13 lines
266 B
GLSL
13 lines
266 B
GLSL
|
varying vec3 fNormal;
|
||
|
varying vec4 fTexCoord;
|
||
|
varying vec4 fFrontColor;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
fNormal = gl_Normal;
|
||
|
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||
|
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
||
|
fFrontColor = gl_Color;
|
||
|
|
||
|
}
|