update box_maker_generic_generator

This commit is contained in:
Mario Voigt 2022-12-06 20:19:31 +01:00
parent 1dd7a4e368
commit 81e7d74b3e
5 changed files with 833 additions and 150 deletions

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*.pyc
/.project
/.pydevproject
/.settings/org.eclipse.core.resources.prefs
*.out
extensions/.project
extensions/fablabchemnitz/animate_order/drawing.svg
extensions/fablabchemnitz/animate_order/animate_order.html
extensions/fablabchemnitz/path2flex/DebugPath2Flex.txt
extensions/fablabchemnitz/elliptical_cone_box/DebugEllConicBox.txt
extensions/.pydevproject
extensions/.settings/org.eclipse.core.resources.prefs
extensions/000_Inkscape_Gallery

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For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -0,0 +1,74 @@
# MightyScape for Inkscape 1.2
**In short**: MightyScape is a maintained extension collection for Inkscape 1.2, working on Windows and Linux. There are **238 extension folders** with **412 .inx files** inside. We also take part at the offical extension gallery with single extension uploads. See https://inkscape.org/gallery/=extension.
# About MightyScape
Looking to get more productive we started using some more special Inkscape extensions. We love Inkscape. And we love things like 3d printing, laser cutting, vinyl cutting, pen plotting, maths, physics, geometry, patterns, 2D drawings, 3D CAD , embroidery and more stuff. All this you can do with Inkscape! We recognized that there is no good source to pull extensions in a quick and clean way. Each developer puts his own code on his hidden/unknown repository and often without enough documentation or visible results for common understanding. Many plugins are completely unknown that way, and a lot of extensions are forked x times or are unmaintained. So many of them do not work with recent Inkscape or were never tested with newer versions so far.
# What and why?
This is a one-to-bundle-them-all collection of hundreds of additional functions to Inkscape (extensions) for the Python 3 based Inkscape version 1.2 including documentation, made for makers and artists. All plugins where sorted into custom categories (to avoid overloading the standard extension menu of Inkscape). You can find most of them in sub menu "FabLab Chemnitz". We renamed and cleaned a lot of *.inx files and *.py files. We applied some function renamings, id changes (for preferences.xml clean-keeping), spelling fixes, formattings and parameter corrections.
It took years to search and find all them on the web (so much different possible sources where to find!), to read, to comment (report issues), to fix problems, to test, to document and to provide them online. Many extensions were nearly lost in translation.
At least this repo will help to bring alife some good things and will show hidden gold. It meshes things together in a fresh and bundled way - with ease of use and minimum installation stress. A lot of code is not at the optimum. A mass of bugs has to be fixed and different tools should be improved in usage generally. This package will show errors more quickly. So hopefully a lot of new code fixes is result from this package. Maybe some people help to make all the stuff compatible with Inkscape 1.2 and newer.
# Credits / Help to develop
* This is not a repository to steal the work of others. The credits go to each developer, maintainer, commiter, issue reporter and so on. Please have a look at the meta.json in each directory to get information about licenses and authors.
* All plugins are open source licensed and are GNU GPL compatible. See https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses for more details.
* All plugins were taken from each git repo's master branch (if git/svn available). There might exist some development branches, fork branches or issue comments which might resolve some issues or enhance functionality of provided plugins. To check for recent github forks use https://techgaun.github.io
* A lot of plugins were fixed by ourselves in countless hours
* If you find bugs or have ideas please push them directly to the corresponding root repository of the developer or put it to https://github.com/eridur-de/mightyscape-1.2/issues
* Credits for creation of this big package: Mario Voigt / FabLab Chemnitz
# Used software for development
* Gitea and Github for hosting this
* LiClipse for code and git committing
* regular Python installation (both Linux and Windows)
# Requirements / Tested environment
* tested with Inkscape 1.2.1 and Python 3.10 (64 Bit)
* Windows portable version
* Fedora 37
* Python 3.11 is not used because it causes trouble with some modules like lxml or Shapely at the moment
* some extensions require custom Python installation/modules. See documentation at our FabLab Chemnitz Wiki (see below).
* some extensions require additional commands, packages or other installers (see documentation too).
# Installation, documentation and examples
The structure of this repo is intended the be easy. Just copy the complete MightyScape folder or the folders you want to your Inkscape's extension directory. You will find redundancies in this repo like node.exe (NodeJS). We did it this way to give easy possibilty to only pick the extensions you want (instead creating ~200 repositories). MightyScape does not work with any releases or feature branches. Just use "git clone" to get the recent commit from master branch. Please see at https://y.stadtfabrikanten.org/mightyscape-overview for installation tips like required python modules, file locations and other adjustments.
