from .geometry import Vector import OpenGL.GLU as glu class Camera: """Simple 3D camera """ def __init__(self, position = Vector(1.0,0.0,0.0), target = Vector(), up = Vector(0.0,1.0,0.0)): """Creates a simple camera :param position: center of the camera :param target: point where the camera is looking :param up: up vector of the camera """ self.position = position self.target = target self.up = up def look(self): """Sets the model view matrix of OpenGL Simply calls the gluLookAt function """ glu.gluLookAt( self.position.x, self.position.y, self.position.z, self.target.x, self.target.y, self.target.z, self.up.x, self.up.y, self.up.z)