fix bug in chip_scratches, add randomize option
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@ -14,6 +14,7 @@
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<separator/>
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<param name="mainSize" type="float" max="100.0" precision="3" gui-text="Size of objects (scale factor)">1.000</param>
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<param name="mainNum" type="int" max="5000" gui-text="Number of objects (acts as multiplicator)">1</param>
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<param name="randomize" type="bool" gui-text="Randomize number of objects">true</param>
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<param name="allInOneGroup" type="bool" gui-text="Put all items into one group">true</param>
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</page>
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<page name="Scratches" gui-text="Scratches">
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@ -107,6 +107,7 @@ for number and size, as well as some specific to each type.
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pars.add_argument("--sgrow", type= float, default=0.0, help="Grow specks with distance")
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pars.add_argument("--snum", type= int, default=10, help="Number of specks")
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pars.add_argument("--sgrad", type=inkex.Boolean, default=False, help="Use density gradient")
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pars.add_argument("--randomize", type=inkex.Boolean, default=False, help="Randomize number of objects")
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pars.add_argument("--Nmain", "--Overall")
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def effect(self):
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@ -142,6 +143,7 @@ for number and size, as well as some specific to each type.
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'ang' : self.options.hang,
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'curve' : self.options.hcurve,
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'grad' : self.options.hgrad,
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'randomize': self.options.randomize,
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}
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pdic_chips = {
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'x' : x,
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@ -156,6 +158,7 @@ for number and size, as well as some specific to each type.
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'ang' : False,
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'curve' : False,
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'grad' : self.options.cgrad,
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'randomize': self.options.randomize,
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}
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pdic_specks = {
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'x' : x,
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@ -170,6 +173,7 @@ for number and size, as well as some specific to each type.
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'ang' : False,
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'curve' : False,
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'grad' : self.options.sgrad,
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'randomize': self.options.randomize,
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}
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uniqId = self.svg.get_unique_id('chipscratches-')
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scId =self.svg.get_unique_id('')
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@ -182,6 +186,7 @@ for number and size, as well as some specific to each type.
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inkex.utils.debug("No rectangle(s) have been selected.")
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exit(1)
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if aiog is False: #otherwise we have a lot of duplicates!
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pdic_scratches = {
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'x' : x,
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'y' : y,
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@ -195,6 +200,7 @@ for number and size, as well as some specific to each type.
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'ang' : self.options.hang,
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'curve' : self.options.hcurve,
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'grad' : self.options.hgrad,
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'randomize': self.options.randomize,
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}
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pdic_chips = {
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'x' : x,
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@ -209,6 +215,7 @@ for number and size, as well as some specific to each type.
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'ang' : False,
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'curve' : False,
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'grad' : self.options.cgrad,
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'randomize': self.options.randomize,
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}
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pdic_specks = {
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'x' : x,
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@ -223,6 +230,7 @@ for number and size, as well as some specific to each type.
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'ang' : False,
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'curve' : False,
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'grad' : self.options.sgrad,
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'randomize': self.options.randomize,
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}
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uniqId = self.svg.get_unique_id('chipscratches-')
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scId =self.svg.get_unique_id('')
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@ -253,11 +261,14 @@ def draw(group, obj, pdic) :
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mrmax = mrx if mrx > mry else mry
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#Curves 90 going from the center to the edge (long dim.) if parm = 1.0
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curve = pdic['curve'] * 0.5 * math.pi / mrmax
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if pdic['randomize'] is True:
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cnt = (random.randint(0, int(pdic['num'])))
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else:
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cnt = pdic['num']
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ctrs = [(
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x + rx * f(random.random()) ,
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y + ry * f(random.random())
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) for i in range(pdic['num'])]
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) for i in range(cnt)]
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zp = 2 + 3 * int(random.random()*len(obj) / 3 )
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for ctr in ctrs :
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path = etree.Element(inkex.addNS('path','svg'))
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