# About older MightyScape versions
Please note there are older MightyScape repositories:
Since Inkscape 1.2 we only work with official releases. In the past we worked with some development versions. This led to some issues with different extension code. This means: for each new major Inkscape release we create a new MightyScape repository too.
# Donate
<img src="./extensions/fablabchemnitz/000_about_fablabchemnitz.svg">
We are the Stadtfabrikanten, running the FabLab Chemnitz since 2016. A FabLab is an open workshop that gives people access to machines and digital tools like 3D printers, laser cutters and CNC milling machines.
You like our work and want to support us? You can donate to our non-profit organization by different ways:
https://y.stadtfabrikanten.org/donate
**Thanks for using our extension and helping us!**
# git Locations
This repo has two remotes:
* https://gitea.fablabchemnitz.de/FabLab_Chemnitz/mightyscape-1.2 (root repo origin)
* https://github.com/eridur-de/mightyscape-1.2 (repo for collaboration. **Please put your issues here**)
# Zip Archives - Mirrors
If you only want to download single extensions of MightyScape, use one of the following mirrors to do that easily:
* https://gitea.fablabchemnitz.de/FabLab_Chemnitz/mightyscape-1.2-zipmirror
* https://github.com/eridur-de/mightyscape-1.2-zipmirror

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@ -12,10 +12,11 @@
<option value="px">px</option> <option value="px">px</option>
<option value="pc">pc</option> <option value="pc">pc</option>
</param> </param>
<label appearance="header">External dimensions for the box</label> <label appearance="header">Internal box dimensions</label>
<param name="x" type="float" min="10.0" max="1000.0" gui-text="width">80.0</param> <param name="x" type="float" min="10.0" max="1000.0" gui-text="width">80.0</param>
<param name="y" type="float" min="10.0" max="1000.0" gui-text="depth">60.0</param> <param name="y" type="float" min="10.0" max="1000.0" gui-text="depth">60.0</param>
<param name="z" type="float" min="10.0" max="1000.0" gui-text="height">40.0</param> <param name="z" type="float" min="10.0" max="1000.0" gui-text="height">40.0</param>
<label appearance="header">Material</label>
<param name="thickness" type="float" min="1.0" max="10.0" gui-text="thickness of material">3.0</param> <param name="thickness" type="float" min="1.0" max="10.0" gui-text="thickness of material">3.0</param>
<param name="burn" type="float" min="0.0" max="2.0" gui-text="Burn factor">0.1</param> <param name="burn" type="float" min="0.0" max="2.0" gui-text="Burn factor">0.1</param>
</page> </page>
@ -49,12 +50,14 @@
<param name="h_slot" type="int" min="40" max="100" gui-text="Height of slots (%)">1</param> <param name="h_slot" type="int" min="40" max="100" gui-text="Height of slots (%)">1</param>
</page> </page>
<page name="Joints" gui-text="Joints"> <page name="Joints" gui-text="Joints">
<param name="AutoSize" type="bool" gui-text="Finger size computed from box dimensions">true</param> <param name="AutoSizeJoints" type="bool" gui-text="Finger size computed from box dimensions">true</param>
<param name="x_joint" type="float" min="1.0" max="100.0" gui-text="Finger size for joints in X direction">5.0</param> <param name="x_joint" type="float" min="1.0" max="100.0" gui-text="Finger size for joints in X direction">5.0</param>
<param name="y_joint" type="float" min="1.0" max="100.0" gui-text="Finger size for joints in Y direction">5.0</param> <param name="y_joint" type="float" min="1.0" max="100.0" gui-text="Finger size for joints in Y direction">5.0</param>
<param name="z_joint" type="float" min="1.0" max="100.0" gui-text="Finger size for joints in Z direction">5.0</param> <param name="z_joint" type="float" min="1.0" max="100.0" gui-text="Finger size for joints in Z direction">5.0</param>
</page> </page>
</param> </param>
<separator/>
<param name="as_layer" type="bool" gui-text="Output on new layer">false</param>
<effect> <effect>
<object-type>all</object-type> <object-type>all</object-type>
<effects-menu> <effects-menu>

View File

