(entity.x, entity.y, rx, ry, entity.startAngle, entity.endAngle, majorAxisRotation);
if (entity.extrusionZ === -1) {
polyline = polyline.map(function (p) {
return [-p[0], p[1]];
});
}
}
if (entity.type === 'ARC') {
// Why on earth DXF has degree start & end angles for arc,
// and radian start & end angles for ellipses is a mystery
polyline = interpolateEllipse(entity.x, entity.y, entity.r, entity.r, entity.startAngle, entity.endAngle, undefined, false); // I kid you not, ARCs and ELLIPSEs handle this differently,
// as evidenced by how AutoCAD actually renders these entities
if (entity.extrusionZ === -1) {
polyline = polyline.map(function (p) {
return [-p[0], p[1]];
});
}
}
if (entity.type === 'SPLINE') {
polyline = interpolateBSpline(entity.controlPoints, entity.degree, entity.knots, options.interpolationsPerSplineSegment);
}
if (!polyline) {
_logger["default"].warn('unsupported entity for converting to polyline:', entity.type);
return [];
}
return polyline;
};
exports["default"] = _default;