fix division by zero error
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c7a417b191
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@ -73,11 +73,11 @@ class LivingHinge(inkex.EffectExtension):
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if self.svg.selected:
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if self.svg.selected:
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# put lines on the current layer
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# put lines on the current layer
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parent = self.svg.get_current_layer()
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parent = self.svg.get_current_layer()
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for id, node in self.svg.selection.filter(Rectangle).items():
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for id, element in self.svg.selection.filter(Rectangle).items():
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# inkex.utils.debug("id:" + id)
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# inkex.utils.debug("id:" + id)
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# for key in node.attrib.keys():
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# for key in node.attrib.keys():
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# inkex.utils.debug(key + ": " + node.get(key))
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# inkex.utils.debug(key + ": " + element.get(key))
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bbox = node.bounding_box()
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bbox = element.bounding_box()
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# calculate the cut lines for the hinge
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# calculate the cut lines for the hinge
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if (dir=="y"):
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if (dir=="y"):
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@ -206,6 +206,8 @@ class LivingHinge(inkex.EffectExtension):
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#round p to the nearest integer
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#round p to the nearest integer
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p = round(p)
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p = round(p)
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#compute the new l that will result in p cuts in the x-direction.
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#compute the new l that will result in p cuts in the x-direction.
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if p == 0:
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p = 1 #avoid divison by zero
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l = (dx-d)/p - d
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l = (dx-d)/p - d
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# use dd as a starting guess. Adjust it so that we get an even integer number of cut lines in the y-direction.
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# use dd as a starting guess. Adjust it so that we get an even integer number of cut lines in the y-direction.
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