@ -1,13 +1,22 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
# coding: utf8
# We will use the inkex module with the predefined Effect base class. from enum import Flag
import inkex
# The simplestyle module provides functions for style parsing.
import simplestyle
import math import math
from th_inkscape_path import * from numbers import Real
from operator import pos
import os.path
from typing import List
from more_itertools import last
from numpy import False_
import inkex
import re
from lxml import etree from lxml import etree
from inkex import paths
from inkex import bezier
from th_inkscape_path import *
#Constants defined here #Constants defined here
WoodHingeSize = 3 #To be multiplied by thickness WoodHingeSize = 3 #To be multiplied by thickness
@ -611,7 +620,7 @@ class NotchLine:
#Draw only first half of notch line,i.e. end will be at the middle of segment #Draw only first half of notch line,i.e. end will be at the middle of segment
self.EndX = (self.StartX + self.EndX) / 2 self.EndX = (self.StartX + self.EndX) / 2
self.EndY = (self.StartY + self.EndY) / 2 self.EndY = (self.StartY + self.EndY) / 2
self.nb_finger_joint = (self.nb_finger_joint // 2 ) + 1 #Previous number was odd (2n+1), new notch count = n + 1, as last one will be half notch self.nb_finger_joint = int(self.nb_finger_joint // 2 ) + 1 #Previous number was odd (2n+1), new notch count = n + 1, as last one will be half notch
self.end_line_joint_x = self.start_line_joint_x + ((self.nb_finger_joint-0.5)*finger_joint_size)*math.cos(angle) #Quit line at end of last notch self.end_line_joint_x = self.start_line_joint_x + ((self.nb_finger_joint-0.5)*finger_joint_size)*math.cos(angle) #Quit line at end of last notch
self.end_line_joint_y = self.start_line_joint_y + ((self.nb_finger_joint-0.5)*finger_joint_size)*math.sin(angle) #Quit line at end of last notch self.end_line_joint_y = self.start_line_joint_y + ((self.nb_finger_joint-0.5)*finger_joint_size)*math.sin(angle) #Quit line at end of last notch
if (self.nb_finger_joint%2) == 0 and self.StartStatus: if (self.nb_finger_joint%2) == 0 and self.StartStatus:
@ -630,7 +639,7 @@ class NotchLine:
#Draw only second half of notch line,i.e. Start will be at the middle of segment #Draw only second half of notch line,i.e. Start will be at the middle of segment
self.StartX = (self.StartX + self.EndX) / 2 self.StartX = (self.StartX + self.EndX) / 2
self.StartY = (self.StartY + self.EndY) / 2 self.StartY = (self.StartY + self.EndY) / 2
self.nb_finger_joint = (self.nb_finger_joint // 2 ) + 1 #Previous number was odd (2n+1), new notch count = n+1 , as first one with half notch for the first one self.nb_finger_joint = int(self.nb_finger_joint // 2 ) + 1 #Previous number was odd (2n+1), new notch count = n+1 , as first one with half notch for the first one
#Draw the first half notch as a shift from start position #Draw the first half notch as a shift from start position
self.start_line_joint_x = self.StartX - 0.5*finger_joint_size*math.cos(angle) self.start_line_joint_x = self.StartX - 0.5*finger_joint_size*math.cos(angle)
self.start_line_joint_y = self.StartY - 0.5*finger_joint_size*math.sin(angle) self.start_line_joint_y = self.StartY - 0.5*finger_joint_size*math.sin(angle)
@ -828,7 +837,7 @@ class FlexLines:
elif Height+2*thickness < 150: elif Height+2*thickness < 150:
nSegmentFlex = 3 nSegmentFlex = 3
else: else:
nSegmentFlex = Height+2*thickness // 50 nSegmentFlex = int((Height+2*thickness) // 50)
#Then compute distance between flex lines. The basic idea is to have a minimum of 15 lines per corner, with lines distant at least of 1mm #Then compute distance between flex lines. The basic idea is to have a minimum of 15 lines per corner, with lines distant at least of 1mm
#But also ensure that distance between lines is at most at 2mm #But also ensure that distance between lines is at most at 2mm
round_distance = Radius*math.pi/2 round_distance = Radius*math.pi/2
@ -1537,7 +1546,7 @@ class BoxFace:
+' n_slot='+str(n_slot)+' slot_size='+str(slot_size)+" Delta_Pos="+str(DeltaHolePosition)+'\n') +' n_slot='+str(n_slot)+' slot_size='+str(slot_size)+" Delta_Pos="+str(DeltaHolePosition)+'\n')
for i in range(1, n_slot): for i in range(1, n_slot):
#For each wall, draw holes corresponding at each notch on zbox #For each wall, draw holes corresponding at each notch on zbox
for j in range((l_NotchLine.nb_finger_joint)//2): for j in range(int(l_NotchLine.nb_finger_joint//2)):
drawHole(self.path, i*(slot_size+thickness) - DeltaHolePosition -thickness, StartHole + j*Spacing, thickness, l_NotchLine.JointSize, burn) drawHole(self.path, i*(slot_size+thickness) - DeltaHolePosition -thickness, StartHole + j*Spacing, thickness, l_NotchLine.JointSize, burn)
#Close the path if asked #Close the path if asked
@ -2056,126 +2065,41 @@ class BoxFace:
class GenericBox(inkex.Effect): class GenericBox(inkex.EffectExtension):
""" """
Creates a new layer with the drawings for a parametrically generated box. Creates a new layer with the drawings for a parametrically generated box.
""" """
def __init__(self): def add_arguments(self, pars):
'''
init for all parameters
'''
inkex.Effect.__init__(self)
self.knownUnits = ['in', 'pt', 'px', 'mm', 'cm', 'm', 'km', 'pc', 'yd', 'ft'] self.knownUnits = ['in', 'pt', 'px', 'mm', 'cm', 'm', 'km', 'pc', 'yd', 'ft']
pars.add_argument('--as_layer', type=inkex.Boolean, default=False, help='Layer or group')
self.arg_parser.add_argument('--unit', action = 'store', pars.add_argument('--unit', default='mm', help='Unit, should be one of ')
type = str, dest = 'unit', default = 'mm', pars.add_argument('--thickness', type=float, default=3.0, help='Material thickness')
help = 'Unit, should be one of ') pars.add_argument('--lid_type', default='Simple', help='Box lid style ')
pars.add_argument('--n_slot_x', type=int, default=2, help='Number of columns of slots')
self.arg_parser.add_argument('--thickness', action = 'store', pars.add_argument('--n_slot_y', type=int, default=2, help='Number of rows of slots')
type = float, dest = 'thickness', default = '3.0', pars.add_argument('--h_slot', type=int, default=100, help='Height of slots (%)')
help = 'Material thickness') pars.add_argument('--z', type=float, default=40.0,help="box height")
pars.add_argument('--y', type=float, default=60.0, help="box depth")
self.arg_parser.add_argument('--lid_type', action = 'store', pars.add_argument('--x', type=float, default=40.0, help="box width")
type = str, dest = 'lid_type', default = 'Simple', pars.add_argument('--z_lid', type=float, default=20.0, help='lid height')
help = 'Box lid style ') pars.add_argument('--z_dome_lid', type=float, default=20.0, help='dome lid height')
pars.add_argument('--SkipFlexLines', type=inkex.Boolean, default=True, help='Skip flex lines when possible')
self.arg_parser.add_argument('--n_slot_x', action = 'store', pars.add_argument('--radius_lid', type=float, default=50.0, help='Radius of rounded lid')
type = int, dest = 'n_slot_x', default = '2', pars.add_argument('--burn', type=float, dest='burn', default=0.1, help='laser burn size')
help = 'Number of columns of slots') pars.add_argument('--StraigthCorners', type=inkex.Boolean, dest='StraigthCorners', default=True, help='Straight corners')
pars.add_argument('--back_left_radius', type=float, default=10.0, help='Radius of top left rounded corner')
self.arg_parser.add_argument('--n_slot_y', action = 'store', pars.add_argument('--back_right_radius', type=float, default=10.0, help='Radius of top right rounded corner')
type = int, dest = 'n_slot_y', default = '2', pars.add_argument('--front_left_radius', type=float, default=10.0, help='Radius of bottom left rounded corner')
help = 'Number of rows of slots') pars.add_argument('--front_right_radius', type=float, default=10.0, help='Radius of bottom right rounded corner')
pars.add_argument('--AutoSizeJoints', type=inkex.Boolean, default=True, help='Size of finger joints computed from box dimlensions')
self.arg_parser.add_argument('--h_slot', action = 'store', pars.add_argument('--x_joint', type=float, default=10.0, help='Size of finger joints in X direction')
type = int, dest = 'h_slot', default = '100', pars.add_argument('--y_joint', type=float, default=10.0, help='Size of finger joints in Y direction')
help = 'Height of slots (%)') pars.add_argument('--z_joint', type=float, default=10.0, help='Size of finger joints in Z direction')
pars.add_argument('--Topic')
self.arg_parser.add_argument('--z', action = 'store',
type = float, dest = 'z', default = '40.0',
help = "box height")
self.arg_parser.add_argument('--y', action = 'store',
type = float, dest = 'y', default = '60.0',
help = "box depth")
self.arg_parser.add_argument('--x', action = 'store',
type = float, dest = 'x', default = '40.0',
help = "box width")
self.arg_parser.add_argument('--z_lid', action = 'store',
type = float, dest = 'z_lid', default = '20.0',
help = 'lid height')
self.arg_parser.add_argument('--z_dome_lid', action = 'store',
type = float, dest = 'z_dome_lid', default = '20.0',
help = 'dome lid height')
self.arg_parser.add_argument('--SkipFlexLines', action = 'store',
type = inkex.Boolean, dest = 'SkipFlexLines', default = 'true',
help = 'Skip flex lines when possible')
self.arg_parser.add_argument('--radius_lid', action = 'store',
type = float, dest = 'radius_lid', default = '50.0',
help = 'Radius of rounded lid')
self.arg_parser.add_argument('--burn', action = 'store',
type = float, dest = 'burn', default = '0.1',
help = 'laser burn size')
self.arg_parser.add_argument('--StraigthCorners', action = 'store',
type = inkex.Boolean, dest = 'StraigthCorners', default = 'true',
help = 'Straight corners')
self.arg_parser.add_argument('--back_left_radius', action = 'store',
type = float, dest = 'back_left_radius', default = '10.0',
help = 'Radius of top left rounded corner')
self.arg_parser.add_argument('--back_right_radius', action = 'store',
type = float, dest = 'back_right_radius', default = '10.0',
help = 'Radius of top right rounded corner')
self.arg_parser.add_argument('--front_left_radius', action = 'store',
type = float, dest = 'front_left_radius', default = '10.0',
help = 'Radius of bottom left rounded corner')
self.arg_parser.add_argument('--front_right_radius', action = 'store',
type = float, dest = 'front_right_radius', default = '10.0',
help = 'Radius of bottom right rounded corner')
self.arg_parser.add_argument('--AutoSize', action = 'store',
type = inkex.Boolean, dest = 'AutoSizeJoints', default = 'true',
help = 'Size of finger joints computed from box dimlensions')
self.arg_parser.add_argument('--x_joint', action = 'store',
type = float, dest = 'x_joint', default = '10.0',
help = 'Size of finger joints in X direction')
self.arg_parser.add_argument('--y_joint', action = 'store',
type = float, dest = 'y_joint', default = '10.0',
help = 'Size of finger joints in Y direction')
self.arg_parser.add_argument('--z_joint', action = 'store',
type = float, dest = 'z_joint', default = '10.0',
help = 'Size of finger joints in Z direction')
self.arg_parser.add_argument('--Topic', action = 'store',
type = str, dest = 'TopicPage',
help = 'Size of finger joints in Z direction')
self.BoundingBox = [0, 0, 0, 0] self.BoundingBox = [0, 0, 0, 0]
self.HingeList = [] self.HingeList = []
try:
inkex.Effect.unittouu # unitouu has moved since Inkscape 0.91
except AttributeError:
try:
def unittouu(self, unit):
return inkex.unittouu(unit)
except AttributeError:
pass
def UpdateBoundingBox(self, Face): def UpdateBoundingBox(self, Face):
if Face.BoundingBox[0] < self.BoundingBox[0]: if Face.BoundingBox[0] < self.BoundingBox[0]:
self.BoundingBox[0] = Face.BoundingBox[0] self.BoundingBox[0] = Face.BoundingBox[0]
@ -2194,42 +2118,39 @@ class GenericBox(inkex.Effect):
These positions are NOT sensitive to burn factor. The burn factor should be added later if needed These positions are NOT sensitive to burn factor. The burn factor should be added later if needed
''' '''
NPos = [] NPos = []
if size_slot < 25: if size_slot < 50:
#Small size, only one notch #Small size, only one notch
i_notch_number = 1 i_notch_number = 1
notch_number = 3
notch_size = size_slot / 3 # Notch is center aligned notch_size = size_slot / 3 # Notch is center aligned
elif size_slot < 50:
#Medium size, draw 5mm notches
notch_number = size_slot / 5
if (notch_number % 2) == 0:
notch_number -= 1 #should be odd
notch_size = size_slot / notch_number
i_notch_number = int(notch_number // 2)
elif size_slot < 120: elif size_slot < 120:
#Medium high size, draw 10mm notches #Medium size, draw 15mm notches
notch_number = size_slot / 10 notch_number = int(size_slot / 15)
if (notch_number % 2) == 0: if (notch_number % 2) == 0:
notch_number -= 1 #should be odd notch_number -= 1 #should be odd
notch_size = size_slot / notch_number notch_size = size_slot / notch_number
i_notch_number = int(notch_number // 2) i_notch_number = int(notch_number // 2)
elif size_slot < 200: elif size_slot < 200:
#Medium high size, draw 20mm notches #Medium high size, draw 25mm notches
notch_number = size_slot / 20 notch_number = int(size_slot / 25)
if (notch_number % 2) == 0: if (notch_number % 2) == 0:
notch_number -= 1 #should be odd notch_number -= 1 #should be odd
notch_size = size_slot / notch_number notch_size = size_slot / notch_number
i_notch_number = int(notch_number // 2) i_notch_number = int(notch_number // 2)
else: else:
#Large size, draw 30mm notches #Large size, draw 40mm notches
notch_number = size_slot / 30 notch_number = int(size_slot / 40)
if (notch_number % 2) == 0: if (notch_number % 2) == 0:
notch_number -= 1 #should be odd notch_number -= 1 #should be odd
notch_size = size_slot / notch_number notch_size = size_slot / notch_number
i_notch_number = int(notch_number // 2) i_notch_number = int(notch_number // 2)
#Compute initial shift. Add this shift to reach symetrical notches within each slot
Shift = (size_slot - notch_size * notch_number) / 2
DebugMsg("CalcNotchPos: Size_slot="+str(size_slot)+", notch_number="+str(notch_number)+", notch_size="+str(notch_size)+", Shift="+str(Shift)+'\n')
for j in range(n_slot): for j in range(n_slot):
#For each slot #For each slot
for i in range(i_notch_number): for i in range(i_notch_number):
NPos.append((j*(size_slot+thickness)+notch_size+2*i*notch_size, notch_size, j)) #Add a tuple with 3 elements for start, size of notch and group number NPos.append((j*(size_slot+thickness)+notch_size+2*i*notch_size + Shift, notch_size, j)) #Add a tuple with 3 elements for start, size of notch and group number
return NPos return NPos
def ComputeJointSize(self, xbox, ybox, zbox, back_left_radius, back_right_radius, front_right_radius, front_left_radius): def ComputeJointSize(self, xbox, ybox, zbox, back_left_radius, back_right_radius, front_right_radius, front_left_radius):
@ -2750,9 +2671,6 @@ class GenericBox(inkex.Effect):
def effect(self): def effect(self):
"""
Draws a card box box, based on provided parameters
"""
global burn, thickness global burn, thickness
# input sanity check # input sanity check
@ -2762,7 +2680,6 @@ class GenericBox(inkex.Effect):
error = True error = True
if error: if error:
CloseDebugFile()
exit() exit()
self.n_slot_x = self.options.n_slot_x self.n_slot_x = self.options.n_slot_x
@ -2817,10 +2734,13 @@ class GenericBox(inkex.Effect):
docWidth = self.svg.unittouu(svg.get('width')) docWidth = self.svg.unittouu(svg.get('width'))
docHeigh = self.svg.unittouu(svg.attrib['height']) docHeigh = self.svg.unittouu(svg.attrib['height'])
layer = etree.SubElement(svg, 'g') if self.options.as_layer is True:
layer = etree.SubElement(self.svg.get_current_layer(), 'g')
layer.set(inkex.addNS('label', 'inkscape'), 'Generic Box') layer.set(inkex.addNS('label', 'inkscape'), 'Generic Box')
layer.set(inkex.addNS('groupmode', 'inkscape'), 'layer') layer.set(inkex.addNS('groupmode', 'inkscape'), 'layer')
self.group = etree.SubElement(layer, 'g') self.group = etree.SubElement(layer, 'g')
else:
self.group = etree.SubElement(self.svg.get_current_layer(), 'g')
OpenDebugFile() OpenDebugFile()
HasLid = False HasLid = False
@ -3498,5 +3418,4 @@ class GenericBox(inkex.Effect):
# Create effect instance and apply it. # Create effect instance and apply it.
effect = GenericBox() effect = GenericBox().run()
effect.run()